Merge branch 'hacking-howto' into next
This commit is contained in:
commit
52d000f45e
@ -243,17 +243,13 @@ Legacy support for Xinerama. See +src/randr.c+ for the preferred API.
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|||||||
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||||||
== Data structures
|
== Data structures
|
||||||
|
|
||||||
*********************************************************************************
|
|
||||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
|
||||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
|
||||||
know stuff *NOW* :).
|
|
||||||
*********************************************************************************
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
See include/data.h for documented data structures. The most important ones are
|
See include/data.h for documented data structures. The most important ones are
|
||||||
explained right here.
|
explained right here.
|
||||||
|
|
||||||
|
/////////////////////////////////////////////////////////////////////////////////
|
||||||
|
// TODO: update image
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||||||
|
|
||||||
image:bigpicture.png[The Big Picture]
|
image:bigpicture.png[The Big Picture]
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////
|
||||||
@ -261,7 +257,7 @@ image:bigpicture.png[The Big Picture]
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|||||||
So, the hierarchy is:
|
So, the hierarchy is:
|
||||||
|
|
||||||
. *X11 root window*, the root container
|
. *X11 root window*, the root container
|
||||||
. *Virtual screens* (Screen 0 in this example)
|
. *Output container* (LVDS1 in this example)
|
||||||
. *Content container* (there are also containers for dock windows)
|
. *Content container* (there are also containers for dock windows)
|
||||||
. *Workspaces* (Workspace 1 in this example, with horizontal orientation)
|
. *Workspaces* (Workspace 1 in this example, with horizontal orientation)
|
||||||
. *Split container* (vertically split)
|
. *Split container* (vertically split)
|
||||||
@ -269,22 +265,35 @@ So, the hierarchy is:
|
|||||||
|
|
||||||
The data type is +Con+, in all cases.
|
The data type is +Con+, in all cases.
|
||||||
|
|
||||||
=== Virtual screens
|
=== X11 root window
|
||||||
|
|
||||||
A virtual screen (type `i3Screen`) is generated from the connected outputs
|
The X11 root window is a single window per X11 display (a display is identified
|
||||||
obtained through RandR. The difference to the raw RandR outputs as seen
|
by +:0+ or +:1+ etc.). The root window is what you draw your background image
|
||||||
when using +xrandr(1)+ is that it falls back to the lowest common resolution of
|
on. It spans all the available outputs, e.g. +VGA1+ is a specific part of the
|
||||||
the actual enabled outputs.
|
root window and +LVDS1+ is a specific part of the root window.
|
||||||
|
|
||||||
|
=== Output container
|
||||||
|
|
||||||
|
Every active output obtained through RandR is represented by one output
|
||||||
|
container. Outputs are considered active when a mode is configured (meaning
|
||||||
|
something is actually displayed on the output) and the output is not a clone.
|
||||||
|
|
||||||
For example, if your notebook has a screen resolution of 1280x800 px and you
|
For example, if your notebook has a screen resolution of 1280x800 px and you
|
||||||
connect a video projector with a resolution of 1024x768 px, set it up in clone
|
connect a video projector with a resolution of 1024x768 px, set it up in clone
|
||||||
mode (+xrandr \--output VGA1 \--mode 1024x768 \--same-as LVDS1+), i3 will have
|
mode (+xrandr \--output VGA1 \--mode 1024x768 \--same-as LVDS1+), i3 will
|
||||||
one virtual screen.
|
reduce the resolution to the lowest common resolution and disable one of the
|
||||||
|
cloned outputs afterwards.
|
||||||
|
|
||||||
However, if you configure it using +xrandr \--output VGA1 \--mode 1024x768
|
However, if you configure it using +xrandr \--output VGA1 \--mode 1024x768
|
||||||
\--right-of LVDS1+, i3 will generate two virtual screens. For each virtual
|
\--right-of LVDS1+, i3 will set both outputs active. For each output, a new
|
||||||
screen, a new workspace will be assigned. New workspaces are created on the
|
workspace will be assigned. New workspaces are created on the output you are
|
||||||
screen you are currently on.
