Make horizontal edge-borders hidable too
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1b2d222449
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57effd65b2
@ -471,17 +471,17 @@ new_window 1pixel
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=== Hiding vertical borders
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You can hide vertical borders adjacent to the screen edges using
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+hide_edge_borders+. This is useful if you are using scrollbars. This option is
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disabled by default.
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+hide_edge_borders+. This is useful if you are using scrollbars, or do not want
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to waste even two pixels in displayspace. Default is none.
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*Syntax*:
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----------------------------
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hide_edge_borders <yes|no>
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hide_edge_borders <none|vertical|horizontal|both>
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----------------------------
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*Example*:
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----------------------
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hide_edge_borders yes
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hide_edge_borders vertical
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----------------------
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=== Arbitrary commands for specific windows (for_window)
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@ -108,10 +108,11 @@ struct Config {
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* It is not planned to add any different focus models. */
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bool disable_focus_follows_mouse;
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/** Remove vertical borders if they are adjacent to the screen edge.
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/** Remove borders if they are adjacent to the screen edge.
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* This is useful if you are reaching scrollbar on the edge of the
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* screen. By default, this is disabled. */
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bool hide_edge_borders;
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* screen or do not want to waste a single pixel of displayspace.
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* By default, this is disabled. */
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adjacent_t hide_edge_borders;
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/** By default, a workspace bar is drawn at the bottom of the screen.
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* If you want to have a more fancy bar, it is recommended to replace
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@ -62,8 +62,10 @@ typedef enum { DONT_KILL_WINDOW = 0, KILL_WINDOW = 1, KILL_CLIENT = 2 } kill_win
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/** describes if the window is adjacent to the output (physical screen) edges. */
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typedef enum { ADJ_NONE = 0,
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ADJ_LEFT_SCREEN_EDGE = 1,
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ADJ_RIGHT_SCREEN_EDGE = 2} adjacent_t;
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ADJ_LEFT_SCREEN_EDGE = (1 << 0),
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ADJ_RIGHT_SCREEN_EDGE = (1 << 1),
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ADJ_UPPER_SCREEN_EDGE = (1 << 2),
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ADJ_LOWER_SCREEN_EDGE = (1 << 4)} adjacent_t;
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enum {
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BIND_NONE = 0,
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@ -201,6 +201,7 @@ normal { return TOK_NORMAL; }
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none { return TOK_NONE; }
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1pixel { return TOK_1PIXEL; }
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hide_edge_borders { return TOK_HIDE_EDGE_BORDERS; }
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both { return TOK_BOTH; }
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focus_follows_mouse { return TOKFOCUSFOLLOWSMOUSE; }
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force_focus_wrapping { return TOK_FORCE_FOCUS_WRAPPING; }
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force_xinerama { return TOK_FORCE_XINERAMA; }
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@ -736,6 +736,7 @@ void parse_file(const char *f) {
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%token TOK_NONE "none"
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%token TOK_1PIXEL "1pixel"
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%token TOK_HIDE_EDGE_BORDERS "hide_edge_borders"
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%token TOK_BOTH "both"
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%token TOKFOCUSFOLLOWSMOUSE "focus_follows_mouse"
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%token TOK_FORCE_FOCUS_WRAPPING "force_focus_wrapping"
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%token TOK_FORCE_XINERAMA "force_xinerama"
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@ -800,6 +801,8 @@ void parse_file(const char *f) {
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%type <number> layout_mode
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%type <number> border_style
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%type <number> new_window
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%type <number> hide_edge_borders
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%type <number> edge_hiding_mode
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%type <number> new_float
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%type <number> colorpixel
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%type <number> bool
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@ -1477,13 +1480,21 @@ bool:
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;
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hide_edge_borders:
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TOK_HIDE_EDGE_BORDERS bool
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TOK_HIDE_EDGE_BORDERS edge_hiding_mode
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{
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DLOG("hide edge borders = %d\n", $2);
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config.hide_edge_borders = $2;
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}
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;
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edge_hiding_mode:
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TOK_NONE { $$ = ADJ_NONE; }
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| TOK_VERT { $$ = ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE; }
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| TOK_HORIZ { $$ = ADJ_UPPER_SCREEN_EDGE | ADJ_LOWER_SCREEN_EDGE; }
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| TOK_BOTH { $$ = ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE | ADJ_UPPER_SCREEN_EDGE | ADJ_LOWER_SCREEN_EDGE; }
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| bool { $$ = ($1 ? ADJ_LEFT_SCREEN_EDGE | ADJ_RIGHT_SCREEN_EDGE : ADJ_NONE); }
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;
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focus_follows_mouse:
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TOKFOCUSFOLLOWSMOUSE bool
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{
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34
src/con.c
34
src/con.c
@ -934,31 +934,41 @@ Con *con_descend_direction(Con *con, direction_t direction) {
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*
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*/
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Rect con_border_style_rect(Con *con) {
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adjacent_t adjacent_to = ADJ_NONE;
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adjacent_t borders_to_hide = ADJ_NONE;
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Rect result;
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if (config.hide_edge_borders)
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adjacent_to = con_adjacent_borders(con);
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borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
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switch (con_border_style(con)) {
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case BS_NORMAL:
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result = (Rect){2, 0, -(2 * 2), -2};
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if (adjacent_to & ADJ_LEFT_SCREEN_EDGE) {
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if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
