floating: enforce minimum size of 50x20 when resizing (Thanks Mirko)
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@ -155,23 +155,44 @@ int floating_border_click(xcb_connection_t *conn, Client *client, xcb_button_pre
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void resize_callback(Rect *old_rect, uint32_t new_x, uint32_t new_y) {
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switch (border) {
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case BORDER_RIGHT:
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client->rect.width = old_rect->width + (new_x - event->root_x);
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case BORDER_RIGHT: {
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int new_width = old_rect->width + (new_x - event->root_x);
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if ((new_width < 0) ||
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(new_width < 50 && client->rect.width >= new_width))
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return;
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client->rect.width = new_width;
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break;
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}
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case BORDER_BOTTOM:
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case BORDER_BOTTOM: {
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int new_height = old_rect->height + (new_y - event->root_y);
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if ((new_height < 0) ||
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(new_height < 20 && client->rect.height >= new_height))
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return;
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client->rect.height = old_rect->height + (new_y - event->root_y);
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break;
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}
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case BORDER_TOP: {
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int new_height = old_rect->height + (event->root_y - new_y);
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if ((new_height < 0) ||
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(new_height < 20 && client->rect.height >= new_height))
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return;
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case BORDER_TOP:
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client->rect.y = old_rect->y + (new_y - event->root_y);
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client->rect.height = old_rect->height + (event->root_y - new_y);
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client->rect.height = new_height;
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break;
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}
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case BORDER_LEFT:
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case BORDER_LEFT: {
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int new_width = old_rect->width + (event->root_x - new_x);
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if ((new_width < 0) ||
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(new_width < 50 && client->rect.width >= new_width))
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return;
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client->rect.x = old_rect->x + (new_x - event->root_x);
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client->rect.width = old_rect->width + (event->root_x - new_x);
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client->rect.width = new_width;
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break;
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}
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}
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/* Push the new position/size to X11 */
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