|
currently on.
|
||||||
|
|
||||||
|
=== Content container
|
||||||
|
|
||||||
|
Each output has multiple children. Two of them are dock containers which hold
|
||||||
|
dock clients. The other one is the content container, which holds the actual
|
||||||
|
content (workspaces) of this output.
|
||||||
|
|
||||||
=== Workspace
|
=== Workspace
|
||||||
|
|
||||||
@ -294,43 +303,19 @@ methaphor. They just contain different sets of windows and are completely
|
|||||||
separate of each other. Other window managers also call this ``Virtual
|
separate of each other. Other window managers also call this ``Virtual
|
||||||
desktops''.
|
desktops''.
|
||||||
|
|
||||||
=== The layout table
|
=== Split container
|
||||||
|
|
||||||
*********************************************************************************
|
A split container is a container which holds an arbitrary amount of split
|
||||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
containers or X11 window containers. It has an orientation (horizontal or
|
||||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
vertical) and a layout.
|
||||||
know stuff *NOW* :).
|
|
||||||
*********************************************************************************
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
Split containers (and X11 window containers, which are a subtype of split
|
||||||
|
containers) can have different border styles.
|
||||||
|
|
||||||
Each workspace has a table, which is just a two-dimensional dynamic array
|
=== X11 window container
|
||||||
containing Containers (see below). This table grows and shrinks as you need it
|
|
||||||
(by moving windows to the right you can create a new column in the table, by
|
|
||||||
moving them to the bottom you create a new row).
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
An X11 window container holds exactly one X11 window. These are the leaf nodes
|
||||||
|
of the layout tree, they cannot have any children.
|
||||||
=== Container
|
|
||||||
|
|
||||||
*********************************************************************************
|
|
||||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
|
||||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
|
||||||
know stuff *NOW* :).
|
|
||||||
*********************************************************************************
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
A container is the content of a table’s cell. It holds an arbitrary amount of
|
|
||||||
windows and has a specific layout (default layout, stack layout or tabbed
|
|
||||||
layout). Containers can consume multiple table cells by modifying their
|
|
||||||
colspan/rowspan attribute.
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
|
||||||
|
|
||||||
=== Client
|
|
||||||
|
|
||||||
A client is x11-speak for a window.
|
|
||||||
|
|
||||||
== List/queue macros
|
== List/queue macros
|
||||||
|
|
||||||
@ -484,64 +469,218 @@ src/layout.c, function resize_client().
|
|||||||
|
|
||||||
== Rendering (src/layout.c, render_layout() and render_container())
|
== Rendering (src/layout.c, render_layout() and render_container())
|
||||||
|
|
||||||
*********************************************************************************
|
Rendering in i3 version 4 is the step which assigns the correct sizes for
|
||||||
This section has not been updated for v4.0 yet, sorry! We wanted to release on
|
borders, decoration windows, child windows and the stacking order of all
|
||||||
time, but we will update this soon. Please talk to us on IRC if you need to
|
windows. In a separate step (+x_push_changes()+), these changes are pushed to
|
||||||
know stuff *NOW* :).
|
X11.
|
||||||
*********************************************************************************
|
|
||||||
|
Keep in mind that all these properties (+rect+, +window_rect+ and +deco_rect+)
|
||||||
|
are temporary, meaning they will be overwritten by calling +render_con+.
|
||||||
|
Persistent position/size information is kept in +geometry+.
|
||||||
|
|
||||||
|
The entry point for every rendering operation (except for the case of moving
|
||||||
|
floating windows around) currently is +tree_render()+ which will re-render
|
||||||
|
everything that’s necessary (for every output, only the currently displayed
|
||||||
|
workspace is rendered). This behavior is expected to change in the future,
|
||||||
|
since for a lot of updates, re-rendering everything is not actually necessary.
