previous commit: extend test and code to also work with floating windows
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@ -367,8 +367,8 @@ void tree_close_con(kill_window_t kill_window) {
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if (focused->type == CT_WORKSPACE) {
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DLOG("Workspaces cannot be close, closing all children instead\n");
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Con *child, *nextchild;
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for (child = TAILQ_FIRST(&(focused->nodes_head)); child; ) {
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nextchild = TAILQ_NEXT(child, nodes);
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for (child = TAILQ_FIRST(&(focused->focus_head)); child; ) {
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nextchild = TAILQ_NEXT(child, focused);
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DLOG("killing child=%p\n", child);
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tree_close(child, kill_window, false, false);
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child = nextchild;
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@ -143,6 +143,31 @@ sync_with_i3;
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($nodes, $focus) = get_ws_content($tmp);
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is(scalar @$nodes, 0, 'workspace is empty');
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################################################################################
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# check if killing a workspace also closes floating windows.
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################################################################################
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$tmp = fresh_workspace;
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$window = open_window;
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my $floating_window = open_floating_window;
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# one window opened on the current workspace
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($nodes, $focus) = get_ws_content($tmp);
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is(scalar @$focus, 2, 'workspace contains two nodes');
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# focus the workspace
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cmd "focus parent";
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cmd "focus parent";
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# try to kill the workspace
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cmd "kill";
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sync_with_i3;
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# the workspace should now be empty
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($nodes, $focus) = get_ws_content($tmp);
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is(scalar @$focus, 0, 'workspace is empty');
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##############################################################
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# and now for something completely different:
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# check if the pointer position is relevant when restoring focus
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