396 lines
12 KiB
C
396 lines
12 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*/
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#include "all.h"
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struct Con *croot;
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struct Con *focused;
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struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
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/*
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* Loads tree from ~/.i3/_restart.json
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*
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*/
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bool tree_restore() {
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char *globbed = glob_path("~/.i3/_restart.json");
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if (!path_exists(globbed)) {
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LOG("%s does not exist, not restoring tree\n", globbed);
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free(globbed);
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return false;
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}
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/* TODO: refactor the following */
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croot = con_new(NULL);
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focused = croot;
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tree_append_json(globbed);
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char *old_restart = glob_path("~/.i3/_restart.json.old");
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unlink(old_restart);
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rename(globbed, old_restart);
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free(globbed);
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free(old_restart);
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printf("appended tree, using new root\n");
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croot = TAILQ_FIRST(&(croot->nodes_head));
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printf("new root = %p\n", croot);
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Con *out = TAILQ_FIRST(&(croot->nodes_head));
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printf("out = %p\n", out);
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Con *ws = TAILQ_FIRST(&(out->nodes_head));
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printf("ws = %p\n", ws);
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con_focus(ws);
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return true;
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}
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/*
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* Initializes the tree by creating the root node, adding all RandR outputs
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* to the tree (that means randr_init() has to be called before) and
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* assigning a workspace to each RandR output.
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*
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*/
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void tree_init() {
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Output *output;
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croot = con_new(NULL);
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croot->name = "root";
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croot->type = CT_ROOT;
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Con *ws;
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/* add the outputs */
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TAILQ_FOREACH(output, &outputs, outputs) {
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if (!output->active)
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continue;
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Con *oc = con_new(croot);
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oc->name = strdup(output->name);
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oc->type = CT_OUTPUT;
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oc->rect = output->rect;
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/* add a workspace to this output */
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ws = con_new(oc);
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ws->type = CT_WORKSPACE;
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ws->name = strdup("1");
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ws->fullscreen_mode = CF_OUTPUT;
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ws->orientation = HORIZ;
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}
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con_focus(ws);
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}
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/*
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* Opens an empty container in the current container
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*
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*/
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Con *tree_open_con(Con *con) {
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if (con == NULL) {
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/* every focusable Con has a parent (outputs have parent root) */
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con = focused->parent;
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/* If the parent is an output, we are on a workspace. In this case,
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* the new container needs to be opened as a leaf of the workspace. */
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if (con->type == CT_OUTPUT)
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con = focused;
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}
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assert(con != NULL);
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/* 3: re-calculate child->percent for each child */
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con_fix_percent(con, WINDOW_ADD);
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/* 4: add a new container leaf to this con */
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Con *new = con_new(con);
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con_focus(new);
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return new;
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}
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/*
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* vanishing is the container that is about to be closed (so any floating
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* client which has old_parent == vanishing needs to be "re-parented").
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*
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*/
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static void fix_floating_parent(Con *con, Con *vanishing) {
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Con *child;
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if (con->old_parent == vanishing) {
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LOG("Fixing vanishing old_parent (%p) of container %p to be %p\n",
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vanishing, con, vanishing->parent);
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con->old_parent = vanishing->parent;
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}
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TAILQ_FOREACH(child, &(con->floating_head), floating_windows)
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fix_floating_parent(child, vanishing);
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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fix_floating_parent(child, vanishing);
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}
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/*
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* Closes the given container including all children
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*
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*/
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void tree_close(Con *con, bool kill_window) {
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/* check floating clients and adjust old_parent if necessary */
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fix_floating_parent(croot, con);
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/* Get the container which is next focused */
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Con *next;
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if (con->type == CT_FLOATING_CON) {
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next = TAILQ_NEXT(con, floating_windows);
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if (next == TAILQ_END(&(con->parent->floating_head)))
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next = con->parent;
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} else {
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next = TAILQ_NEXT(con, focused);
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if (next == TAILQ_END(&(con->parent->nodes_head)))
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next = con->parent;
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}
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DLOG("closing %p, kill_window = %d\n", con, kill_window);
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Con *child;
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/* We cannot use TAILQ_FOREACH because the children get deleted
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* in their parent’s nodes_head */
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while (!TAILQ_EMPTY(&(con->nodes_head))) {
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child = TAILQ_FIRST(&(con->nodes_head));
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tree_close(child, kill_window);
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}
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if (con->window != NULL) {
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if (kill_window)
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x_window_kill(con->window->id);
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else {
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/* un-parent the window */
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xcb_reparent_window(conn, con->window->id, root, 0, 0);
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/* TODO: client_unmap to set state to withdrawn */
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}
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free(con->window);
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}
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/* kill the X11 part of this container */
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x_con_kill(con);
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con_detach(con);
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con_fix_percent(con->parent, WINDOW_REMOVE);
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if (con_is_floating(con)) {
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DLOG("Container was floating, killing floating container\n");
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TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
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TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
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tree_close(con->parent, false);
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}
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free(con->name);
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TAILQ_REMOVE(&all_cons, con, all_cons);
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free(con);
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/* TODO: check if the container (or one of its children) was focused */
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con_focus(next);
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}
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void tree_close_con() {
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assert(focused != NULL);
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if (focused->type == CT_WORKSPACE) {
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LOG("Cannot close workspace\n");
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return;
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}
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/* Kill con */
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tree_close(focused, true);
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}
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/*
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* Splits (horizontally or vertically) the given container by creating a new
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* container which contains the old one and the future ones.
