Use a saner sanity check for floating_reposition.
The function contained_by_output checks whether any output contains any parts of a give rect. Rather than relying on the central point of the rect.
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@ -87,6 +87,16 @@ Output *get_output_by_name(const char *name);
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*/
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Output *get_output_containing(int x, int y);
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/*
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* In contained_by_output, we check if any active output contains part of the container.
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* We do this by checking if the output rect is intersected by the Rect.
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* This is the 2-dimensional counterpart of get_output_containing.
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* Since we don't actually need the outputs intersected by the given Rect (There could
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* be many), we just return true or false for convenience.
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*
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*/
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bool contained_by_output(Rect rect);
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/**
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* Gets the output which is the next one in the given direction.
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*
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@ -659,11 +659,7 @@ void drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t
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void floating_reposition(Con *con, Rect newrect) {
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/* Sanity check: Are the new coordinates on any output? If not, we
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* ignore that request. */
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Output *output = get_output_containing(
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newrect.x + (newrect.width / 2),
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newrect.y + (newrect.height / 2));
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if (!output) {
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if (!contained_by_output(newrect)) {
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ELOG("No output found at destination coordinates. Not repositioning.\n");
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return;
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}
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25
src/randr.c
25
src/randr.c
@ -92,6 +92,31 @@ Output *get_output_containing(int x, int y) {
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return NULL;
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}
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/*
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* In contained_by_output, we check if any active output contains part of the container.
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* We do this by checking if the output rect is intersected by the Rect.
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* This is the 2-dimensional counterpart of get_output_containing.
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* Since we don't actually need the outputs intersected by the given Rect (There could
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* be many), we just return true or false for convenience.
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*
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*/
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bool contained_by_output(Rect rect){
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Output *output;
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int lx = rect.x, uy = rect.y;
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int rx = rect.x + rect.width, by = rect.y + rect.height;
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TAILQ_FOREACH(output, &outputs, outputs) {
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if (!output->active)
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continue;
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DLOG("comparing x=%d y=%d with x=%d and y=%d width %d height %d\n",
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rect.x, rect.y, output->rect.x, output->rect.y, output->rect.width, output->rect.height);
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if (rx >= (int)output->rect.x && lx <= (int)(output->rect.x + output->rect.width) &&
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by >= (int)output->rect.y && uy <= (int)(output->rect.y + output->rect.height))
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return true;
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}
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return false;
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}
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/*
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* Like get_output_next with close_far == CLOSEST_OUTPUT, but wraps.
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*
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