Merge pull request #1909 from Airblader/feature-refactor-1

Refactor rendering noodles a bit
This commit is contained in:
Michael Stapelberg 2015-10-04 17:15:42 +02:00
commit 2248085c5c
2 changed files with 384 additions and 337 deletions

View File

@ -10,6 +10,23 @@
*/
#pragma once
/* This is used to keep a state to pass around when rendering a con in render_con(). */
typedef struct render_params {
/* A copy of the coordinates of the container which is being rendered. */
int x;
int y;
/* The computed height for decorations. */
int deco_height;
/* Container rect, subtract container border. This is the actually usable space
* inside this container for clients. */
Rect rect;
/* The number of children of the container which is being rendered. */
int children;
/* A precalculated list of sizes of each child. */
int *sizes;
} render_params;
/**
* "Renders" the given container (and its children), meaning that all rects are
* updated correctly. Note that this function does not call any xcb_*

View File

@ -12,6 +12,15 @@
*/
#include "all.h"
/* Forward declarations */
static int *precalculate_sizes(Con *con, render_params *p);
static void render_root(Con *con, Con *fullscreen);
static void render_output(Con *con);
static void render_con_split(Con *con, Con *child, render_params *p, int i);
static void render_con_stacked(Con *con, Con *child, render_params *p, int i);
static void render_con_tabbed(Con *con, Con *child, render_params *p, int i);
static void render_con_dockarea(Con *con, Con *child, render_params *p);
/* change this to 'true' if you want to have additional borders around every
* container (for debugging purposes) */
static bool show_debug_borders = false;
@ -26,12 +35,279 @@ int render_deco_height(void) {
return deco_height;
}
/*
* "Renders" the given container (and its children), meaning that all rects are
* updated correctly. Note that this function does not call any xcb_*
* functions, so the changes are completely done in memory only (and
* side-effect free). As soon as you call x_push_changes(), the changes will be
* updated in X11.
*
*/
void render_con(Con *con, bool render_fullscreen) {
render_params params = {
.rect = con->rect,
.x = con->rect.x,
.y = con->rect.y,
.children = con_num_children(con)};
DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
(render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
params.children);
/* Display a border if this is a leaf node. For container nodes, we dont
* draw borders (except when in debug mode) */
if (show_debug_borders) {
params.rect.x += 2;
params.rect.y += 2;
params.rect.width -= 2 * 2;
params.rect.height -= 2 * 2;
}
int i = 0;
con->mapped = true;
/* if this container contains a window, set the coordinates */
if (con->window) {
/* depending on the border style, the rect of the child window
* needs to be smaller */
Rect *inset = &(con->window_rect);
*inset = (Rect){0, 0, con->rect.width, con->rect.height};
if (!render_fullscreen)
*inset = rect_add(*inset, con_border_style_rect(con));
/* Obey x11 border */
inset->width -= (2 * con->border_width);
inset->height -= (2 * con->border_width);
/* Obey the aspect ratio, if any, unless we are in fullscreen mode.
