i3/include/layout.h
Michael Stapelberg 18da0a3017 Bugfix: Force reconfiguration of all windows on workspaces which needed to be re-assigned (Thanks Mirko)
When you disable a Xinerama screen (think of removing a video projector),
the workspaces of that screen need to be re-assigned to another screen.
Previously, the clients affected by this re-assignment did not get re-
configured, which made them appear on the next screen which got configured
at the position of the old one again if you did not switch to the reassigned
workspace before.

So, to reproduce it:
xrandr --output VGA --mode 1280x1024 --right-of LVDS
move windows to the new workspace
xrandr --output VGA --off
xrandr --output VGA --mode 1280x1024 --right-of LVDS

This fixes ticket #36
2009-05-09 13:04:34 +02:00

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#ifndef _LAYOUT_H
#define _LAYOUT_H
/**
* Gets the unoccupied space (= space which is available for windows which were resized by the user)
* for the given row. This is necessary to render both, customly resized windows and never touched
* windows correctly, meaning that the aspect ratio will be maintained when opening new windows.
*
*/
int get_unoccupied_x(Workspace *workspace, int row);
/**
* (Re-)draws window decorations for a given Client onto the given drawable/graphic context.
* When in stacking mode, the window decorations are drawn onto an own window.
*
*/
void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t drawable, xcb_gcontext_t gc, int offset);
/**
* Redecorates the given client correctly by checking if its in a stacking container and
* re-rendering the stack window or just calling decorate_window if its not in a stacking
* container.
*
*/
void redecorate_window(xcb_connection_t *conn, Client *client);
/**
* Renders the given container. Is called by render_layout() or individually (for example
* when focus changes in a stacking container)
*
*/
void render_container(xcb_connection_t *conn, Container *container);
/**
* Modifies the event mask of all clients on the given workspace to either ignore or to handle
* enter notifies. It is handy to ignore notifies because they will be sent when a window is mapped
* under the cursor, thus when the user didnt enter the window actively at all.
*
*/
void ignore_enter_notify_forall(xcb_connection_t *conn, Workspace *workspace, bool ignore_enter_notify);
/**
* Renders the given workspace on the given screen
*
*/
void render_workspace(xcb_connection_t *conn, i3Screen *screen, Workspace *r_ws);
/**
* Renders the whole layout, that is: Go through each screen, each workspace, each container
* and render each client. This also renders the bars.
*
* If you dont need to render *everything*, you should call render_container on the container
* you want to refresh.
*
*/
void render_layout(xcb_connection_t *conn);
#endif