Fix some movement/rendering bugs
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4ba6ddb41c
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@ -16,6 +16,11 @@
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#define _UTIL_H
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#define exit_if_null(pointer, ...) { if (pointer == NULL) die(__VA_ARGS__); }
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#define CIRCLEQ_NEXT_OR_NULL(head, elm, field) (CIRCLEQ_NEXT(elm, field) != CIRCLEQ_END(head) ? \
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CIRCLEQ_NEXT(elm, field) : NULL)
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#define CIRCLEQ_PREV_OR_NULL(head, elm, field) (CIRCLEQ_PREV(elm, field) != CIRCLEQ_END(head) ? \
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CIRCLEQ_PREV(elm, field) : NULL)
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int min(int a, int b);
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int max(int a, int b);
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@ -58,6 +58,11 @@ static void focus_window(xcb_connection_t *connection, direction_t direction) {
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if (focus_window_in_container(connection, container, direction))
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return;
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if (direction == D_DOWN && cell_exists(current_col, current_row+1))
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current_row++;
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else if (direction == D_UP && cell_exists(current_col, current_row-1))
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current_row--;
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} else if (direction == D_LEFT || direction == D_RIGHT) {
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if (direction == D_RIGHT && cell_exists(current_col+1, current_row))
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current_col++;
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@ -67,15 +72,13 @@ static void focus_window(xcb_connection_t *connection, direction_t direction) {
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printf("nah, not possible\n");
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return;
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}
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if (CUR_CELL->currently_focused != NULL) {
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xcb_set_input_focus(connection, XCB_INPUT_FOCUS_POINTER_ROOT,
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CUR_CELL->currently_focused->child, XCB_CURRENT_TIME);
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render_layout(connection);
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}
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} else {
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printf("direction unhandled\n");
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return;
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}
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if (CUR_CELL->currently_focused != NULL)
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set_focus(connection, CUR_CELL->currently_focused);
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}
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/*
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@ -108,7 +111,8 @@ static bool move_current_window_in_container(xcb_connection_t *connection, Clien
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*
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*/
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static void move_current_window(xcb_connection_t *connection, direction_t direction) {
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printf("moving window to direction %d\n", direction);
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printf("moving window to direction %s\n", (direction == D_UP ? "up" : (direction == D_DOWN ? "down" :
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(direction == D_LEFT ? "left" : "right"))));
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/* Get current window */
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Container *container = CUR_CELL,
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*new = NULL;
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@ -116,16 +120,17 @@ static void move_current_window(xcb_connection_t *connection, direction_t direct
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/* There has to be a container, see focus_window() */
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assert(container != NULL);
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/* If there is no window, we’re done */
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if (container->currently_focused == NULL)
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/* If there is no window or the dock window is focused, we’re done */
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if (container->currently_focused == NULL ||
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container->currently_focused->dock)
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return;
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/* As soon as the client is moved away, the next client in the old
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* container needs to get focus, if any. Therefore, we save it here. */
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Client *current_client = container->currently_focused;
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Client *to_focus = CIRCLEQ_NEXT(current_client, clients);
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if (to_focus == CIRCLEQ_END(&(container->clients)))
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to_focus = NULL;
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Client *to_focus = CIRCLEQ_NEXT_OR_NULL(&(container->clients), current_client, clients);
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if (to_focus == NULL)
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to_focus = CIRCLEQ_PREV_OR_NULL(&(container->clients), current_client, clients);
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switch (direction) {
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case D_LEFT:
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@ -169,8 +174,9 @@ static void move_current_window(xcb_connection_t *connection, direction_t direct
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new->currently_focused = current_client;
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/* TODO: delete all empty columns/rows */
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render_layout(connection);
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set_focus(connection, current_client);
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}
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/*
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@ -383,4 +383,5 @@ int window_type_handler(void *data, xcb_connection_t *conn, uint8_t state, xcb_w
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/* TODO: Implement this one. To do this, implement a little test program which sleep(1)s
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before changing this property. */
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printf("_NET_WM_WINDOW_TYPE changed, this is not yet implemented.\n");
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return 0;
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}
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24
src/layout.c
24
src/layout.c
@ -47,6 +47,8 @@ Rect get_unoccupied_space(Workspace *workspace) {
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result.height -= workspace->rect.height * default_factor_h;
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}
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printf("gots %d, %d\n", result.width, result.height);
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/* If every container is using the default factor, we have the whole space available */
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if (result.width == 0)
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result.width = workspace->rect.width;
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@ -258,8 +260,6 @@ void render_layout(xcb_connection_t *connection) {
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int width = r_ws->rect.width;
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int height = r_ws->rect.height;
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int x = r_ws->rect.x;
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int y = r_ws->rect.y;
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Client *client;
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SLIST_FOREACH(client, &(r_ws->dock_clients), dock_clients) {
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@ -275,18 +275,26 @@ void render_layout(xcb_connection_t *connection) {
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Rect space = get_unoccupied_space(r_ws);
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printf("got %d / %d unoc space\n", space.width, space.height);
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int xoffset[r_ws->rows];
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int yoffset[r_ws->cols];
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/* Initialize offsets */
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for (int cols = 0; cols < r_ws->cols; cols++)
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yoffset[cols] = r_ws->rect.y;
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for (int rows = 0; rows < r_ws->rows; rows++)
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xoffset[rows] = r_ws->rect.x;
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/* Go through the whole table and render what’s necessary */
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for (int cols = 0; cols < r_ws->cols; cols++)
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for (int rows = 0; rows < r_ws->rows; rows++) {
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Container *container = r_ws->table[cols][rows];
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printf("container has %d colspan, %d rowspan\n",
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printf("\n========\ncontainer has %d colspan, %d rowspan\n",
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container->colspan, container->rowspan);
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printf("container at %d, %d\n", x, y);
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printf("container at %d, %d\n", xoffset[rows], yoffset[cols]);
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/* Update position of the container */
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container->row = rows;
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container->col = cols;
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container->x = x;
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container->y = y;
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container->x = xoffset[rows];
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container->y = yoffset[cols];
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if (container->width_factor == 0)
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container->width = (width / r_ws->cols) * container->colspan;
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else container->width = space.width * container->width_factor;
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@ -295,7 +303,9 @@ void render_layout(xcb_connection_t *connection) {
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/* Render it */
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render_container(connection, container);
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x += container->width;
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xoffset[rows] += container->width;
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yoffset[cols] += container->height;
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printf("==========\n");
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}
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render_bars(connection, r_ws, width, height);
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@ -85,6 +85,6 @@ void expand_table_cols(Workspace *workspace) {
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*
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*/
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bool cell_exists(int col, int row) {
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return (col >= 0 && col < c_ws->rows) &&
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(row >= 0 && row < c_ws->cols);
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return (col >= 0 && col < c_ws->cols) &&
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(row >= 0 && row < c_ws->rows);
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}
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