*
* The spec isnt explicit on whether the aspect ratio hints should be
* respected during fullscreen mode. Other WMs such as Openbox dont do
* that, and this post suggests that this is the correct way to do it:
* http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
*
* Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
* subtitle rendering, see http://bugs.i3wm.org/594 */
if (!render_fullscreen && con->window->aspect_ratio > 0.0) {
DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
con->window->aspect_ratio, inset->width, inset->height);
double new_height = inset->height + 1;
int new_width = inset->width;
while (new_height > inset->height) {
new_height = (1.0 / con->window->aspect_ratio) * new_width;
if (new_height > inset->height)
new_width--;
}
/* Center the window */
inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
inset->x += ceil(inset->width / 2) - floor(new_width / 2);
inset->height = new_height + .5;
inset->width = new_width;
}
/* NB: We used to respect resize increment size hints for tiling
* windows up until commit 0db93d9 here. However, since all terminal
* emulators cope with ignoring the size hints in a better way than we
* can (by providing their fake-transparency or background color), this
* code was removed. See also http://bugs.i3wm.org/540 */
DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
}
/* Check for fullscreen nodes */
Con *fullscreen = NULL;
if (con->type != CT_OUTPUT) {
fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
}
if (fullscreen) {
fullscreen->rect = params.rect;
x_raise_con(fullscreen);
render_con(fullscreen, true);
/* Fullscreen containers are either global (underneath the CT_ROOT
* container) or per-output (underneath the CT_CONTENT container). For
* global fullscreen containers, we cannot abort rendering here yet,
* because the floating windows (with popup_during_fullscreen smart)
* have not yet been rendered (see the CT_ROOT code path below). See
* also http://bugs.i3wm.org/1393 */
if (con->type != CT_ROOT) {
return;
}
}
/* find the height for the decorations */
params.deco_height = render_deco_height();
/* precalculate the sizes to be able to correct rounding errors */
params.sizes = precalculate_sizes(con, &params);
if (con->layout == L_OUTPUT) {
/* Skip i3-internal outputs */
if (con_is_internal(con))
goto free_params;
render_output(con);
} else if (con->type == CT_ROOT) {
render_root(con, fullscreen);
} else {
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
assert(params.children > 0);
if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
render_con_split(con, child, &params, i);
} else if (con->layout == L_STACKED) {
render_con_stacked(con, child, &params, i);
} else if (con->layout == L_TABBED) {
render_con_tabbed(con, child, &params, i);
} else if (con->layout == L_DOCKAREA) {
render_con_dockarea(con, child, &params);
}
DLOG("child at (%d, %d) with (%d x %d)\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
i++;
}
/* in a stacking or tabbed container, we ensure the focused client is raised */
if (con->layout == L_STACKED || con->layout == L_TABBED) {
TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
x_raise_con(child);
if ((child = TAILQ_FIRST(&(con->focus_head)))) {
/* By rendering the stacked container again, we handle the case
* that we have a non-leaf-container inside the stack. In that
* case, the children of the non-leaf-container need to be raised
* aswell. */
render_con(child, false);
}
if (params.children != 1)
/* Raise the stack con itself. This will put the stack decoration on
* top of every stack window. That way, when a new window is opened in
* the stack, the old window will not obscure part of the decoration
* (its unmapped afterwards). */
x_raise_con(con);
}
}
free_params:
FREE(params.sizes);
}
static int *precalculate_sizes(Con *con, render_params *p) {
int *sizes = smalloc(p->children * sizeof(int));
if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && p->children > 0) {
assert(!TAILQ_EMPTY(&con->nodes_head));
Con *child;
int i = 0, assigned = 0;
int total = con_orientation(con) == HORIZ ? p->rect.width : p->rect.height;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
double percentage = child->percent > 0.0 ? child->percent : 1.0 / p->children;
assigned += sizes[i++] = percentage * total;
}
assert(assigned == total ||
(assigned > total && assigned - total <= p->children * 2) ||
(assigned < total && total - assigned <= p->children * 2));
int signal = assigned < total ? 1 : -1;
while (assigned != total) {
for (i = 0; i < p->children && assigned != total; ++i) {
sizes[i] += signal;
assigned += signal;
}
}
}
return sizes;
}
static void render_root(Con *con, Con *fullscreen) {
Con *output;
if (!fullscreen) {
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
render_con(output, false);
}
}
/* We need to render floating windows after rendering all outputs
* tiling windows because they need to be on top of *every* output at
* all times. This is important when the user places floating
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
if (con_is_internal(output))
continue;
/* Get the active workspace of that output */
Con *content = output_get_content(output);
if (!content || TAILQ_EMPTY(&(content->focus_head))) {
DLOG("Skipping this output because it is currently being destroyed.\n");
continue;
}
Con *workspace = TAILQ_FIRST(&(content->focus_head));
Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
Con *child;
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
/* Dont render floating windows when there is a fullscreen window
* on that workspace. Necessary to make floating fullscreen work
* correctly (ticket #564). */
/* If there is no fullscreen->window, this cannot be a
* transient window, so we _know_ we need to skip it. This
* happens during restarts where the container already exists,
* but the window was not yet associated. */
if (fullscreen != NULL && fullscreen->window == NULL)
continue;
if (fullscreen != NULL && fullscreen->window != NULL) {
Con *floating_child = con_descend_focused(child);
Con *transient_con = floating_child;
bool is_transient_for = false;
/* Exception to the above rule: smart
* popup_during_fullscreen handling (popups belonging to
* the fullscreen app will be rendered). */
while (transient_con != NULL &&
transient_con->window != NULL &&
transient_con->window->transient_for != XCB_NONE) {
DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
if (transient_con->window->transient_for == fullscreen->window->id) {
is_transient_for = true;
break;
}
Con *next_transient = con_by_window_id(transient_con->window->transient_for);
if (next_transient == NULL)
break;
/* Some clients (e.g. x11-ssh-askpass) actually set
* WM_TRANSIENT_FOR to their own window id, so break instead of
* looping endlessly. */
if (transient_con == next_transient)
break;
transient_con = next_transient;
}
if (!is_transient_for)
continue;
else {
DLOG("Rendering floating child even though in fullscreen mode: "
"floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
floating_child->window->transient_for, fullscreen->window->id);
}
}
DLOG("floating child at (%d,%d) with %d x %d\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
}
}
}
/*
* Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
* get the height of their content and the remaining CT_CON gets the rest.
