/* * vim:ts=8:expandtab * * i3 - an improved dynamic tiling window manager * * (c) 2009 Michael Stapelberg and contributors * * See file LICENSE for license information. * */ #include #include #ifndef _DATA_H #define _DATA_H /* * This file defines all data structures used by i3 * */ #include "queue.h" /* Forward definitions */ typedef struct Cell Cell; typedef struct Font i3Font; typedef struct Container Container; typedef struct Client Client; typedef struct Binding Binding; typedef struct Workspace Workspace; typedef struct Rect Rect; typedef struct Screen i3Screen; /* Helper types */ typedef enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } direction_t; enum { BIND_NONE = 0, BIND_MOD_1 = XCB_MOD_MASK_1, BIND_MOD_2 = XCB_MOD_MASK_2, BIND_MOD_3 = XCB_MOD_MASK_3, BIND_MOD_4 = XCB_MOD_MASK_4, BIND_MOD_5 = XCB_MOD_MASK_5, BIND_SHIFT = XCB_MOD_MASK_SHIFT, BIND_CONTROL = XCB_MOD_MASK_CONTROL, BIND_MODE_SWITCH = (1 << 8) }; struct Rect { uint32_t x, y; uint32_t width, height; }; struct Workspace { /* x, y, width, height */ Rect rect; /* table dimensions */ int cols; int rows; /* These are stored here just while this workspace is _not_ shown (see show_workspace()) */ int current_row; int current_col; Client *fullscreen_client; /* Backpointer to the screen this workspace is on */ i3Screen *screen; /* This is a two-dimensional dynamic array of Container-pointers. I’ve always wanted * to be a three-star programmer :) */ Container ***table; }; /* * Defines a position in the table * */ struct Cell { int row; int column; }; struct Binding { /* Keycode to bind */ uint32_t keycode; /* Bitmask consisting of BIND_MOD_1, BIND_MODE_SWITCH, … */ uint32_t mods; /* Command, like in command mode */ char *command; TAILQ_ENTRY(Binding) bindings; }; /* * We need to save the height of a font because it is required for each drawing of * text but relatively hard to get. As soon as a new font needs to be loaded, a * Font-entry will be filled for later use. * */ struct Font { /* The name of the font, that is what the pattern resolves to */ char *name; /* A copy of the pattern to build a cache */ char *pattern; /* The height of the font, built from font_ascent + font_descent */ int height; /* The xcb-id for the font */ xcb_font_t id; }; /* * A client is X11-speak for a window. * */ struct Client { /* TODO: this is NOT final */ Cell old_position; /* if you set a client to floating and set it back to managed, it does remember its old position and *tries* to get back there */ /* Backpointer. A client is inside a container */ Container *container; /* x, y, width, height */ Rect rect; /* Name */ char *name; int name_len; /* fullscreen is pretty obvious */ bool fullscreen; /* After leaving fullscreen mode, a client needs to be reconfigured (configuration = setting X, Y, width and height). By setting the force_reconfigure flag, render_layout() will reconfigure the client. */ bool force_reconfigure; /* When reparenting a window, an unmap-notify is sent. As we delete windows when they’re unmapped, we need to ignore that one. Therefore, this flag is set when reparenting. */ bool awaiting_useless_unmap; /* XCB contexts */ xcb_window_t frame; /* Our window: The frame around the client */ xcb_gcontext_t titlegc; /* The titlebar’s graphic context inside the frame */ xcb_window_t child; /* The client’s window */ /* The following entry provides the necessary list pointers to use Client with LIST_* macros */ CIRCLEQ_ENTRY(Client) clients; }; /* * A container is either in default or stacking mode. It sits inside the table. * */ struct Container { /* Those are speaking for themselves: */ Client *currently_focused; int colspan; int rowspan; /* Position of the container inside our table */ int row; int col; /* Xinerama: X/Y of the container */ int x; int y; /* Width/Height of the container. Changeable by the user */ int width; int height; /* Backpointer to the workspace this container is in */ Workspace *workspace; /* Ensure MODE_DEFAULT maps to 0 because we use calloc for initialization later */ enum { MODE_DEFAULT = 0, MODE_STACK = 1 } mode; CIRCLEQ_HEAD(client_head, Client) clients; }; struct Screen { /* Virtual screen number */ int num; /* Current workspace selected on this virtual screen */ int current_workspace; /* x, y, width, height */ Rect rect; TAILQ_ENTRY(Screen) screens; }; #endif