|
||||||
|
Focus was on getting it working correct, not getting it work very fast.
|
||||||
|
|
||||||
|
What +tree_render()+ actually does is calling +render_con()+ on the root
|
||||||
|
container and then pushing the changes to X11. The following sections talk
|
||||||
|
about the different rendering steps, in the order of "top of the tree" (root
|
||||||
|
container) to the bottom.
|
||||||
|
|
||||||
|
=== Rendering the root container
|
||||||
|
|
||||||
|
The i3 root container (+con->type == CT_ROOT+) represents the X11 root window.
|
||||||
|
It contains one child container for every output (like LVDS1, VGA1, …), which
|
||||||
|
is available on your computer.
|
||||||
|
|
||||||
|
Rendering the root will first render all tiling windows and then all floating
|
||||||
|
windows. This is necessary because a floating window can be positioned in such
|
||||||
|
a way that it is visible on two different outputs. Therefore, by first
|
||||||
|
rendering all the tiling windows (of all outputs), we make sure that floating
|
||||||
|
windows can never be obscured by tiling windows.
|
||||||
|
|
||||||
|
Essentially, though, this code path will just call +render_con()+ for every
|
||||||
|
output and +x_raise_con(); render_con()+ for every floating window.
|
||||||
|
|
||||||
|
In the special case of having a "global fullscreen" window (fullscreen mode
|
||||||
|
spanning all outputs), a shortcut is taken and +x_raise_con(); render_con()+ is
|
||||||
|
only called for the global fullscreen window.
|
||||||
|
|
||||||
|
=== Rendering an output
|
||||||
|
|
||||||
|
Output containers (+con->layout == L_OUTPUT+) represent a hardware output like
|
||||||
|
LVDS1, VGA1, etc. An output container has three children (at the moment): One
|
||||||
|
content container (having workspaces as children) and the top/bottom dock area
|
||||||
|
containers.
|
||||||
|
|
||||||
|
The rendering happens in the function +render_l_output()+ in the following
|
||||||
|
steps:
|
||||||
|
|
||||||
|
1. Find the content container (+con->type == CT_CON+)
|
||||||
|
2. Get the currently visible workspace (+con_get_fullscreen_con(content,
|
||||||
|
CF_OUTPUT)+).
|
||||||
|
3. If there is a fullscreened window on that workspace, directly render it and
|
||||||
|
return, thus ignoring the dock areas.
|
||||||
|
4. Sum up the space used by all the dock windows (they have a variable height
|
||||||
|
only).
|
||||||
|
5. Set the workspace rects (x/y/width/height) based on the position of the
|
||||||
|
output (stored in +con->rect+) and the usable space
|
||||||
|
(+con->rect.{width,height}+ without the space used for dock windows).
|
||||||
|
6. Recursively raise and render the output’s child containers (meaning dock
|
||||||
|
area containers and the content container).
|
||||||
|
|
||||||
|
=== Rendering a workspace or split container
|
||||||
|
|
||||||
|
From here on, there really is no difference anymore. All containers are of
|
||||||
|
+con->type == CT_CON+ (whether workspace or split container) and some of them
|
||||||
|
have a +con->window+, meaning they represent an actual window instead of a
|
||||||
|
split container.
|
||||||
|
|
||||||
|
==== Default layout
|
||||||
|
|
||||||
|
In default layout, containers are placed horizontally or vertically next to
|
||||||
|
each other (depending on the +con->orientation+). If a child is a leaf node (as
|
||||||
|
opposed to a split container) and has border style "normal", appropriate space
|
||||||
|
will be reserved for its window decoration.
|
||||||
|
|
||||||
|
==== Stacked layout
|
||||||
|
|
||||||
|
In stacked layout, only the focused window is actually shown (this is achieved
|
||||||
|
by calling +x_raise_con()+ in reverse focus order at the end of +render_con()+).
