2a67630aa6
Instead of building arrays of colorpixels we can simply use a pointer to a struct Colortriple. Furthermore, by getting the colorpixels when loading the configuration, we save a lot of function calls in the main code.
53 lines
1.2 KiB
C
53 lines
1.2 KiB
C
/*
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* vim:ts=8:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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*
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* (c) 2009 Michael Stapelberg and contributors
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*
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* See file LICENSE for license information.
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*
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* include/config.h: Contains all structs/variables for
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* the configurable part of i3
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*
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*/
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#ifndef _CONFIG_H
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#define _CONFIG_H
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typedef struct Config Config;
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extern Config config;
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struct Colortriple {
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uint32_t border;
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uint32_t background;
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uint32_t text;
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};
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struct Config {
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const char *terminal;
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const char *font;
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/* Color codes are stored here */
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struct config_client {
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struct Colortriple focused;
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struct Colortriple focused_inactive;
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struct Colortriple unfocused;
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} client;
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struct config_bar {
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struct Colortriple focused;
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struct Colortriple unfocused;
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} bar;
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};
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/**
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* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
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*
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* If you specify override_configpath, only this path is used to look for a
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* configuration file.
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*
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*/
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void load_configuration(xcb_connection_t *conn, const char *override_configfile);
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#endif
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