Implement moving of floating clients
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51402b05f5
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4135aaad7c
@ -46,4 +46,10 @@ void floating_drag_window(xcb_connection_t *conn, Client *client, xcb_button_pre
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*/
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void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction);
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/**
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* Moves the client 10px to the specified direction.
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*
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*/
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void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction);
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#endif
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@ -928,7 +928,8 @@ void parse_command(xcb_connection_t *conn, const char *command) {
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return;
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}
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if (last_focused->floating >= FLOATING_AUTO_ON && action != ACTION_FOCUS) {
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if (last_focused->floating >= FLOATING_AUTO_ON &&
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(action != ACTION_FOCUS && action != ACTION_MOVE)) {
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LOG("Not performing (floating)\n");
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return;
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}
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@ -947,20 +948,32 @@ void parse_command(xcb_connection_t *conn, const char *command) {
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LOG("unknown direction: %c\n", *rest);
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return;
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}
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rest++;
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if (action == ACTION_FOCUS) {
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if (last_focused->floating >= FLOATING_AUTO_ON)
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if (last_focused->floating >= FLOATING_AUTO_ON) {
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floating_focus_direction(conn, last_focused, direction);
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else focus_thing(conn, direction, (with == WITH_WINDOW ? THING_WINDOW : THING_CONTAINER));
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} else if (action == ACTION_MOVE) {
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continue;
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}
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focus_thing(conn, direction, (with == WITH_WINDOW ? THING_WINDOW : THING_CONTAINER));
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continue;
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}
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if (action == ACTION_MOVE) {
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if (last_focused->floating >= FLOATING_AUTO_ON) {
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floating_move(conn, last_focused, direction);
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continue;
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}
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if (with == WITH_WINDOW)
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move_current_window(conn, direction);
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else move_current_container(conn, direction);
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continue;
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}
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else if (action == ACTION_SNAP)
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snap_current_container(conn, direction);
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rest++;
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if (action == ACTION_SNAP) {
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snap_current_container(conn, direction);
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continue;
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}
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}
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LOG("--- done ---\n");
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@ -318,3 +318,40 @@ void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused,
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}
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}
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}
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/*
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* Moves the client 10px to the specified direction.
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*
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*/
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void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
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LOG("floating move\n");
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switch (direction) {
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case D_LEFT:
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if (currently_focused->rect.x < 10)
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return;
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currently_focused->rect.x -= 10;
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break;
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case D_RIGHT:
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currently_focused->rect.x += 10;
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break;
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case D_UP:
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if (currently_focused->rect.y < 10)
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return;
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currently_focused->rect.y -= 10;
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break;
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case D_DOWN:
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currently_focused->rect.y += 10;
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break;
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/* to make static analyzers happy */
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default:
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break;
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}
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reposition_client(conn, currently_focused);
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/* Because reposition_client does not send a faked configure event (only resize does),
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* we need to initiate that on our own */
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fake_absolute_configure_notify(conn, currently_focused);
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/* fake_absolute_configure_notify flushes */
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}
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