|
||||||
|
|
||||||
|
The available space for the focused window is the size of the container minus
|
||||||
|
the height of the window decoration for all windows inside this stacked
|
||||||
|
container.
|
||||||
|
|
||||||
|
If border style is "1pixel" or "none", no window decoration height will be
|
||||||
|
reserved (or displayed later on), unless there is more than one window inside
|
||||||
|
the stacked container.
|
||||||
|
|
||||||
|
==== Tabbed layout
|
||||||
|
|
||||||
|
Tabbed layout works precisely like stacked layout, but the window decoration
|
||||||
|
position/size is different: They are placed next to each other on a single line
|
||||||
|
(fixed height).
|
||||||
|
|
||||||
|
==== Dock area layout
|
||||||
|
|
||||||
|
This is a special case. Users cannot chose the dock area layout, but it will be
|
||||||
|
set for the dock area containers. In the dockarea layout (at the moment!),
|
||||||
|
windows will be placed above each other.
|
||||||
|
|
||||||
|
=== Rendering a window
|
||||||
|
|
||||||
|
A window’s size and position will be determined in the following way:
|
||||||
|
|
||||||
|
1. Subtract the border if border style is not "none" (but "normal" or "1pixel").
|
||||||
|
2. Subtract the X11 border, if the window has an X11 border > 0.
|
||||||
|
3. Obey the aspect ratio of the window (think MPlayer).
|
||||||
|
4. Obey the height- and width-increments of the window (think terminal emulator
|
||||||
|
which can only be resized in one-line or one-character steps).
|
||||||
|
|
||||||
|
== Pushing updates to X11 / Drawing
|
||||||
|
|
||||||
|
A big problem with i3 before version 4 was that we just sent requests to X11
|
||||||
|
anywhere in the source code. This was bad because nobody could understand the
|
||||||
|
entirety of our interaction with X11, it lead to subtle bugs and a lot of edge
|
||||||
|
cases which we had to consider all over again.
|
||||||
|
|
||||||
|
Therefore, since version 4, we have a single file, +src/x.c+, which is
|
||||||
|
responsible for repeatedly transferring parts of our tree datastructure to X11.
|
||||||
|
|
||||||
|
+src/x.c+ consists of multiple parts:
|
||||||
|
|
||||||
|
1. The state pushing: +x_push_changes()+, which calls +x_push_node()+.
|
||||||
|
2. State modification functions: +x_con_init+, +x_reinit+,
|
||||||
|
+x_reparent_child+, +x_move_win+, +x_con_kill+, +x_raise_con+, +x_set_name+
|
||||||
|
and +x_set_warp_to+.
|
||||||
|
3. Expose event handling (drawing decorations): +x_deco_recurse()+ and
|
||||||
|
+x_draw_decoration()+.
|
||||||
|
|
||||||
|
=== Pushing state to X11
|
||||||
|
|
||||||
|
In general, the function +x_push_changes+ should be called to push state
|
||||||
|
changes. Only when the scope of the state change is clearly defined (for
|
||||||
|
example only the title of a window) and its impact is known beforehand, one can
|
||||||
|
optimize this and call +x_push_node+ on the appropriate con directly.
|
||||||
|
|
||||||
|
+x_push_changes+ works in the following steps:
|
||||||
|
|
||||||
|
1. Clear the eventmask for all mapped windows. This leads to not getting
|
||||||
|
useless ConfigureNotify or EnterNotify events which are caused by our
|
||||||
|
requests. In general, we only want to handle user input.
|
||||||
|
2. Stack windows above each other, in reverse stack order (starting with the
|
||||||
|
most obscured/bottom window). This is relevant for floating windows which
|
||||||
|
can overlap each other, but also for tiling windows in stacked or tabbed
|
||||||
|
containers. We also update the +_NET_CLIENT_LIST_STACKING+ hint which is
|
||||||
|
necessary for tab drag and drop in Chromium.
