Merge pull request #1609 from Deiz/consistent-center
Handle floating centering in one function and test for consistency
This commit is contained in:
commit
1431ea6cab
@ -64,6 +64,12 @@ void floating_raise_con(Con *con);
|
|||||||
*/
|
*/
|
||||||
bool floating_maybe_reassign_ws(Con *con);
|
bool floating_maybe_reassign_ws(Con *con);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Centers a floating con above the specified rect.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void floating_center(Con *con, Rect rect);
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
/**
|
/**
|
||||||
* Removes the floating client from its workspace and attaches it to the new
|
* Removes the floating client from its workspace and attaches it to the new
|
||||||
|
@ -1761,25 +1761,18 @@ void cmd_move_window_to_center(I3_CMD, char *method) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (strcmp(method, "absolute") == 0) {
|
if (strcmp(method, "absolute") == 0) {
|
||||||
Rect *rect = &focused->parent->rect;
|
|
||||||
|
|
||||||
DLOG("moving to absolute center\n");
|
DLOG("moving to absolute center\n");
|
||||||
rect->x = croot->rect.width / 2 - rect->width / 2;
|
floating_center(focused->parent, croot->rect);
|
||||||
rect->y = croot->rect.height / 2 - rect->height / 2;
|
|
||||||
|
|
||||||
floating_maybe_reassign_ws(focused->parent);
|
floating_maybe_reassign_ws(focused->parent);
|
||||||
cmd_output->needs_tree_render = true;
|
cmd_output->needs_tree_render = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (strcmp(method, "position") == 0) {
|
if (strcmp(method, "position") == 0) {
|
||||||
Rect *wsrect = &con_get_workspace(focused)->rect;
|
|
||||||
Rect newrect = focused->parent->rect;
|
|
||||||
|
|
||||||
DLOG("moving to center\n");
|
DLOG("moving to center\n");
|
||||||
newrect.x = wsrect->x + wsrect->width / 2 - newrect.width / 2;
|
floating_center(focused->parent, con_get_workspace(focused)->rect);
|
||||||
newrect.y = wsrect->y + wsrect->height / 2 - newrect.height / 2;
|
|
||||||
|
|
||||||
floating_reposition(focused->parent, newrect);
|
cmd_output->needs_tree_render = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// XXX: default reply for now, make this a better reply
|
// XXX: default reply for now, make this a better reply
|
||||||
|
@ -246,12 +246,10 @@ void floating_enable(Con *con, bool automatic) {
|
|||||||
if (con->window && con->window->leader != XCB_NONE &&
|
if (con->window && con->window->leader != XCB_NONE &&
|
||||||
(leader = con_by_window_id(con->window->leader)) != NULL) {
|
(leader = con_by_window_id(con->window->leader)) != NULL) {
|
||||||
DLOG("Centering above leader\n");
|
DLOG("Centering above leader\n");
|
||||||
nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
|
floating_center(nc, leader->rect);
|
||||||
nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
|
|
||||||
} else {
|
} else {
|
||||||
/* center the window on workspace as fallback */
|
/* center the window on workspace as fallback */
|
||||||
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
|
floating_center(nc, ws->rect);
|
||||||
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -310,8 +308,7 @@ void floating_enable(Con *con, bool automatic) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ELOG("No output found at destination coordinates, centering floating window on current ws\n");
|
ELOG("No output found at destination coordinates, centering floating window on current ws\n");
|
||||||
nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
|
floating_center(nc, ws->rect);
|
||||||
nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
|
|
||||||
|
|
||||||
ipc_send_window_event("floating", con);
|
ipc_send_window_event("floating", con);
|
||||||
}
|
}
|
||||||
@ -420,6 +417,15 @@ bool floating_maybe_reassign_ws(Con *con) {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Centers a floating con above the specified rect.
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
void floating_center(Con *con, Rect rect) {
|
||||||
|
con->rect.x = rect.x + (rect.width / 2) - (con->rect.width / 2);
|
||||||
|
con->rect.y = rect.y + (rect.height / 2) - (con->rect.height / 2);
|
||||||
|
}
|
||||||
|
|
||||||
DRAGGING_CB(drag_window_callback) {
|
DRAGGING_CB(drag_window_callback) {
|
||||||
const struct xcb_button_press_event_t *event = extra;
|
const struct xcb_button_press_event_t *event = extra;
|
||||||
|
|
||||||
|
@ -198,10 +198,7 @@ void scratchpad_show(Con *con) {
|
|||||||
con->rect.width = output->rect.width * 0.5;
|
con->rect.width = output->rect.width * 0.5;
|
||||||
con->rect.height = output->rect.height * 0.75;
|
con->rect.height = output->rect.height * 0.75;
|
||||||
floating_check_size(con);
|
floating_check_size(con);
|
||||||
con->rect.x = output->rect.x +
|
floating_center(con, con_get_workspace(con)->rect);
|
||||||
((output->rect.width / 2.0) - (con->rect.width / 2.0));
|
|
||||||
con->rect.y = output->rect.y +
|
|
||||||
((output->rect.height / 2.0) - (con->rect.height / 2.0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Activate active workspace if window is from another workspace to ensure
