02ff10aadb
Additionally add a check for the same input_type (mouse or keyboard). Bindings with different input types cannot be duplicates.
60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2014 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* bindings.h: Functions for configuring, finding, and running bindings.
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*
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*/
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#pragma once
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/**
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* The name of the default mode.
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*
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*/
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const char *DEFAULT_BINDING_MODE;
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/**
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* Adds a binding from config parameters given as strings and returns a
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* pointer to the binding structure. Returns NULL if the input code could not
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* be parsed.
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*
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*/
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Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code,
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const char *release, const char *command, const char *mode);
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/**
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* Grab the bound keys (tell X to send us keypress events for those keycodes)
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*
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*/
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void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
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/**
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* Returns a pointer to the keyboard Binding with the specified modifiers and
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* keycode or NULL if no such binding exists.
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*
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*/
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Binding *get_keyboard_binding(uint16_t modifiers, bool key_release, xcb_keycode_t keycode);
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/**
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* Translates keysymbols to keycodes for all bindings which use keysyms.
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*
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*/
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void translate_keysyms(void);
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/**
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* Switches the key bindings to the given mode, if the mode exists
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*
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*/
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void switch_mode(const char *new_mode);
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/**
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* Checks for duplicate key bindings (the same keycode or keysym is configured
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* more than once). If a duplicate binding is found, a message is printed to
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* stderr and the has_errors variable is set to true, which will start
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* i3-nagbar.
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*
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*/
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void check_for_duplicate_bindings(struct context *context);
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