bugfix: don’t crash when moving windows out of a floating con (Thanks mseed)

This commit is contained in:
Michael Stapelberg 2011-02-01 17:53:15 +01:00
parent d855bea215
commit 4d0106b00f

View File

@ -378,10 +378,12 @@ void tree_next(char way, orientation_t orientation) {
*/
void tree_move(char way, orientation_t orientation) {
/* 1: get the first parent with the same orientation */
Con *parent = focused->parent;
Con *con = focused;
Con *parent = con->parent;
Con *old_parent = parent;
if (focused->type == CT_WORKSPACE)
if (con->type == CT_WORKSPACE)
return;
DLOG("con = %p / %s\n", con, con->name);
bool level_changed = false;
while (con_orientation(parent) != orientation) {
DLOG("need to go one level further up\n");
@ -389,7 +391,7 @@ void tree_move(char way, orientation_t orientation) {
* and the orientation still does not match. In this case, we split the
* workspace to have the same look & feel as in older i3 releases. */
if (parent->type == CT_WORKSPACE) {
DLOG("Arrived at workspace\n");
DLOG("Arrived at workspace (%p / %s)\n", parent, parent->name);
/* In case of moving a window out of a floating con, there might be
* not a single tiling container. Makes no sense to split then, so
* just use the workspace as target */
@ -402,7 +404,7 @@ void tree_move(char way, orientation_t orientation) {
Con *child;
bool other_container = false;
TAILQ_FOREACH(child, &(parent->nodes_head), nodes)
if (child != focused)
if (child != con)
other_container = true;
if (!other_container) {
@ -450,33 +452,40 @@ void tree_move(char way, orientation_t orientation) {
parent = parent->parent;
level_changed = true;
}
Con *current = TAILQ_FIRST(&(parent->focus_head));
assert(current != TAILQ_END(&(parent->focus_head)));
/* If we have no tiling cons (when moving a window out of a floating con to
* an otherwise empty workspace for example), we just attach the window to
* the workspace. */
bool fix_percent = false;
if (TAILQ_EMPTY(&(parent->nodes_head))) {
con_detach(focused);
con_fix_percent(focused->parent);
focused->parent = parent;
con_detach(con);
con_fix_percent(con->parent);
con->parent = parent;
fix_percent = true;
TAILQ_INSERT_HEAD(&(parent->nodes_head), focused, nodes);
TAILQ_INSERT_HEAD(&(parent->focus_head), focused, focused);
TAILQ_INSERT_HEAD(&(parent->nodes_head), con, nodes);
TAILQ_INSERT_HEAD(&(parent->focus_head), con, focused);
} else {
Con *current = NULL, *loop;
/* Get the first tiling container in focus stack */
TAILQ_FOREACH(loop, &(parent->focus_head), focused) {
if (loop->type == CT_FLOATING_CON)
continue;
current = loop;
break;
}
assert(current != TAILQ_END(&(parent->focus_head)));
/* 2: chose next (or previous) */
Con *next = current;
if (way == 'n') {
LOG("i would insert it after %p / %s\n", next, next->name);
/* Have a look at the next container: If there is no next container or
* if it is a leaf node, we move the focused one left to it. However,
* if it is a leaf node, we move the con one left to it. However,
* for split containers, we descend into it. */
next = TAILQ_NEXT(next, nodes);
if (next == TAILQ_END(&(next->parent->nodes_head))) {
if (focused == current)
if (con == current)
return;
next = current;
} else {
@ -488,23 +497,25 @@ void tree_move(char way, orientation_t orientation) {
}
}
con_detach(focused);
if (focused->parent != next->parent) {
con_fix_percent(focused->parent);
focused->parent = next->parent;
con_detach(con);
if (con->parent != next->parent) {
con_fix_percent(con->parent);
con->parent = next->parent;
fix_percent = true;
}
TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, con, nodes);
TAILQ_INSERT_HEAD(&(next->parent->focus_head), con, focused);
/* TODO: dont influence focus handling? */
} else {
LOG("i would insert it before %p / %s\n", current, current->name);
bool gone_down = false;
next = TAILQ_PREV(next, nodes_head, nodes);
if (next == TAILQ_END(&(next->parent->nodes_head))) {
if (focused == current)
if (con == current) {
DLOG("Cannot move, no other container in that direction\n");
return;
}
next = current;
} else {
if (level_changed && con_is_leaf(next)) {
@ -518,10 +529,13 @@ void tree_move(char way, orientation_t orientation) {
}
}
con_detach(focused);
if (focused->parent != next->parent) {
con_fix_percent(focused->parent);
focused->parent = next->parent;
DLOG("detaching con = %p / %s, next = %p / %s\n",
con, con->name, next, next->name);
con_detach(con);
if (con->parent != next->parent) {
DLOG("different parents. new parent = %p / %s\n", next->parent, next->parent->name);
con_fix_percent(con->parent);
con->parent = next->parent;
fix_percent = true;
}
@ -530,28 +544,28 @@ void tree_move(char way, orientation_t orientation) {
* This is to keep the user experience clear, since the before/after
* only signifies the direction of the movement on top-level */
if (gone_down)
TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
else TAILQ_INSERT_BEFORE(next, focused, nodes);
TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, con, nodes);
else TAILQ_INSERT_BEFORE(next, con, nodes);
TAILQ_INSERT_HEAD(&(next->parent->focus_head), con, focused);
/* TODO: dont influence focus handling? */
}
}
/* fix the percentages in the container we moved to */
if (fix_percent) {
int children = con_num_children(focused->parent);
int children = con_num_children(con->parent);
if (children == 1) {
focused->percent = 1.0;
con->percent = 1.0;
} else {
focused->percent = 1.0 / (children - 1);
con_fix_percent(focused->parent);
con->percent = 1.0 / (children - 1);
con_fix_percent(con->parent);
}
}
/* We need to call con_focus() to fix the focus stack "above" the container
* we just inserted the focused container into (otherwise, the parent
* container(s) would still point to the old container(s)). */
con_focus(focused);
con_focus(con);
if (con_num_children(old_parent) == 0) {
DLOG("Old container empty after moving. Let's close it\n");