/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE) * * A "match" is a data structure which acts like a mask or expression to match * certain windows or not. For example, when using commands, you can specify a * command like this: [title="*Firefox*"] kill. The title member of the match * data structure will then be filled and i3 will check each window using * match_matches_window() to find the windows affected by this command. * */ #include "all.h" /* * Initializes the Match data structure. This function is necessary because the * members representing boolean values (like dock) need to be initialized with * -1 instead of 0. * */ void match_init(Match *match) { memset(match, 0, sizeof(Match)); match->dock = -1; } /* * Check if a match is empty. This is necessary while parsing commands to see * whether the user specified a match at all. * */ bool match_is_empty(Match *match) { /* we cannot simply use memcmp() because the structure is part of a * TAILQ and I don’t want to start with things like assuming that the * last member of a struct really is at the end in memory… */ return (match->title == NULL && match->mark == NULL && match->application == NULL && match->class == NULL && match->instance == NULL && match->id == XCB_NONE && match->con_id == NULL && match->dock == -1 && match->floating == M_ANY); } /* * Check if a match data structure matches the given window. * */ bool match_matches_window(Match *match, i3Window *window) { /* TODO: pcre, full matching, … */ if (match->class != NULL && window->class_class != NULL && strcasecmp(match->class, window->class_class) == 0) { LOG("match made by window class (%s)\n", window->class_class); return true; } if (match->instance != NULL && window->class_instance != NULL && strcasecmp(match->instance, window->class_instance) == 0) { LOG("match made by window instance (%s)\n", window->class_instance); return true; } if (match->id != XCB_NONE && window->id == match->id) { LOG("match made by window id (%d)\n", window->id); return true; } LOG("match->dock = %d, window->dock = %d\n", match->dock, window->dock); if (match->dock != -1 && ((window->dock == W_DOCK_TOP && match->dock == M_DOCK_TOP) || (window->dock == W_DOCK_BOTTOM && match->dock == M_DOCK_BOTTOM) || ((window->dock == W_DOCK_TOP || window->dock == W_DOCK_BOTTOM) && match->dock == M_DOCK_ANY) || (window->dock == W_NODOCK && match->dock == M_NODOCK))) { LOG("match made by dock\n"); return true; } LOG("window %d (%s) could not be matched\n", window->id, window->class_class); return false; } /* * Returns the first match in 'assignments' that matches the given window. * */ Match *match_by_assignment(i3Window *window) { Match *match; TAILQ_FOREACH(match, &assignments, assignments) { if (!match_matches_window(match, window)) continue; DLOG("got a matching assignment (to %s)\n", match->target_ws); return match; } return NULL; }