remove unnecessary code in render_con().
The removed code was add by commit 61b8a62
to fix #564. That bug is cause
by rendering the mplayer window again as a floating window (even if it
has been rendered before as a fullscreen window, at line 202). So simply
checking for fullscreen window is enough to solve this problem. Treating
floating/tiling fullscreen window differently is not needed.
This commit is contained in:
parent
eb4a7f725d
commit
9aff503a55
17
src/render.c
17
src/render.c
@ -246,26 +246,13 @@ void render_con(Con *con, bool render_fullscreen) {
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Con *content = output_get_content(output);
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Con *workspace = TAILQ_FIRST(&(content->focus_head));
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/* Check for (floating!) fullscreen nodes */
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/* Check for fullscreen nodes */
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/* XXX: This code duplication is unfortunate. Keep in mind to fix
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* this when we clean up the whole render.c */
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Con *fullscreen = NULL;
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fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
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if (fullscreen) {
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/* Either the fullscreen window is inside the floating
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* container, then we need to render and raise it now… */
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if (con_inside_floating(fullscreen)) {
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fullscreen->rect = output->rect;
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x_raise_con(fullscreen);
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render_con(fullscreen, true);
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if (fullscreen)
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continue;
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} else {
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/* …or it’s a tiling window, in which case the floating
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* windows should not overlap it, so we skip rendering this
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* output. */
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continue;
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}
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}
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Con *child;
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TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
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