Handle floating centering in one function and test for consistency
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2759a308a2
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@ -64,6 +64,12 @@ void floating_raise_con(Con *con);
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*/
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*/
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bool floating_maybe_reassign_ws(Con *con);
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bool floating_maybe_reassign_ws(Con *con);
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/**
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* Centers a floating con above the specified rect.
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*
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*/
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void floating_center(Con *con, Rect rect);
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#if 0
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#if 0
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/**
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/**
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* Removes the floating client from its workspace and attaches it to the new
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* Removes the floating client from its workspace and attaches it to the new
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@ -1761,25 +1761,18 @@ void cmd_move_window_to_center(I3_CMD, char *method) {
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}
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}
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if (strcmp(method, "absolute") == 0) {
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if (strcmp(method, "absolute") == 0) {
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Rect *rect = &focused->parent->rect;
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DLOG("moving to absolute center\n");
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DLOG("moving to absolute center\n");
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rect->x = croot->rect.width / 2 - rect->width / 2;
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floating_center(focused->parent, croot->rect);
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rect->y = croot->rect.height / 2 - rect->height / 2;
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floating_maybe_reassign_ws(focused->parent);
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floating_maybe_reassign_ws(focused->parent);
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cmd_output->needs_tree_render = true;
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cmd_output->needs_tree_render = true;
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}
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}
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if (strcmp(method, "position") == 0) {
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if (strcmp(method, "position") == 0) {
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Rect *wsrect = &con_get_workspace(focused)->rect;
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Rect newrect = focused->parent->rect;
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DLOG("moving to center\n");
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DLOG("moving to center\n");
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newrect.x = wsrect->x + wsrect->width / 2 - newrect.width / 2;
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floating_center(focused->parent, con_get_workspace(focused)->rect);
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newrect.y = wsrect->y + wsrect->height / 2 - newrect.height / 2;
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floating_reposition(focused->parent, newrect);
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cmd_output->needs_tree_render = true;
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}
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}
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// XXX: default reply for now, make this a better reply
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// XXX: default reply for now, make this a better reply
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@ -246,12 +246,10 @@ void floating_enable(Con *con, bool automatic) {
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if (con->window && con->window->leader != XCB_NONE &&
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if (con->window && con->window->leader != XCB_NONE &&
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(leader = con_by_window_id(con->window->leader)) != NULL) {
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(leader = con_by_window_id(con->window->leader)) != NULL) {
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DLOG("Centering above leader\n");
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DLOG("Centering above leader\n");
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nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
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floating_center(nc, leader->rect);
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nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
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} else {
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} else {
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/* center the window on workspace as fallback */
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/* center the window on workspace as fallback */
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nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
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floating_center(nc, ws->rect);
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nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
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}
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}
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}
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}
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@ -310,8 +308,7 @@ void floating_enable(Con *con, bool automatic) {
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}
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}
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ELOG("No output found at destination coordinates, centering floating window on current ws\n");
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ELOG("No output found at destination coordinates, centering floating window on current ws\n");
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nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
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floating_center(nc, ws->rect);
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nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
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ipc_send_window_event("floating", con);
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ipc_send_window_event("floating", con);
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}
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}
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@ -420,6 +417,15 @@ bool floating_maybe_reassign_ws(Con *con) {
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return true;
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return true;
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}
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}
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/*
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* Centers a floating con above the specified rect.
