Merge pull request #1609 from Deiz/consistent-center

Handle floating centering in one function and test for consistency
This commit is contained in:
Michael Stapelberg 2015-03-30 22:54:56 +02:00
commit 1431ea6cab
5 changed files with 128 additions and 20 deletions

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@ -64,6 +64,12 @@ void floating_raise_con(Con *con);
*/ */
bool floating_maybe_reassign_ws(Con *con); bool floating_maybe_reassign_ws(Con *con);
/**
* Centers a floating con above the specified rect.
*
*/
void floating_center(Con *con, Rect rect);
#if 0 #if 0
/** /**
* Removes the floating client from its workspace and attaches it to the new * Removes the floating client from its workspace and attaches it to the new

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@ -1761,25 +1761,18 @@ void cmd_move_window_to_center(I3_CMD, char *method) {
} }
if (strcmp(method, "absolute") == 0) { if (strcmp(method, "absolute") == 0) {
Rect *rect = &focused->parent->rect;
DLOG("moving to absolute center\n"); DLOG("moving to absolute center\n");
rect->x = croot->rect.width / 2 - rect->width / 2; floating_center(focused->parent, croot->rect);
rect->y = croot->rect.height / 2 - rect->height / 2;
floating_maybe_reassign_ws(focused->parent); floating_maybe_reassign_ws(focused->parent);
cmd_output->needs_tree_render = true; cmd_output->needs_tree_render = true;
} }
if (strcmp(method, "position") == 0) { if (strcmp(method, "position") == 0) {
Rect *wsrect = &con_get_workspace(focused)->rect;
Rect newrect = focused->parent->rect;
DLOG("moving to center\n"); DLOG("moving to center\n");
newrect.x = wsrect->x + wsrect->width / 2 - newrect.width / 2; floating_center(focused->parent, con_get_workspace(focused)->rect);
newrect.y = wsrect->y + wsrect->height / 2 - newrect.height / 2;
floating_reposition(focused->parent, newrect); cmd_output->needs_tree_render = true;
} }
// XXX: default reply for now, make this a better reply // XXX: default reply for now, make this a better reply

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@ -246,12 +246,10 @@ void floating_enable(Con *con, bool automatic) {
if (con->window && con->window->leader != XCB_NONE && if (con->window && con->window->leader != XCB_NONE &&
(leader = con_by_window_id(con->window->leader)) != NULL) { (leader = con_by_window_id(con->window->leader)) != NULL) {
DLOG("Centering above leader\n"); DLOG("Centering above leader\n");
nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2); floating_center(nc, leader->rect);
nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
} else { } else {
/* center the window on workspace as fallback */ /* center the window on workspace as fallback */
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2); floating_center(nc, ws->rect);
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
} }
} }
@ -310,8 +308,7 @@ void floating_enable(Con *con, bool automatic) {
} }
ELOG("No output found at destination coordinates, centering floating window on current ws\n"); ELOG("No output found at destination coordinates, centering floating window on current ws\n");
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2); floating_center(nc, ws->rect);
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
ipc_send_window_event("floating", con); ipc_send_window_event("floating", con);
} }
@ -420,6 +417,15 @@ bool floating_maybe_reassign_ws(Con *con) {
return true; return true;
} }
/*
* Centers a floating con above the specified rect.
*
*/
void floating_center(Con *con, Rect rect) {
con->rect.x = rect.x + (rect.width / 2) - (con->rect.width / 2);
con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2);
}
DRAGGING_CB(drag_window_callback) { DRAGGING_CB(drag_window_callback) {
const struct xcb_button_press_event_t *event = extra; const struct xcb_button_press_event_t *event = extra;

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@ -198,10 +198,7 @@ void scratchpad_show(Con *con) {
con->rect.width = output->rect.width * 0.5; con->rect.width = output->rect.width * 0.5;
con->rect.height = output->rect.height * 0.75; con->rect.height = output->rect.height * 0.75;
floating_check_size(con); floating_check_size(con);
con->rect.x = output->rect.x + floating_center(con, con_get_workspace(con)->rect);
((output->rect.width / 2.0) - (con->rect.width / 2.0));
con->rect.y = output->rect.y +
((output->rect.height / 2.0) - (con->rect.height / 2.0));
} }
/* Activate active workspace if window is from another workspace to ensure /* Activate active workspace if window is from another workspace to ensure

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@ -0,0 +1,106 @@
#!perl
# vim:ts=4:sw=4:expandtab
#
# Please read the following documents before working on tests:
# • http://build.i3wm.org/docs/testsuite.html
# (or docs/testsuite)
#
# • http://build.i3wm.org/docs/lib-i3test.html
# (alternatively: perldoc ./testcases/lib/i3test.pm)
#
# • http://build.i3wm.org/docs/ipc.html
# (or docs/ipc)
#
# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
# (unless you are already familiar with Perl)
#
# Verifies that most of i3's centering methods produce consistent results.
# Decorations are disabled to avoid floating_enable's logic which shifts
# windows upwards dependent on their decoration height.
#
use i3test i3_autostart => 0;
my $config = <<EOT;
# i3 config file (v4)
font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
new_window none
new_float none
EOT
my $pid = launch_with_config($config);
#####################################################################
# Open a floating window, verifying that its initial position is
# centered, and also verify that both centering methods leave it in
# its original spot.
#####################################################################
my $first = open_floating_window;
my $initial = $first->rect;
is(int($initial->{x} + $initial->{width} / 2), int($x->root->rect->width / 2),
'x coordinates match');
is(int($initial->{y} + $initial->{height} / 2), int($x->root->rect->height / 2),
'y coordinates match');
cmd 'move position center';
my $new = $first->rect;
is($initial->{x}, $new->{x}, 'x coordinates match');
is($initial->{y}, $new->{y}, 'y coordinates match');
cmd 'move absolute position center';
$new = $first->rect;
is($initial->{x}, $new->{x}, 'x coordinates match');
is($initial->{y}, $new->{y}, 'y coordinates match');
#####################################################################
# Create a second window and move it into and out of the scratchpad.
# Because it hasn't been moved or resized, it should be floated in
# the center of the screen when pulled out of the scratchpad.
#####################################################################
my $second = open_window;
cmd 'move scratchpad, scratchpad show';
$new = $second->rect;
my $mid_init = $initial->{x} + int($initial->{width} / 2);
my $mid_new = $new->{x} + int($new->{width} / 2);
is($mid_init, $mid_new, 'x midpoint is ws center');
$mid_init = $initial->{y} + int($initial->{height} / 2);
$mid_new = $new->{y} + int($new->{height} / 2);
is($mid_init, $mid_new, 'y midpoint is ws center');
#####################################################################
# Verify that manually floating a tiled window results in proper
# centering.
#####################################################################
my $third = open_window;
cmd 'floating enable';
$new = $third->rect;
is($initial->{x}, $new->{x}, 'x coordinates match');
is($initial->{y}, $new->{y}, 'y coordinates match');
#####################################################################
# Create a child window of the previous window, which should result
# in the new window being centered over the last one.
#####################################################################
my $fourth = open_window( dont_map => 1, client_leader => $third );
$fourth->map;
sync_with_i3;
my $child = $fourth->rect;
is($new->{x}, $child->{x}, 'x coordinates match');
is($new->{y}, $child->{y}, 'y coordinates match');
exit_gracefully($pid);
done_testing;