/* * vim:ts=4:sw=4:expandtab */ #include "all.h" struct Con *croot; struct Con *focused; struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons); /* * Loads tree from ~/.i3/_restart.json * */ bool tree_restore() { char *globbed = glob_path("~/.i3/_restart.json"); if (!path_exists(globbed)) { LOG("%s does not exist, not restoring tree\n", globbed); free(globbed); return false; } /* TODO: refactor the following */ croot = con_new(NULL); focused = croot; tree_append_json(globbed); char *old_restart = glob_path("~/.i3/_restart.json.old"); unlink(old_restart); rename(globbed, old_restart); free(globbed); free(old_restart); printf("appended tree, using new root\n"); croot = TAILQ_FIRST(&(croot->nodes_head)); printf("new root = %p\n", croot); Con *out = TAILQ_FIRST(&(croot->nodes_head)); printf("out = %p\n", out); Con *ws = TAILQ_FIRST(&(out->nodes_head)); printf("ws = %p\n", ws); con_focus(ws); return true; } /* * Initializes the tree by creating the root node, adding all RandR outputs * to the tree (that means randr_init() has to be called before) and * assigning a workspace to each RandR output. * */ void tree_init() { Output *output; croot = con_new(NULL); croot->name = "root"; croot->type = CT_ROOT; Con *ws; /* add the outputs */ TAILQ_FOREACH(output, &outputs, outputs) { if (!output->active) continue; Con *oc = con_new(croot); oc->name = strdup(output->name); oc->type = CT_OUTPUT; oc->rect = output->rect; /* add a workspace to this output */ ws = con_new(oc); ws->type = CT_WORKSPACE; ws->name = strdup("1"); ws->fullscreen_mode = CF_OUTPUT; ws->orientation = HORIZ; } con_focus(ws); } /* * Opens an empty container in the current container * */ Con *tree_open_con(Con *con) { if (con == NULL) { /* every focusable Con has a parent (outputs have parent root) */ con = focused->parent; /* If the parent is an output, we are on a workspace. In this case, * the new container needs to be opened as a leaf of the workspace. */ if (con->type == CT_OUTPUT) con = focused; } assert(con != NULL); /* 3: re-calculate child->percent for each child */ con_fix_percent(con, WINDOW_ADD); /* 4: add a new container leaf to this con */ Con *new = con_new(con); con_focus(new); return new; } /* * vanishing is the container that is about to be closed (so any floating * client which has old_parent == vanishing needs to be "re-parented"). * */ static void fix_floating_parent(Con *con, Con *vanishing) { Con *child; if (con->old_parent == vanishing) { LOG("Fixing vanishing old_parent (%p) of container %p to be %p\n", vanishing, con, vanishing->parent); con->old_parent = vanishing->parent; } TAILQ_FOREACH(child, &(con->floating_head), floating_windows) fix_floating_parent(child, vanishing); TAILQ_FOREACH(child, &(con->nodes_head), nodes) fix_floating_parent(child, vanishing); } /* * Closes the given container including all children * */ void tree_close(Con *con, bool kill_window) { /* check floating clients and adjust old_parent if necessary */ fix_floating_parent(croot, con); /* Get the container which is next focused */ Con *next; if (con->type == CT_FLOATING_CON) { next = TAILQ_NEXT(con, floating_windows); if (next == TAILQ_END(&(con->parent->floating_head))) next = con_get_workspace(con); } else { next = TAILQ_NEXT(con, focused); if (next == TAILQ_END(&(con->parent->nodes_head))) { next = con->parent; while (!TAILQ_EMPTY(&(next->focus_head)) && TAILQ_FIRST(&(next->focus_head)) != con) next = TAILQ_FIRST(&(next->focus_head)); } } DLOG("closing %p, kill_window = %d\n", con, kill_window); Con *child; /* We cannot use TAILQ_FOREACH because the children get deleted * in their parent’s nodes_head */ while (!TAILQ_EMPTY(&(con->nodes_head))) { child = TAILQ_FIRST(&(con->nodes_head)); tree_close(child, kill_window); } if (con->window != NULL) { if (kill_window) x_window_kill(con->window->id); else { /* un-parent the window */ xcb_reparent_window(conn, con->window->id, root, 0, 0); /* TODO: client_unmap to set state to withdrawn */ } free(con->window); } /* kill the X11 part of this container */ x_con_kill(con); con_detach(con); con_fix_percent(con->parent, WINDOW_REMOVE); if (con_is_floating(con)) { DLOG("Container was floating, killing floating container\n"); TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows); TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused); tree_close(con->parent, false); next = NULL; } free(con->name); TAILQ_REMOVE(&all_cons, con, all_cons); free(con); /* in the case of floating windows, we already focused another container * when closing the parent, so we can exit now. */ if (!next) return; DLOG("focusing %p / %s\n", next, next->name); /* TODO: check if the container (or one of its children) was focused */ con_focus(next); } void tree_close_con() { assert(focused != NULL); if (focused->type == CT_WORKSPACE) { LOG("Cannot close workspace\n"); return; } /* Kill con */ tree_close(focused, true); } /* * Splits (horizontally or vertically) the given container by creating a new * container which contains the old one and the future ones. * */ void tree_split(Con *con, orientation_t orientation) { /* for a workspace, we just need to change orientation */ if (con->type == CT_WORKSPACE) { DLOG("Workspace, simply changing orientation to %d\n", orientation); con->orientation = orientation; return; } Con *parent = con->parent; /* if we are in a container whose parent contains only one * child and has the same orientation like we are trying to * set, this operation is a no-op to not confuse the user */ if (parent->orientation == orientation && TAILQ_NEXT(con, nodes) == TAILQ_END(&(parent->nodes_head))) { DLOG("Not splitting the same way again\n"); return; } DLOG("Splitting in orientation %d\n", orientation); /* 2: replace it with a new Con */ Con *new = con_new(NULL); TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes); TAILQ_REPLACE(&(parent->focus_head), con, new, focused); new->parent = parent; new->orientation = orientation; /* 3: add it as a child to the new Con */ con_attach(con, new); } void level_up() { /* We can focus up to the workspace, but not any higher in the tree */ if (focused->parent->type != CT_CON && focused->parent->type != CT_WORKSPACE) { printf("cannot go up\n"); return; } con_focus(focused->parent); } void level_down() { /* Go down the focus stack of the current node */ Con *next = TAILQ_FIRST(&(focused->focus_head)); if (next == TAILQ_END(&(focused->focus_head))) { printf("cannot go down\n"); return; } con_focus(next); } static void mark_unmapped(Con *con) { Con *current; con->mapped = false; TAILQ_FOREACH(current, &(con->nodes_head), nodes) mark_unmapped(current); } void tree_render() { if (croot == NULL) return; printf("-- BEGIN RENDERING --\n"); /* Reset map state for all nodes in tree */ /* TODO: a nicer method to walk all nodes would be good, maybe? */ mark_unmapped(croot); croot->mapped = true; /* We start rendering at an output */ Con *output; TAILQ_FOREACH(output, &(croot->nodes_head), nodes) { printf("output %p / %s\n", output, output->name); render_con(output); } x_push_changes(croot); printf("-- END RENDERING --\n"); } void tree_next(char way, orientation_t orientation) { /* 1: get the first parent with the same orientation */ Con *parent = focused->parent; while (parent->orientation != orientation) { LOG("need to go one level further up\n"); /* if the current parent is an output, we are at a workspace * and the orientation still does not match */ if (parent->type == CT_WORKSPACE) return; parent = parent->parent; } Con *current = TAILQ_FIRST(&(parent->focus_head)); assert(current != TAILQ_END(&(parent->focus_head))); /* 2: chose next (or previous) */ Con *next; if (way == 'n') { next = TAILQ_NEXT(current, nodes); /* if we are at the end of the list, we need to wrap */ if (next == TAILQ_END(&(parent->nodes_head))) next = TAILQ_FIRST(&(parent->nodes_head)); } else { next = TAILQ_PREV(current, nodes_head, nodes); /* if we are at the end of the list, we need to wrap */ if (next == TAILQ_END(&(parent->nodes_head))) next = TAILQ_LAST(&(parent->nodes_head), nodes_head); } /* 3: focus choice comes in here. at the moment we will go down * until we find a window */ /* TODO: check for window, atm we only go down as far as possible */ while (!TAILQ_EMPTY(&(next->focus_head))) next = TAILQ_FIRST(&(next->focus_head)); con_focus(next); } void tree_move(char way, orientation_t orientation) { /* 1: get the first parent with the same orientation */ Con *parent = focused->parent; if (focused->type == CT_WORKSPACE) return; bool level_changed = false; while (parent->orientation != orientation) { LOG("need to go one level further up\n"); /* if the current parent is an output, we are at a workspace * and the orientation still does not match */ if (parent->type == CT_WORKSPACE) return; parent = parent->parent; level_changed = true; } Con *current = TAILQ_FIRST(&(parent->focus_head)); assert(current != TAILQ_END(&(parent->focus_head))); /* 2: chose next (or previous) */ Con *next = current; if (way == 'n') { LOG("i would insert it after %p / %s\n", next, next->name); if (!level_changed) { next = TAILQ_NEXT(next, nodes); if (next == TAILQ_END(&(next->parent->nodes_head))) { LOG("cannot move further to the right\n"); return; } /* if this is a split container, we need to go down */ while (!TAILQ_EMPTY(&(next->focus_head))) next = TAILQ_FIRST(&(next->focus_head)); } con_detach(focused); focused->parent = next->parent; TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes); TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused); /* TODO: don’t influence focus handling? */ } else { LOG("i would insert it before %p / %s\n", current, current->name); bool gone_down = false; if (!level_changed) { next = TAILQ_PREV(next, nodes_head, nodes); if (next == TAILQ_END(&(next->parent->nodes_head))) { LOG("cannot move further\n"); return; } /* if this is a split container, we need to go down */ while (!TAILQ_EMPTY(&(next->focus_head))) { gone_down = true; next = TAILQ_FIRST(&(next->focus_head)); } } con_detach(focused); focused->parent = next->parent; /* After going down in the tree, we insert the container *after* * the currently focused one even though the command used "before". * This is to keep the user experience clear, since the before/after * only signifies the direction of the movement on top-level */ if (gone_down) TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes); else TAILQ_INSERT_BEFORE(next, focused, nodes); TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused); /* TODO: don’t influence focus handling? */ } }