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result.x -= 2;
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result.width += 2;
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}
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if (adjacent_to & ADJ_RIGHT_SCREEN_EDGE) {
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if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
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result.width += 2;
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}
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/* With normal borders we never hide the upper border */
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if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
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result.height += 2;
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}
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return result;
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case BS_1PIXEL:
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result = (Rect){1, 1, -2, -2};
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if (adjacent_to & ADJ_LEFT_SCREEN_EDGE) {
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if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
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result.x -= 1;
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result.width += 1;
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}
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if (adjacent_to & ADJ_RIGHT_SCREEN_EDGE) {
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if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
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result.width += 1;
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}
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if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE) {
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result.y -= 1;
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result.height += 1;
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}
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if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
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result.height += 1;
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}
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return result;
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case BS_NONE:
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@ -975,11 +985,15 @@ Rect con_border_style_rect(Con *con) {
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*/
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adjacent_t con_adjacent_borders(Con *con) {
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adjacent_t result = ADJ_NONE;
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Con *output = con_get_output(con);
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if (con->rect.x == output->rect.x)
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Con *workspace = con_get_workspace(con);
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if (con->rect.x == workspace->rect.x)
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result |= ADJ_LEFT_SCREEN_EDGE;
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if (con->rect.x + con->rect.width == output->rect.x + output->rect.width)
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if (con->rect.x + con->rect.width == workspace->rect.x + workspace->rect.width)
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result |= ADJ_RIGHT_SCREEN_EDGE;
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if (con->rect.y == workspace->rect.y)
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result |= ADJ_UPPER_SCREEN_EDGE;
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if (con->rect.y + con->rect.height == workspace->rect.y + workspace->rect.height)
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result |= ADJ_LOWER_SCREEN_EDGE;
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return result;
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}
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22
src/x.c
22
src/x.c
@ -299,19 +299,19 @@ void x_window_kill(xcb_window_t window, kill_window_t kill_window) {
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void x_draw_decoration(Con *con) {
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Con *parent = con->parent;
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bool leaf = con_is_leaf(con);
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adjacent_t adjacent_to = ADJ_NONE;
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if (config.hide_edge_borders)
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adjacent_to = con_adjacent_borders(con);
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/* This code needs to run for:
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* • leaf containers
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* • non-leaf containers which are in a stacked/tabbed container
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*
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* It does not need to run for:
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* • direct children of outputs
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* • floating containers (they don’t have a decoration)
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*/
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if ((!leaf &&
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parent->layout != L_STACKED &&
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parent->layout != L_TABBED) ||
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parent->type == CT_OUTPUT ||
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con->type == CT_FLOATING_CON)
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return;
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@ -399,6 +399,10 @@ void x_draw_decoration(Con *con) {
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/* 3: draw a rectangle in border color around the client */
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if (p->border_style != BS_NONE && p->con_is_leaf) {
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/* We might hide some borders adjacent to the screen-edge */
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adjacent_t borders_to_hide = ADJ_NONE;
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borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
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Rect br = con_border_style_rect(con);
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#if 0
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DLOG("con->rect spans %d x %d\n", con->rect.width, con->rect.height);
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@ -411,18 +415,20 @@ void x_draw_decoration(Con *con) {
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* rectangle because some childs are not freely resizable and we want
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* their background color to "shine through". */
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xcb_change_gc(conn, con->pm_gc, XCB_GC_FOREGROUND, (uint32_t[]){ p->color->background });
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if (!(adjacent_to & ADJ_LEFT_SCREEN_EDGE)) {
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if (!(borders_to_hide & ADJ_LEFT_SCREEN_EDGE)) {
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xcb_rectangle_t leftline = { 0, 0, br.x, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &leftline);
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}
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if (!(adjacent_to & ADJ_RIGHT_SCREEN_EDGE)) {
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if (!(borders_to_hide & ADJ_RIGHT_SCREEN_EDGE)) {
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xcb_rectangle_t rightline = { r->width + br.width + br.x, 0, r->width, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &rightline);
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}
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xcb_rectangle_t bottomline = { 0, r->height + br.height + br.y, r->width, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &bottomline);
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if (!(borders_to_hide & ADJ_LOWER_SCREEN_EDGE)) {
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xcb_rectangle_t bottomline = { 0, r->height + br.height + br.y, r->width, r->height };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &bottomline);
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}
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/* 1pixel border needs an additional line at the top */
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if (p->border_style == BS_1PIXEL) {
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if (p->border_style == BS_1PIXEL && !(borders_to_hide & ADJ_UPPER_SCREEN_EDGE)) {
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xcb_rectangle_t topline = { br.x, 0, con->rect.width + br.width + br.x, br.y };
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xcb_poly_fill_rectangle(conn, con->pixmap, con->pm_gc, 1, &topline);
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}
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