*
*/
static void render_l_output(Con *con) {
static void render_output(Con *con) {
Con *child, *dockchild;
int x = con->rect.x;
@ -115,241 +391,21 @@ static void render_l_output(Con *con) {
}
}
/*
* "Renders" the given container (and its children), meaning that all rects are
* updated correctly. Note that this function does not call any xcb_*
* functions, so the changes are completely done in memory only (and
* side-effect free). As soon as you call x_push_changes(), the changes will be
* updated in X11.
*
*/
void render_con(Con *con, bool render_fullscreen) {
int children = con_num_children(con);
DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
(render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
children);
static void render_con_split(Con *con, Con *child, render_params *p, int i) {
assert(con->layout == L_SPLITH || con->layout == L_SPLITV);
/* Copy container rect, subtract container border */
/* This is the actually usable space inside this container for clients */
Rect rect = con->rect;
/* Display a border if this is a leaf node. For container nodes, we dont
* draw borders (except when in debug mode) */
if (show_debug_borders) {
rect.x += 2;
rect.y += 2;
rect.width -= 2 * 2;
rect.height -= 2 * 2;
}
int x = rect.x;
int y = rect.y;
int i = 0;
con->mapped = true;
/* if this container contains a window, set the coordinates */
if (con->window) {
/* depending on the border style, the rect of the child window
* needs to be smaller */
Rect *inset = &(con->window_rect);
*inset = (Rect){0, 0, con->rect.width, con->rect.height};
if (!render_fullscreen)
*inset = rect_add(*inset, con_border_style_rect(con));
/* Obey x11 border */
inset->width -= (2 * con->border_width);
inset->height -= (2 * con->border_width);
/* Obey the aspect ratio, if any, unless we are in fullscreen mode.
*
* The spec isnt explicit on whether the aspect ratio hints should be
* respected during fullscreen mode. Other WMs such as Openbox dont do
* that, and this post suggests that this is the correct way to do it:
* http://mail.gnome.org/archives/wm-spec-list/2003-May/msg00007.html
*
* Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
* subtitle rendering, see http://bugs.i3wm.org/594 */
if (!render_fullscreen &&
con->window->aspect_ratio > 0.0) {
DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
con->window->aspect_ratio, inset->width, inset->height);
double new_height = inset->height + 1;
int new_width = inset->width;
while (new_height > inset->height) {
new_height = (1.0 / con->window->aspect_ratio) * new_width;
if (new_height > inset->height)
new_width--;
}
/* Center the window */
inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
inset->x += ceil(inset->width / 2) - floor(new_width / 2);
inset->height = new_height + .5;
inset->width = new_width;
}
/* NB: We used to respect resize increment size hints for tiling
* windows up until commit 0db93d9 here. However, since all terminal
* emulators cope with ignoring the size hints in a better way than we
* can (by providing their fake-transparency or background color), this
* code was removed. See also http://bugs.i3wm.org/540 */
DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
}
/* Check for fullscreen nodes */
Con *fullscreen = NULL;
if (con->type != CT_OUTPUT) {
fullscreen = con_get_fullscreen_con(con, (con->type == CT_ROOT ? CF_GLOBAL : CF_OUTPUT));
}
if (fullscreen) {
fullscreen->rect = rect;
x_raise_con(fullscreen);
render_con(fullscreen, true);
/* Fullscreen containers are either global (underneath the CT_ROOT
* container) or per-output (underneath the CT_CONTENT container). For
* global fullscreen containers, we cannot abort rendering here yet,
* because the floating windows (with popup_during_fullscreen smart)
* have not yet been rendered (see the CT_ROOT code path below). See
* also http://bugs.i3wm.org/1393 */
if (con->type != CT_ROOT) {
return;
}
}
/* find the height for the decorations */
int deco_height = render_deco_height();
/* precalculate the sizes to be able to correct rounding errors */
int sizes[children];
memset(sizes, 0, children * sizeof(int));
if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
