Round up as well if needed (thanks Merovius).
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@ -118,10 +118,11 @@ void render_con(Con *con, bool render_fullscreen) {
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double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
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double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
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assigned += sizes[i++] = percentage * total;
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assigned += sizes[i++] = percentage * total;
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}
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}
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while (assigned < total) {
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int signal = assigned < total ? 1 : -1;
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while (assigned != total) {
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for (i = 0; i < children && assigned < total; ++i) {
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for (i = 0; i < children && assigned < total; ++i) {
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++sizes[i];
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sizes[i] += signal;
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++assigned;
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assigned += signal;
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}
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}
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}
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}
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}
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}
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