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*
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*/
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void tree_split(Con *con, orientation_t orientation) {
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/* for a workspace, we just need to change orientation */
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if (con->type == CT_WORKSPACE) {
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DLOG("Workspace, simply changing orientation to %d\n", orientation);
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con->orientation = orientation;
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return;
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}
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Con *parent = con->parent;
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/* if we are in a container whose parent contains only one
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* child and has the same orientation like we are trying to
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* set, this operation is a no-op to not confuse the user */
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if (parent->orientation == orientation &&
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TAILQ_NEXT(con, nodes) == TAILQ_END(&(parent->nodes_head))) {
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DLOG("Not splitting the same way again\n");
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return;
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}
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DLOG("Splitting in orientation %d\n", orientation);
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/* 2: replace it with a new Con */
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Con *new = con_new(NULL);
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TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes);
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TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
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new->parent = parent;
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new->orientation = orientation;
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/* 3: add it as a child to the new Con */
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con_attach(con, new);
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}
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void level_up() {
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/* We can focus up to the workspace, but not any higher in the tree */
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if (focused->parent->type != CT_CON &&
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focused->parent->type != CT_WORKSPACE) {
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printf("cannot go up\n");
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return;
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}
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con_focus(focused->parent);
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}
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void level_down() {
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/* Go down the focus stack of the current node */
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Con *next = TAILQ_FIRST(&(focused->focus_head));
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if (next == TAILQ_END(&(focused->focus_head))) {
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printf("cannot go down\n");
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return;
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}
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con_focus(next);
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}
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static void mark_unmapped(Con *con) {
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Con *current;
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con->mapped = false;
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TAILQ_FOREACH(current, &(con->nodes_head), nodes)
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mark_unmapped(current);
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}
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void tree_render() {
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if (croot == NULL)
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return;
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printf("-- BEGIN RENDERING --\n");
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/* Reset map state for all nodes in tree */
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/* TODO: a nicer method to walk all nodes would be good, maybe? */
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mark_unmapped(croot);
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croot->mapped = true;
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/* We start rendering at an output */
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Con *output;
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TAILQ_FOREACH(output, &(croot->nodes_head), nodes) {
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printf("output %p / %s\n", output, output->name);
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render_con(output);
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}
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x_push_changes(croot);
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printf("-- END RENDERING --\n");
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}
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void tree_next(char way, orientation_t orientation) {
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/* 1: get the first parent with the same orientation */
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Con *parent = focused->parent;
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while (parent->orientation != orientation) {
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LOG("need to go one level further up\n");
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/* if the current parent is an output, we are at a workspace
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* and the orientation still does not match */
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if (parent->type == CT_WORKSPACE)
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return;
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parent = parent->parent;
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}
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Con *current = TAILQ_FIRST(&(parent->focus_head));
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assert(current != TAILQ_END(&(parent->focus_head)));
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/* 2: chose next (or previous) */
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Con *next;
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if (way == 'n') {
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next = TAILQ_NEXT(current, nodes);
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/* if we are at the end of the list, we need to wrap */
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if (next == TAILQ_END(&(parent->nodes_head)))
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next = TAILQ_FIRST(&(parent->nodes_head));
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} else {
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next = TAILQ_PREV(current, nodes_head, nodes);
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/* if we are at the end of the list, we need to wrap */
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if (next == TAILQ_END(&(parent->nodes_head)))
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next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
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}
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/* 3: focus choice comes in here. at the moment we will go down
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* until we find a window */
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/* TODO: check for window, atm we only go down as far as possible */
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while (!TAILQ_EMPTY(&(next->focus_head)))
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next = TAILQ_FIRST(&(next->focus_head));
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con_focus(next);
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}
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void tree_move(char way, orientation_t orientation) {
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/* 1: get the first parent with the same orientation */
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Con *parent = focused->parent;
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if (focused->type == CT_WORKSPACE)
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return;
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bool level_changed = false;
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while (parent->orientation != orientation) {
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LOG("need to go one level further up\n");
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/* if the current parent is an output, we are at a workspace
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* and the orientation still does not match */
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if (parent->type == CT_WORKSPACE)
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return;
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parent = parent->parent;
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level_changed = true;
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}
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Con *current = TAILQ_FIRST(&(parent->focus_head));
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assert(current != TAILQ_END(&(parent->focus_head)));
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/* 2: chose next (or previous) */
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Con *next = current;
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if (way == 'n') {
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LOG("i would insert it after %p / %s\n", next, next->name);
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if (!level_changed) {
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next = TAILQ_NEXT(next, nodes);
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if (next == TAILQ_END(&(next->parent->nodes_head))) {
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LOG("cannot move further to the right\n");
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return;
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}
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/* if this is a split container, we need to go down */
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while (!TAILQ_EMPTY(&(next->focus_head)))
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next = TAILQ_FIRST(&(next->focus_head));
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}
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con_detach(focused);
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focused->parent = next->parent;
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
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/* TODO: don’t influence focus handling? */
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} else {
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LOG("i would insert it before %p / %s\n", current, current->name);
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bool gone_down = false;
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if (!level_changed) {
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next = TAILQ_PREV(next, nodes_head, nodes);
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if (next == TAILQ_END(&(next->parent->nodes_head))) {
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LOG("cannot move further\n");
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return;
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}
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/* if this is a split container, we need to go down */
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while (!TAILQ_EMPTY(&(next->focus_head))) {
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gone_down = true;
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next = TAILQ_FIRST(&(next->focus_head));
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}
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}
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con_detach(focused);
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focused->parent = next->parent;
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/* After going down in the tree, we insert the container *after*
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* the currently focused one even though the command used "before".
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* This is to keep the user experience clear, since the before/after
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* only signifies the direction of the movement on top-level */
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if (gone_down)
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TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
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else TAILQ_INSERT_BEFORE(next, focused, nodes);
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TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
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/* TODO: don’t influence focus handling? */
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}
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}
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