Bugfix: Correctly place floating windows on their appropriate output (Thanks kraM)

Fixes #452

This might also fix problems with Firefox where Firefox only displays a white
window (my guess is that it mapped a floating window outside of the actually
visible area for some reason).
This commit is contained in:
Michael Stapelberg 2011-08-24 16:57:35 +02:00
parent 63fff5a4e1
commit 247e115835

View File

@ -80,7 +80,8 @@ void floating_enable(Con *con, bool automatic) {
/* we need to set the parent afterwards instead of passing it as an /* we need to set the parent afterwards instead of passing it as an
* argument to con_new() because nc would be inserted into the tiling layer * argument to con_new() because nc would be inserted into the tiling layer
* otherwise. */ * otherwise. */
nc->parent = con_get_workspace(con); Con *ws = con_get_workspace(con);
nc->parent = ws;
/* check if the parent container is empty and close it if so */ /* check if the parent container is empty and close it if so */
if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) && con_num_children(con->parent) == 0) { if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) && con_num_children(con->parent) == 0) {
@ -118,11 +119,27 @@ void floating_enable(Con *con, bool automatic) {
* 1pixel/borderless mode */ * 1pixel/borderless mode */
nc->rect.height += deco_height + 4; nc->rect.height += deco_height + 4;
nc->rect.width += 4; nc->rect.width += 4;
/* Sanity check: Are the coordinates on the appropriate output? If not, we
* need to change them */
Output *current_output = get_output_containing(nc->rect.x, nc->rect.y);
Con *correct_output = con_get_output(ws);
if (!current_output || current_output->con != correct_output) {
DLOG("This floating window is on the wrong output, fixing coordinates (currently (%d, %d))\n",
nc->rect.x, nc->rect.y);
/* Take the relative coordinates of the current output, then add them
* to the coordinate space of the correct output */
uint32_t rel_x = (nc->rect.x - current_output->con->rect.x);
uint32_t rel_y = (nc->rect.y - current_output->con->rect.y);
nc->rect.x = correct_output->rect.x + rel_x;
nc->rect.y = correct_output->rect.y + rel_y;
}
DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height); DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
nc->orientation = NO_ORIENTATION; nc->orientation = NO_ORIENTATION;
nc->type = CT_FLOATING_CON; nc->type = CT_FLOATING_CON;
TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows); TAILQ_INSERT_TAIL(&(ws->floating_head), nc, floating_windows);
TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused); TAILQ_INSERT_TAIL(&(ws->focus_head), nc, focused);
/* 3: attach the child to the new parent container */ /* 3: attach the child to the new parent container */
con->parent = nc; con->parent = nc;
@ -141,7 +158,6 @@ void floating_enable(Con *con, bool automatic) {
nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2); nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
} else { } else {
/* center the window on workspace as fallback */ /* center the window on workspace as fallback */
Con *ws = nc->parent;
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2); nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2); nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
} }
@ -168,7 +184,6 @@ void floating_enable(Con *con, bool automatic) {
return; return;
ELOG("No output found at destination coordinates, centering floating window on current ws\n"); ELOG("No output found at destination coordinates, centering floating window on current ws\n");
Con *ws = nc->parent;
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2); nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2); nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
} }