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*
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*/
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void floating_center(Con *con, Rect rect) {
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con->rect.x = rect.x + (rect.width / 2) - (con->rect.width / 2);
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con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2);
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}
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DRAGGING_CB(drag_window_callback) {
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DRAGGING_CB(drag_window_callback) {
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const struct xcb_button_press_event_t *event = extra;
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const struct xcb_button_press_event_t *event = extra;
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@ -198,10 +198,7 @@ void scratchpad_show(Con *con) {
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con->rect.width = output->rect.width * 0.5;
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con->rect.width = output->rect.width * 0.5;
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con->rect.height = output->rect.height * 0.75;
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con->rect.height = output->rect.height * 0.75;
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floating_check_size(con);
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floating_check_size(con);
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con->rect.x = output->rect.x +
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floating_center(con, con_get_workspace(con)->rect);
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((output->rect.width / 2.0) - (con->rect.width / 2.0));
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con->rect.y = output->rect.y +
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((output->rect.height / 2.0) - (con->rect.height / 2.0));
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}
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}
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/* Activate active workspace if window is from another workspace to ensure
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/* Activate active workspace if window is from another workspace to ensure
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106
testcases/t/241-consistent-center.t
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106
testcases/t/241-consistent-center.t
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@ -0,0 +1,106 @@
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Please read the following documents before working on tests:
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# • http://build.i3wm.org/docs/testsuite.html
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# (or docs/testsuite)
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#
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# • http://build.i3wm.org/docs/lib-i3test.html
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# (alternatively: perldoc ./testcases/lib/i3test.pm)
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#
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# • http://build.i3wm.org/docs/ipc.html
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# (or docs/ipc)
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#
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# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
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# (unless you are already familiar with Perl)
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#
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# Verifies that most of i3's centering methods produce consistent results.
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# Decorations are disabled to avoid floating_enable's logic which shifts
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# windows upwards dependent on their decoration height.
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#
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use i3test i3_autostart => 0;
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my $config = <<EOT;
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# i3 config file (v4)
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font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
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new_window none
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new_float none
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EOT
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my $pid = launch_with_config($config);
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#####################################################################
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# Open a floating window, verifying that its initial position is
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# centered, and also verify that both centering methods leave it in
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# its original spot.
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#####################################################################
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my $first = open_floating_window;
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my $initial = $first->rect;
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is(int($initial->{x} + $initial->{width} / 2), int($x->root->rect->width / 2),
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'x coordinates match');
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is(int($initial->{y} + $initial->{height} / 2), int($x->root->rect->height / 2),
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'y coordinates match');
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cmd 'move position center';
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my $new = $first->rect;
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is($initial->{x}, $new->{x}, 'x coordinates match');
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is($initial->{y}, $new->{y}, 'y coordinates match');
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cmd 'move absolute position center';
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$new = $first->rect;
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is($initial->{x}, $new->{x}, 'x coordinates match');
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is($initial->{y}, $new->{y}, 'y coordinates match');
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#####################################################################
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# Create a second window and move it into and out of the scratchpad.
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# Because it hasn't been moved or resized, it should be floated in
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# the center of the screen when pulled out of the scratchpad.
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#####################################################################
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my $second = open_window;
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cmd 'move scratchpad, scratchpad show';
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$new = $second->rect;
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my $mid_init = $initial->{x} + int($initial->{width} / 2);
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my $mid_new = $new->{x} + int($new->{width} / 2);
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is($mid_init, $mid_new, 'x midpoint is ws center');
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$mid_init = $initial->{y} + int($initial->{height} / 2);
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$mid_new = $new->{y} + int($new->{height} / 2);
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is($mid_init, $mid_new, 'y midpoint is ws center');
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#####################################################################
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# Verify that manually floating a tiled window results in proper
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# centering.
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#####################################################################
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my $third = open_window;
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cmd 'floating enable';
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$new = $third->rect;
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is($initial->{x}, $new->{x}, 'x coordinates match');
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is($initial->{y}, $new->{y}, 'y coordinates match');
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#####################################################################
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# Create a child window of the previous window, which should result
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# in the new window being centered over the last one.
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#####################################################################
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my $fourth = open_window( dont_map => 1, client_leader => $third );
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$fourth->map;
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sync_with_i3;
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my $child = $fourth->rect;
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is($new->{x}, $child->{x}, 'x coordinates match');
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is($new->{y}, $child->{y}, 'y coordinates match');
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exit_gracefully($pid);
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done_testing;
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