309 lines
8.4 KiB
C
309 lines
8.4 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* con.c contains all functions which deal with containers directly (creating
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* containers, searching containers, getting specific properties from
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* containers, …).
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*
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*/
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#include "all.h"
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char *colors[] = {
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"#ff0000",
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"#00FF00",
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"#0000FF",
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"#ff00ff",
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"#00ffff",
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"#ffff00",
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"#aa0000",
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"#00aa00",
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"#0000aa",
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"#aa00aa"
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};
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Con *con_new(Con *parent) {
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Con *new = scalloc(sizeof(Con));
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->name = strdup("");
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static int cnt = 0;
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LOG("opening window %d\n", cnt);
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/* TODO: remove window coloring after test-phase */
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LOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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x_con_init(new);
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xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &cp);
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TAILQ_INIT(&(new->floating_head));
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TAILQ_INIT(&(new->nodes_head));
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TAILQ_INIT(&(new->focus_head));
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TAILQ_INIT(&(new->swallow_head));
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if (parent != NULL)
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con_attach(new, parent);
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return new;
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}
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void con_attach(Con *con, Con *parent) {
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con->parent = parent;
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TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes);
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/* We insert to the TAIL because con_focus() will correct this.
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* This way, we have the option to insert Cons without having
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* to focus them. */
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TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
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}
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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} else {
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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}
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}
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/*
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* Sets input focus to the given container. Will be updated in X11 in the next
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* run of x_push_changes().
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*
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*/
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void con_focus(Con *con) {
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assert(con != NULL);
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/* 1: set focused-pointer to the new con */
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/* 2: exchange the position of the container in focus stack of the parent all the way up */
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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TAILQ_INSERT_HEAD(&(con->parent->focus_head), con, focused);
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if (con->parent->parent != NULL)
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con_focus(con->parent);
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focused = con;
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}
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/*
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con) {
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return TAILQ_EMPTY(&(con->nodes_head));
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}
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/*
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con) {
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/* 1: workspaces never accept direct windows */
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if (con->type == CT_WORKSPACE)
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return false;
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/* TODO: if this is a swallowing container, we need to check its max_clients */
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return (con->window == NULL);
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}
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/*
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_OUTPUT)
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result = result->parent;
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/* We must be able to get an output because focus can never be set higher
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* in the tree (root node cannot be focused). */
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assert(result != NULL);
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return result;
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}
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/*
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_WORKSPACE)
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result = result->parent;
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assert(result != NULL);
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return result;
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}
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/*
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* helper data structure for the breadth-first-search in
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* con_get_fullscreen_con()
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*
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*/
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struct bfs_entry {
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Con *con;
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TAILQ_ENTRY(bfs_entry) entries;
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};
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/*
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con) {
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Con *current, *child;
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LOG("looking for fullscreen node\n");
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/* TODO: is breadth-first-search really appropriate? (check as soon as
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* fullscreen levels and fullscreen for containers is implemented) */
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TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head);
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struct bfs_entry *entry = smalloc(sizeof(struct bfs_entry));
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entry->con = con;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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current = entry->con;
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LOG("checking %p\n", current);
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if (current != con && current->fullscreen_mode != CF_NONE) {
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/* empty the queue */
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while (!TAILQ_EMPTY(&bfs_head)) {
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entry = TAILQ_FIRST(&bfs_head);
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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}
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return current;
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}
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LOG("deleting from queue\n");
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TAILQ_REMOVE(&bfs_head, entry, entries);
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free(entry);
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TAILQ_FOREACH(child, &(current->nodes_head), nodes) {
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entry = smalloc(sizeof(struct bfs_entry));
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entry->con = child;
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TAILQ_INSERT_TAIL(&bfs_head, entry, entries);
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}
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}
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return NULL;
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}
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/*
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con) {
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assert(con != NULL);
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LOG("checking if con %p is floating\n", con);
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return (con->floating >= FLOATING_AUTO_ON);
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}
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Con *con_by_window_id(xcb_window_t window) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
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return con;
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return NULL;
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}
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Con *con_by_frame_id(xcb_window_t frame) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->frame == frame)
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return con;
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return NULL;
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}
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/*
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* Returns the first container which wants to swallow this window
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* TODO: priority
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*
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*/
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Con *con_for_window(i3Window *window, Match **store_match) {
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Con *con;
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Match *match;
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LOG("searching con for window %p\n", window);
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LOG("class == %s\n", window->class_class);
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TAILQ_FOREACH(con, &all_cons, all_cons)
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TAILQ_FOREACH(match, &(con->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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*store_match = match;
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return con;
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}
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return NULL;
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}
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/*
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* Updates the percent attribute of the children of the given container. This
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* function needs to be called when a window is added or removed from a
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* container.
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*
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*/
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void con_fix_percent(Con *con, int action) {
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Con *child;
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int children = 0;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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children++;
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/* TODO: better document why this math works */
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double fix;
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if (action == WINDOW_ADD)
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fix = (1.0 - (1.0 / (children+1)));
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else
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fix = 1.0 / (1.0 - (1.0 / (children+1)));
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent <= 0.0)
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continue;
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child->percent *= fix;
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}
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}
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void con_toggle_fullscreen(Con *con) {
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Con *workspace, *fullscreen;
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LOG("toggling fullscreen for %p / %s\n", con, con->name);
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if (con->fullscreen_mode == CF_NONE) {
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/* 1: check if there already is a fullscreen con */
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workspace = con_get_workspace(con);
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if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) {
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LOG("Not entering fullscreen mode, container (%p/%s) "
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"already is in fullscreen mode\n",
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fullscreen, fullscreen->name);
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return;
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}
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/* 2: enable fullscreen */
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con->fullscreen_mode = CF_OUTPUT;
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} else {
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/* 1: disable fullscreen */
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con->fullscreen_mode = CF_NONE;
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}
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LOG("mode now: %d\n", con->fullscreen_mode);
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/* update _NET_WM_STATE if this container has a window */
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/* TODO: when a window is assigned to a container which is already
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* fullscreened, this state needs to be pushed to the client, too */
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if (con->window == NULL)
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return;
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uint32_t values[1];
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unsigned int num = 0;
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if (con->fullscreen_mode != CF_NONE)
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values[num++] = atoms[_NET_WM_STATE_FULLSCREEN];
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xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
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atoms[_NET_WM_STATE], ATOM, 32, num, values);
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}
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