assert(!TAILQ_EMPTY(&con->nodes_head));
Con *child;
int i = 0, assigned = 0;
int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
assigned += sizes[i++] = percentage * total;
}
assert(assigned == total ||
(assigned > total && assigned - total <= children * 2) ||
(assigned < total && total - assigned <= children * 2));
int signal = assigned < total ? 1 : -1;
while (assigned != total) {
for (i = 0; i < children && assigned != total; ++i) {
sizes[i] += signal;
assigned += signal;
}
}
}
if (con->layout == L_OUTPUT) {
/* Skip i3-internal outputs */
if (con_is_internal(con))
return;
render_l_output(con);
} else if (con->type == CT_ROOT) {
Con *output;
if (!fullscreen) {
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
render_con(output, false);
}
}
/* We need to render floating windows after rendering all outputs
* tiling windows because they need to be on top of *every* output at
* all times. This is important when the user places floating
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
if (con_is_internal(output))
continue;
/* Get the active workspace of that output */
Con *content = output_get_content(output);
if (!content || TAILQ_EMPTY(&(content->focus_head))) {
DLOG("Skipping this output because it is currently being destroyed.\n");
continue;
}
Con *workspace = TAILQ_FIRST(&(content->focus_head));
Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
Con *child;
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
/* Dont render floating windows when there is a fullscreen window
* on that workspace. Necessary to make floating fullscreen work
* correctly (ticket #564). */
/* If there is no fullscreen->window, this cannot be a
* transient window, so we _know_ we need to skip it. This
* happens during restarts where the container already exists,
* but the window was not yet associated. */
if (fullscreen != NULL && fullscreen->window == NULL)
continue;
if (fullscreen != NULL && fullscreen->window != NULL) {
Con *floating_child = con_descend_focused(child);
Con *transient_con = floating_child;
bool is_transient_for = false;
/* Exception to the above rule: smart
* popup_during_fullscreen handling (popups belonging to
* the fullscreen app will be rendered). */
while (transient_con != NULL &&
transient_con->window != NULL &&
transient_con->window->transient_for != XCB_NONE) {
DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
if (transient_con->window->transient_for == fullscreen->window->id) {
is_transient_for = true;
break;
}
Con *next_transient = con_by_window_id(transient_con->window->transient_for);
if (next_transient == NULL)
break;
/* Some clients (e.g. x11-ssh-askpass) actually set
* WM_TRANSIENT_FOR to their own window id, so break instead of
* looping endlessly. */
if (transient_con == next_transient)
break;
transient_con = next_transient;
}
if (!is_transient_for)
continue;
else {
DLOG("Rendering floating child even though in fullscreen mode: "
"floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
floating_child->window->transient_for, fullscreen->window->id);
}
}
DLOG("floating child at (%d,%d) with %d x %d\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
}
}
} else {
/* FIXME: refactor this into separate functions: */
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
assert(children > 0);
/* default layout */
if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
if (con->layout == L_SPLITH) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = sizes[i];
child->rect.height = rect.height;
x += child->rect.width;
child->rect.x = p->x;
child->rect.y = p->y;
child->rect.width = p->sizes[i];
child->rect.height = p->rect.height;
p->x += child->rect.width;
} else {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = sizes[i];
y += child->rect.height;
child->rect.x = p->x;
child->rect.y = p->y;
child->rect.width = p->rect.width;
child->rect.height = p->sizes[i];
p->y += child->rect.height;
}
/* first we have the decoration, if this is a leaf node */
@ -359,11 +415,11 @@ void render_con(Con *con, bool render_fullscreen) {
child->deco_rect.x = child->rect.x - con->rect.x;
