i3/include/bindings.h
Tony Crisci 3d6d0c134c Move keyboard binding accessor to bindings.[ch]
Rename `get_binding` to `get_keyboard_binding` and ensure that this
function only accesses bindings of type B_KEYBOARD. Other types of
bindings (e.g. mouse bindings) will be accessed by a different function.
2014-02-26 22:26:05 +01:00

39 lines
1.0 KiB
C

/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2014 Michael Stapelberg and contributors (see also: LICENSE)
*
* bindings.h: Functions for configuring, finding, and running bindings.
*
*/
#pragma once
/**
* The name of the default mode.
*
*/
const char *DEFAULT_BINDING_MODE;
/**
* Adds a binding from config parameters given as strings and returns a
* pointer to the binding structure. Returns NULL if the input code could not
* be parsed.
*
*/
Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
const char *release, const char *command, const char *mode);
/**
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
/**
* Returns a pointer to the keyboard Binding with the specified modifiers and
* keycode or NULL if no such binding exists.
*
*/
Binding *get_keyboard_binding(uint16_t modifiers, bool key_release, xcb_keycode_t keycode);