|
||||||
|
3. +x_push_node+ will be called for the root container, recursively calling
|
||||||
|
itself for the container’s children. This function actually pushes the
|
||||||
|
state, see the next paragraph.
|
||||||
|
4. If the pointer needs to be warped to a different position (for example when
|
||||||
|
changing focus to a differnt output), it will be warped now.
|
||||||
|
5. The eventmask is restored for all mapped windows.
|
||||||
|
6. Window decorations will be rendered by calling +x_deco_recurse+ on the root
|
||||||
|
container, which then recursively calls itself for the children.
|
||||||
|
7. If the input focus needs to be changed (because the user focused a different
|
||||||
|
window), it will be updated now.
|
||||||
|
8. +x_push_node_unmaps+ will be called for the root container. This function
|
||||||
|
only pushes UnmapWindow requests. Separating the state pushing is necessary
|
||||||
|
to handle fullscreen windows (and workspace switches) in a smooth fashion:
|
||||||
|
The newly visible windows should be visible before the old windows are
|
||||||
|
unmapped.
|
||||||
|
|
||||||
|
+x_push_node+ works in the following steps:
|
||||||
|
|
||||||
|
1. Update the window’s +WM_NAME+, if changed (the +WM_NAME+ is set on i3
|
||||||
|
containers mainly for debugging purposes).
|
||||||
|
2. Reparents a child window into the i3 container if the container was created
|
||||||
|
for a specific managed window.
|
||||||
|
3. If the size/position of the i3 container changed (due to opening a new
|
||||||
|
window or switching layouts for example), the window will be reconfigured.
|
||||||
|
Also, the pixmap which is used to draw the window decoration/border on is
|
||||||
|
reconfigured (pixmaps are size-dependent).
|
||||||
|
4. Size/position for the child window is adjusted.
|
||||||
|
5. The i3 container is mapped if it should be visible and was not yet mapped.
|
||||||
|
When mapping, +WM_STATE+ is set to +WM_STATE_NORMAL+. Also, the eventmask of
|
||||||
|
the child window is updated and the i3 container’s contents are copied from
|
||||||
|
the pixmap.
|
||||||
|
6. +x_push_node+ is called recursively for all children of the current
|
||||||
|
container.
|
||||||
|
|
||||||
|
+x_push_node_unmaps+ handles the remaining case of an i3 container being
|
||||||
|
unmapped if it should not be visible anymore. +WM_STATE+ will be set to
|
||||||
|
+WM_STATE_WITHDRAWN+.
|
||||||
|
|
||||||
|
|
||||||
|
=== Drawing window decorations/borders/backgrounds
|
||||||
|
|
||||||
|
+x_draw_decoration+ draws window decorations. It is run for every leaf
|
||||||
|
container (representing an actual X11 window) and for every non-leaf container
|
||||||
|
which is in a stacked/tabbed container (because stacked/tabbed containers
|
||||||
|
display a window decoration for split containers, which at the moment just says
|
||||||
|
"another container").
|
||||||
|
|
||||||
|
Then, parameters are collected to be able to determine whether this decoration
|
||||||
|
drawing is actually necessary or was already done. This saves a substantial
|
||||||
|
number of redraws (depending on your workload, but far over 50%).
|
||||||
|
|
||||||
|
Assuming that we need to draw this decoration, we start by filling the empty
|
||||||
|
space around the child window (think of MPlayer with a specific aspect ratio)
|
||||||
|
in the user-configured client background color.
|
||||||
|
|
||||||
|
Afterwards, we draw the appropriate border (in case of border styles "normal"
|
||||||
|
and "1pixel") and the top bar (in case of border style "normal").
|
||||||
|
|
||||||
|
The last step is drawing the window title on the top bar.
