i3/include/config.h
2009-07-28 22:09:53 +02:00

85 lines
2.0 KiB
C

/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* include/config.h: Contains all structs/variables for
* the configurable part of i3
*
*/
#ifndef _CONFIG_H
#define _CONFIG_H
#include <stdbool.h>
#include "queue.h"
typedef struct Config Config;
extern Config config;
/**
* Part of the struct Config. It makes sense to group colors for background,
* border and text as every element in i3 has them (window decorations, bar).
*
*/
struct Colortriple {
uint32_t border;
uint32_t background;
uint32_t text;
};
/**
* Holds a user-assigned variable for parsing the configuration file. The key
* is replaced by value in every following line of the file.
*
*/
struct Variable {
char *key;
char *value;
SLIST_ENTRY(Variable) variables;
};
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
*
*/
struct Config {
const char *terminal;
const char *font;
const char *ipc_socket_path;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/* Color codes are stored here */
struct config_client {
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
} bar;
};
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
*/
void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
void grab_all_keys(xcb_connection_t *conn);
#endif