Bugfix: When rendering, skip containers which are not yet initialized
This is necessary now, because when creating a new row, several containers have to be created. Since the implementation of the default mode for containers, this also involves rendering the layout. However, when rendering the layout, all of the containers are potentially accessed…
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@ -632,7 +632,10 @@ void ignore_enter_notify_forall(xcb_connection_t *conn, Workspace *workspace, bo
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Client *client;
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Client *client;
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uint32_t values[1];
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uint32_t values[1];
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FOR_TABLE(workspace)
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FOR_TABLE(workspace) {
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if (workspace->table[cols][rows] == NULL)
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continue;
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CIRCLEQ_FOREACH(client, &(workspace->table[cols][rows]->clients), clients) {
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CIRCLEQ_FOREACH(client, &(workspace->table[cols][rows]->clients), clients) {
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/* Change event mask for the decorations */
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/* Change event mask for the decorations */
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values[0] = FRAME_EVENT_MASK;
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values[0] = FRAME_EVENT_MASK;
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@ -647,6 +650,7 @@ void ignore_enter_notify_forall(xcb_connection_t *conn, Workspace *workspace, bo
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xcb_change_window_attributes(conn, client->child, XCB_CW_EVENT_MASK, values);
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xcb_change_window_attributes(conn, client->child, XCB_CW_EVENT_MASK, values);
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}
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}
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}
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}
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}
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/*
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/*
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* Renders the given workspace on the given screen
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* Renders the given workspace on the given screen
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@ -678,6 +682,8 @@ void render_workspace(xcb_connection_t *conn, i3Screen *screen, Workspace *r_ws)
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/* Go through the whole table and render what’s necessary */
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/* Go through the whole table and render what’s necessary */
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FOR_TABLE(r_ws) {
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FOR_TABLE(r_ws) {
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Container *container = r_ws->table[cols][rows];
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Container *container = r_ws->table[cols][rows];
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if (container == NULL)
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continue;
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int single_width = -1, single_height = -1;
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int single_width = -1, single_height = -1;
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/* Update position of the container */
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/* Update position of the container */
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container->row = rows;
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container->row = rows;
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