|
||||||
|
|
||||||
|
|
||||||
/////////////////////////////////////////////////////////////////////////////////
|
/////////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
== Resizing containers
|
||||||
There are several entry points to rendering: `render_layout()`,
|
|
||||||
`render_workspace()` and `render_container()`. The former one calls
|
|
||||||
`render_workspace()` for every screen, which in turn will call
|
|
||||||
`render_container()` for every container inside its layout table. Therefore, if
|
|
||||||
you need to render only a single container, for example because a window was
|
|
||||||
removed, added or changed its title, you should directly call
|
|
||||||
render_container().
|
|
||||||
|
|
||||||
Rendering consists of two steps: In the first one, in `render_workspace()`, each
|
|
||||||
container gets its position (screen offset + offset in the table) and size
|
|
||||||
(container's width times colspan/rowspan). Then, `render_container()` is called,
|
|
||||||
which takes different approaches, depending on the mode the container is in:
|
|
||||||
|
|
||||||
=== Common parts
|
|
||||||
|
|
||||||
On the frame (the window which was created around the client’s window for the
|
|
||||||
decorations), a black rectangle is drawn as a background for windows like
|
|
||||||
MPlayer, which do not completely fit into the frame.
|
|
||||||
|
|
||||||
=== Default mode
|
|
||||||
|
|
||||||
Each clients gets the container’s width and an equal amount of height.
|
|
||||||
|
|
||||||
=== Stack mode
|
|
||||||
|
|
||||||
In stack mode, a window containing the decorations of all windows inside the
|
|
||||||
container is placed at the top. The currently focused window is then given the
|
|
||||||
whole remaining space.
|
|
||||||
|
|
||||||
=== Tabbed mode
|
|
||||||
|
|
||||||
Tabbed mode is like stack mode, except that the window decorations are drawn
|
|
||||||
in one single line at the top of the container.
|
|
||||||
|
|
||||||
=== Window decorations
|
|
||||||
|
|
||||||
The window decorations consist of a rectangle in the appropriate color (depends
|
|
||||||
on whether this window is the currently focused one, the last focused one in a
|
|
||||||
not focused container or not focused at all) forming the background.
|
|
||||||
Afterwards, two lighter lines are drawn and the last step is drawing the
|
|
||||||
window’s title (see WM_NAME) onto it.
|
|
||||||
|
|
||||||
=== Fullscreen windows
|
|
||||||
|
|
||||||
For fullscreen windows, the `rect` (x, y, width, height) is not changed to
|
|
||||||
allow the client to easily go back to its previous position. Instead,
|
|
||||||
fullscreen windows are skipped when rendering.
|
|
||||||
|
|
||||||
=== Resizing containers
|
|
||||||
|
|
||||||
By clicking and dragging the border of a container, you can resize the whole
|
By clicking and dragging the border of a container, you can resize the whole
|
||||||
column (respectively row) which this container is in. This is necessary to keep
|
column (respectively row) which this container is in. This is necessary to keep
|
||||||
@ -780,3 +919,73 @@ git format-patch origin
|
|||||||
-----------------------
|
-----------------------
|
||||||
|
|
||||||
Just send us the generated file via email.
|
Just send us the generated file via email.
|
||||||
|
|
||||||
|
== Thought experiments
|
||||||
|
|
||||||
|
In this section, we collect thought experiments, so that we don’t forget our
|
||||||
|
thoughts about specific topics. They are not necessary to get into hacking i3,
|
||||||
|
but if you are interested in one of the topics they cover, you should read them
|
||||||
|
before asking us why things are the way they are or why we don’t implement
|
||||||
|
things.
|
||||||
|
|
||||||
|
=== Using cgroups per workspace
|
||||||
|
|
||||||
|
cgroups (control groups) are a linux-only feature which provides the ability to
|
||||||
|
group multiple processes. For each group, you can individually set resource
|
||||||
|
limits, like allowed memory usage. Furthermore, and more importantly for our
|
||||||
|
purposes, they serve as a namespace, a label which you can attach to processes
|
||||||
|
and their children.
