/* * vim:ts=4:sw=4:expandtab * * i3 - an improved dynamic tiling window manager * © 2009-2014 Michael Stapelberg and contributors (see also: LICENSE) * * bindings.c: Functions for configuring, finding and, running bindings. */ #include "all.h" /* * The name of the default mode. * */ const char *DEFAULT_BINDING_MODE = "default"; /* * Returns the mode specified by `name` or creates a new mode and adds it to * the list of modes. * */ static struct Mode *mode_from_name(const char *name) { struct Mode *mode; /* Try to find the mode in the list of modes and return it */ SLIST_FOREACH(mode, &modes, modes) { if (strcmp(mode->name, name) == 0) return mode; } /* If the mode was not found, create a new one */ mode = scalloc(sizeof(struct Mode)); mode->name = sstrdup(name); mode->bindings = scalloc(sizeof(struct bindings_head)); TAILQ_INIT(mode->bindings); SLIST_INSERT_HEAD(&modes, mode, modes); return mode; } /* * Adds a binding from config parameters given as strings and returns a * pointer to the binding structure. Returns NULL if the input code could not * be parsed. * */ Binding *configure_binding(const char *bindtype, const char *modifiers, const char *input_code, const char *release, const char *command, const char *modename) { Binding *new_binding = scalloc(sizeof(Binding)); DLOG("bindtype %s, modifiers %s, input code %s, release %s\n", bindtype, modifiers, input_code, release); new_binding->release = (release != NULL ? B_UPON_KEYRELEASE : B_UPON_KEYPRESS); if (strcmp(bindtype, "bindsym") == 0) { new_binding->symbol = sstrdup(input_code); } else { // TODO: strtol with proper error handling new_binding->keycode = atoi(input_code); if (new_binding->keycode == 0) { ELOG("Could not parse \"%s\" as an input code, ignoring this binding.\n", input_code); FREE(new_binding); return NULL; } } new_binding->mods = modifiers_from_str(modifiers); new_binding->command = sstrdup(command); new_binding->input_type = B_KEYBOARD; struct Mode *mode = mode_from_name(modename); TAILQ_INSERT_TAIL(mode->bindings, new_binding, bindings); return new_binding; } static void grab_keycode_for_binding(xcb_connection_t *conn, Binding *bind, uint32_t keycode) { if (bind->input_type != B_KEYBOARD) return; DLOG("Grabbing %d with modifiers %d (with mod_mask_lock %d)\n", keycode, bind->mods, bind->mods | XCB_MOD_MASK_LOCK); /* Grab the key in all combinations */ #define GRAB_KEY(modifier) \ do { \ xcb_grab_key(conn, 0, root, modifier, keycode, \ XCB_GRAB_MODE_SYNC, XCB_GRAB_MODE_ASYNC); \ } while (0) int mods = bind->mods; if ((bind->mods & BIND_MODE_SWITCH) != 0) { mods &= ~BIND_MODE_SWITCH; if (mods == 0) mods = XCB_MOD_MASK_ANY; } GRAB_KEY(mods); GRAB_KEY(mods | xcb_numlock_mask); GRAB_KEY(mods | XCB_MOD_MASK_LOCK); GRAB_KEY(mods | xcb_numlock_mask | XCB_MOD_MASK_LOCK); } /* * Grab the bound keys (tell X to send us keypress events for those keycodes) * */ void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch) { Binding *bind; TAILQ_FOREACH(bind, bindings, bindings) { if (bind->input_type != B_KEYBOARD || (bind_mode_switch && (bind->mods & BIND_MODE_SWITCH) == 0) || (!bind_mode_switch && (bind->mods & BIND_MODE_SWITCH) != 0)) continue; /* The easy case: the user specified a keycode directly. */ if (bind->keycode > 0) { grab_keycode_for_binding(conn, bind, bind->keycode); continue; } xcb_keycode_t *walk = bind->translated_to; for (uint32_t i = 0; i < bind->number_keycodes; i++) grab_keycode_for_binding(conn, bind, *walk++); } } /* * Returns a pointer to the keyboard Binding with the specified modifiers and * keycode or NULL if no such binding exists. * */ Binding *get_keyboard_binding(uint16_t modifiers, bool key_release, xcb_keycode_t keycode) { Binding *bind; if (!key_release) { /* On a KeyPress event, we first reset all * B_UPON_KEYRELEASE_IGNORE_MODS bindings back to B_UPON_KEYRELEASE */ TAILQ_FOREACH(bind, bindings, bindings) { if (bind->input_type != B_KEYBOARD) continue; if (bind->release == B_UPON_KEYRELEASE_IGNORE_MODS) bind->release = B_UPON_KEYRELEASE; } } TAILQ_FOREACH(bind, bindings, bindings) { /* First compare the modifiers (unless this is a * B_UPON_KEYRELEASE_IGNORE_MODS binding and this is a KeyRelease * event) */ if (bind->input_type != B_KEYBOARD) continue; if (bind->mods != modifiers && (bind->release != B_UPON_KEYRELEASE_IGNORE_MODS || !key_release)) continue; /* If a symbol was specified by the user, we need to look in * the array of translated keycodes for the event’s keycode */ if (bind->symbol != NULL) { if (memmem(bind->translated_to, bind->number_keycodes * sizeof(xcb_keycode_t), &keycode, sizeof(xcb_keycode_t)) == NULL) continue; } else { /* This case is easier: The user specified a keycode */ if (bind->keycode != keycode) continue; } /* If this keybinding is a KeyRelease binding, it matches the key which * the user pressed. We therefore mark it as * B_UPON_KEYRELEASE_IGNORE_MODS for later, so that the user can * release the modifiers before the actual key and the KeyRelease will * still be matched. */ if (bind->release == B_UPON_KEYRELEASE && !key_release) bind->release = B_UPON_KEYRELEASE_IGNORE_MODS; /* Check if the binding is for a KeyPress or a KeyRelease event */ if ((bind->release == B_UPON_KEYPRESS && key_release) || (bind->release >= B_UPON_KEYRELEASE && !key_release)) continue; break; } return (bind == TAILQ_END(bindings) ? NULL : bind); }