child->deco_rect.y = child->rect.y - con->rect.y;
child->rect.y += deco_height;
child->rect.height -= deco_height;
child->rect.y += p->deco_height;
child->rect.height -= p->deco_height;
child->deco_rect.width = child->rect.width;
child->deco_rect.height = deco_height;
child->deco_rect.height = p->deco_height;
} else {
child->deco_rect.x = 0;
child->deco_rect.y = 0;
@ -373,89 +429,63 @@ void render_con(Con *con, bool render_fullscreen) {
}
}
/* stacked layout */
else if (con->layout == L_STACKED) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = rect.height;
static void render_con_stacked(Con *con, Con *child, render_params *p, int i) {
assert(con->layout == L_STACKED);
child->deco_rect.x = x - con->rect.x;
child->deco_rect.y = y - con->rect.y + (i * deco_height);
child->rect.x = p->x;
child->rect.y = p->y;
child->rect.width = p->rect.width;
child->rect.height = p->rect.height;
child->deco_rect.x = p->x - con->rect.x;
child->deco_rect.y = p->y - con->rect.y + (i * p->deco_height);
child->deco_rect.width = child->rect.width;
child->deco_rect.height = deco_height;
child->deco_rect.height = p->deco_height;
if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += (deco_height * children);
child->rect.height -= (deco_height * children);
if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += (p->deco_height * p->children);
child->rect.height -= (p->deco_height * p->children);
}
}
/* tabbed layout */
else if (con->layout == L_TABBED) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = rect.height;
static void render_con_tabbed(Con *con, Con *child, render_params *p, int i) {
assert(con->layout == L_TABBED);
child->deco_rect.width = floor((float)child->rect.width / children);
child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
child->deco_rect.y = y - con->rect.y;
child->rect.x = p->x;
child->rect.y = p->y;
child->rect.width = p->rect.width;
child->rect.height = p->rect.height;
child->deco_rect.width = floor((float)child->rect.width / p->children);
child->deco_rect.x = p->x - con->rect.x + i * child->deco_rect.width;
child->deco_rect.y = p->y - con->rect.y;
/* Since the tab width may be something like 31,6 px per tab, we
* let the last tab have all the extra space (0,6 * children). */
if (i == (children - 1)) {
if (i == (p->children - 1)) {
child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
}
if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += deco_height;
child->rect.height -= deco_height;
child->deco_rect.height = deco_height;
if (p->children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += p->deco_height;
child->rect.height -= p->deco_height;
child->deco_rect.height = p->deco_height;
} else {
child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
}
}
/* dockarea layout */
else if (con->layout == L_DOCKAREA) {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
static void render_con_dockarea(Con *con, Con *child, render_params *p) {
assert(con->layout == L_DOCKAREA);
child->rect.x = p->x;
child->rect.y = p->y;
child->rect.width = p->rect.width;
child->rect.height = child->geometry.height;
child->deco_rect.x = 0;
child->deco_rect.y = 0;
child->deco_rect.width = 0;
child->deco_rect.height = 0;
y += child->rect.height;
}
DLOG("child at (%d, %d) with (%d x %d)\n",
child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
i++;
}
/* in a stacking or tabbed container, we ensure the focused client is raised */
if (con->layout == L_STACKED || con->layout == L_TABBED) {
TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
x_raise_con(child);
if ((child = TAILQ_FIRST(&(con->focus_head)))) {
/* By rendering the stacked container again, we handle the case
* that we have a non-leaf-container inside the stack. In that
* case, the children of the non-leaf-container need to be raised
* aswell. */
render_con(child, false);
}
if (children != 1)
/* Raise the stack con itself. This will put the stack decoration on
* top of every stack window. That way, when a new window is opened in
* the stack, the old window will not obscure part of the decoration
* (its unmapped afterwards). */
x_raise_con(con);
}
}
p->y += child->rect.height;
}