|
||||||
|
|
||||||
|
One interesting use for cgroups is having one cgroup per workspace (or
|
||||||
|
container, doesn’t really matter). That way, you could set different priorities
|
||||||
|
and have a workspace for important stuff (say, writing a LaTeX document or
|
||||||
|
programming) and a workspace for unimportant background stuff (say,
|
||||||
|
JDownloader). Both tasks can obviously consume a lot of I/O resources, but in
|
||||||
|
this example it doesn’t really matter if JDownloader unpacks the download a
|
||||||
|
minute earlier or not. However, your compiler should work as fast as possible.
|
||||||
|
Having one cgroup per workspace, you would assign more resources to the
|
||||||
|
programming workspace.
|
||||||
|
|
||||||
|
Another interesting feature is that an inherent problem of the workspace
|
||||||
|
concept could be solved by using cgroups: When starting an application on
|
||||||
|
workspace 1, then switching to workspace 2, you will get the application’s
|
||||||
|
window(s) on workspace 2 instead of the one you started it on. This is because
|
||||||
|
the window manager does not have any mapping between the process it starts (or
|
||||||
|
gets started in any way) and the window(s) which appear.
|
||||||
|
|
||||||
|
Imagine for example using dmenu: The user starts dmenu by pressing Mod+d, dmenu
|
||||||
|
gets started with PID 3390. The user then decides to launch Firefox, which
|
||||||
|
takes a long time. So he enters firefox into dmenu and presses enter. Firefox
|
||||||
|
gets started with PID 4001. When it finally finishes loading, it creates an X11
|
||||||
|
window and uses MapWindow to make it visible. This is the first time i3
|
||||||
|
actually gets in touch with Firefox. It decides to map the window, but it has
|
||||||
|
no way of knowing that this window (even though it has the _NET_WM_PID property
|
||||||
|
set to 4001) belongs to the dmenu the user started before.
|
||||||
|
|
||||||
|
How do cgroups help with this? Well, when pressing Mod+d to launch dmenu, i3
|
||||||
|
would create a new cgroup, let’s call it i3-3390-1. It launches dmenu in that
|
||||||
|
cgroup, which gets PID 3390. As before, the user enters firefox and Firefox
|
||||||
|
gets launched with PID 4001. This time, though, the Firefox process with PID
|
||||||
|
4001 is *also* member of the cgroup i3-3390-1 (because fork()ing in a cgroup
|
||||||
|
retains the cgroup property). Therefore, when mapping the window, i3 can look
|
||||||
|
up in which cgroup the process is and can establish a mapping between the
|
||||||
|
workspace and the window.
|
||||||
|
|
||||||
|
There are multiple problems with this approach:
|
||||||
|
|
||||||
|
. Every application has to properly set +_NET_WM_PID+. This is acceptable and
|
||||||
|
patches can be written for the few applications which don’t set the hint yet.
|
||||||
|
. It does only work on Linux, since cgroups are a Linux-only feature. Again,
|
||||||
|
this is acceptable.
|
||||||
|
. The main problem is that some applications create X11 windows completely
|
||||||
|
independent of UNIX processes. An example for this is Chromium (or
|
||||||
|
gnome-terminal), which, when being started a second time, communicates with
|
||||||
|
the first process and lets the first process open a new window. Therefore, if
|
||||||
|
you have a Chromium window on workspace 2 and you are currently working on
|
||||||
|
workspace 3, starting +chromium+ does not lead to the desired result (the
|
||||||
|
window will open on workspace 2).
|
||||||
|
|
||||||
|
Therefore, my conclusion is that the only proper way of fixing the "window gets
|
||||||
|
opened on the wrong workspace" problem is in the application itself. Most
|
||||||
|
modern applications support freedesktop startup-notifications which can be
|
||||||
|
used for this.
|
||||||
|
Loading…
Reference in New Issue
Block a user