Bugfix: don’t overwrite the original size of floating windows when changing border style
fixes #1263
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@ -57,6 +57,7 @@ int min(int a, int b);
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int max(int a, int b);
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bool rect_contains(Rect rect, uint32_t x, uint32_t y);
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Rect rect_add(Rect a, Rect b);
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Rect rect_sub(Rect a, Rect b);
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/**
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* Returns true if the name consists of only digits.
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34
src/con.c
34
src/con.c
@ -1194,34 +1194,30 @@ void con_set_border_style(Con *con, int border_style, int border_width) {
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/* For floating containers, we want to keep the position/size of the
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* *window* itself. We first add the border pixels to con->rect to make
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* con->rect represent the absolute position of the window. Then, we change
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* the border and subtract the new border pixels. Afterwards, we update
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* parent->rect to contain con. */
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* con->rect represent the absolute position of the window (same for
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* parent). Then, we change the border style and subtract the new border
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* pixels. For the parent, we do the same also for the decoration. */
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DLOG("This is a floating container\n");
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Con *parent = con->parent;
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Rect bsr = con_border_style_rect(con);
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con->rect.x += bsr.x;
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con->rect.y += bsr.y;
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con->rect.width += bsr.width;
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con->rect.height += bsr.height;
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int deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
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con->rect = rect_add(con->rect, bsr);
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parent->rect = rect_add(parent->rect, bsr);
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parent->rect.y += deco_height;
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parent->rect.height -= deco_height;
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/* Change the border style, get new border/decoration values. */
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con->border_style = border_style;
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con->current_border_width = border_width;
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bsr = con_border_style_rect(con);
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int deco_height =
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(con->border_style == BS_NORMAL ? render_deco_height() : 0);
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deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
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con->rect.x -= bsr.x;
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con->rect.y -= bsr.y;
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con->rect.width -= bsr.width;
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con->rect.height -= bsr.height;
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Con *parent = con->parent;
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parent->rect.x = con->rect.x;
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parent->rect.y = con->rect.y - deco_height;
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parent->rect.width = con->rect.width;
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parent->rect.height = con->rect.height + deco_height;
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con->rect = rect_sub(con->rect, bsr);
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parent->rect = rect_sub(parent->rect, bsr);
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parent->rect.y -= deco_height;
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parent->rect.height += deco_height;
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}
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/*
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@ -48,6 +48,13 @@ Rect rect_add(Rect a, Rect b) {
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a.height + b.height};
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}
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Rect rect_sub(Rect a, Rect b) {
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return (Rect){a.x - b.x,
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a.y - b.y,
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a.width - b.width,
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a.height - b.height};
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}
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/*
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* Returns true if the name consists of only digits.
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*
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@ -20,9 +20,8 @@
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# d805d1bbeaf89e11f67c981f94c9f55bbb4b89d9
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#
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use i3test;
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use Data::Dumper;
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fresh_workspace;
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my $tmp = fresh_workspace;
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my $win = open_floating_window(rect => [10, 10, 200, 100]);
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@ -36,4 +35,23 @@ $geometry = $win->rect;
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is($geometry->{width}, 200, 'width correct');
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is($geometry->{height}, 100, 'height correct');
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################################################################################
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# When in fullscreen mode, the original position must not be overwritten.
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################################################################################
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sub get_floating_con_rect {
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my ($nodes, $focus) = get_ws($tmp);
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my $floating_con = $nodes->{floating_nodes}->[0];
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return $floating_con->{rect};
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}
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my $old_rect = get_floating_con_rect();
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cmd 'fullscreen';
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is_deeply(get_floating_con_rect(), $old_rect, 'Rect the same after going into fullscreen');
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cmd 'border pixel 2';
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is_deeply(get_floating_con_rect(), $old_rect, 'Rect the same after changing border style');
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done_testing;
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