|
/* Activate active workspace if window is from another workspace to ensure
|
||||||
|
106
testcases/t/241-consistent-center.t
Normal file
106
testcases/t/241-consistent-center.t
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
#!perl
|
||||||
|
# vim:ts=4:sw=4:expandtab
|
||||||
|
#
|
||||||
|
# Please read the following documents before working on tests:
|
||||||
|
# • http://build.i3wm.org/docs/testsuite.html
|
||||||
|
# (or docs/testsuite)
|
||||||
|
#
|
||||||
|
# • http://build.i3wm.org/docs/lib-i3test.html
|
||||||
|
# (alternatively: perldoc ./testcases/lib/i3test.pm)
|
||||||
|
#
|
||||||
|
# • http://build.i3wm.org/docs/ipc.html
|
||||||
|
# (or docs/ipc)
|
||||||
|
#
|
||||||
|
# • http://onyxneon.com/books/modern_perl/modern_perl_a4.pdf
|
||||||
|
# (unless you are already familiar with Perl)
|
||||||
|
#
|
||||||
|
# Verifies that most of i3's centering methods produce consistent results.
|
||||||
|
# Decorations are disabled to avoid floating_enable's logic which shifts
|
||||||
|
# windows upwards dependent on their decoration height.
|
||||||
|
#
|
||||||
|
use i3test i3_autostart => 0;
|
||||||
|
|
||||||
|
my $config = <<EOT;
|
||||||
|
# i3 config file (v4)
|
||||||
|
font -misc-fixed-medium-r-normal--13-120-75-75-C-70-iso10646-1
|
||||||
|
|
||||||
|
new_window none
|
||||||
|
new_float none
|
||||||
|
EOT
|
||||||
|
|
||||||
|
my $pid = launch_with_config($config);
|
||||||
|
|
||||||
|
#####################################################################
|
||||||
|
# Open a floating window, verifying that its initial position is
|
||||||
|
# centered, and also verify that both centering methods leave it in
|
||||||
|
# its original spot.
|
||||||
|
#####################################################################
|
||||||
|
|
||||||
|
my $first = open_floating_window;
|
||||||
|
|
||||||
|
my $initial = $first->rect;
|
||||||
|
is(int($initial->{x} + $initial->{width} / 2), int($x->root->rect->width / 2),
|
||||||
|
'x coordinates match');
|
||||||
|
is(int($initial->{y} + $initial->{height} / 2), int($x->root->rect->height / 2),
|
||||||
|
'y coordinates match');
|
||||||
|
|
||||||
|
cmd 'move position center';
|
||||||
|
|
||||||
|
my $new = $first->rect;
|
||||||
|
is($initial->{x}, $new->{x}, 'x coordinates match');
|
||||||
|
is($initial->{y}, $new->{y}, 'y coordinates match');
|
||||||
|
|
||||||
|
cmd 'move absolute position center';
|
||||||
|
|
||||||
|
$new = $first->rect;
|
||||||
|
is($initial->{x}, $new->{x}, 'x coordinates match');
|
||||||
|
is($initial->{y}, $new->{y}, 'y coordinates match');
|
||||||
|
|
||||||
|
#####################################################################
|
||||||
|
# Create a second window and move it into and out of the scratchpad.
|
||||||
|
# Because it hasn't been moved or resized, it should be floated in
|
||||||
|
# the center of the screen when pulled out of the scratchpad.
|
||||||
|
#####################################################################
|
||||||
|
|
||||||
|
my $second = open_window;
|
||||||
|
|
||||||
|
cmd 'move scratchpad, scratchpad show';
|
||||||
|
|
||||||
|
$new = $second->rect;
|
||||||
|
my $mid_init = $initial->{x} + int($initial->{width} / 2);
|
||||||
|
my $mid_new = $new->{x} + int($new->{width} / 2);
|
||||||
|
is($mid_init, $mid_new, 'x midpoint is ws center');
|
||||||
|
|
||||||
|
$mid_init = $initial->{y} + int($initial->{height} / 2);
|
||||||
|
$mid_new = $new->{y} + int($new->{height} / 2);
|
||||||
|
is($mid_init, $mid_new, 'y midpoint is ws center');
|
||||||
|
|
||||||
|
#####################################################################
|
||||||
|
# Verify that manually floating a tiled window results in proper
|
||||||
|
# centering.
|
||||||
|
#####################################################################
|
||||||
|
|
||||||
|
my $third = open_window;
|
||||||
|
|
||||||
|
cmd 'floating enable';
|
||||||
|
|
||||||
|
$new = $third->rect;
|
||||||
|
is($initial->{x}, $new->{x}, 'x coordinates match');
|
||||||
|
is($initial->{y}, $new->{y}, 'y coordinates match');
|
||||||
|
|
||||||
|
#####################################################################
|
||||||
|
# Create a child window of the previous window, which should result
|
||||||
|
# in the new window being centered over the last one.
|
||||||
|
#####################################################################
|
||||||
|
|
||||||
|
my $fourth = open_window( dont_map => 1, client_leader => $third );
|
||||||
|
$fourth->map;
|
||||||
|
sync_with_i3;
|
||||||
|
|
||||||
|
my $child = $fourth->rect;
|
||||||
|
is($new->{x}, $child->{x}, 'x coordinates match');
|
||||||
|
is($new->{y}, $child->{y}, 'y coordinates match');
|
||||||
|
|
||||||
|
exit_gracefully($pid);
|
||||||
|
|
||||||
|
done_testing;
|
Loading…
Reference in New Issue
Block a user