implement different border styles
Wow, that actually was easy :).
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parent
66dc8883fd
commit
0e264cb5c4
13
src/render.c
13
src/render.c
@ -51,11 +51,12 @@ void render_con(Con *con) {
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/* depending on the border style, the rect of the child window
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* needs to be smaller */
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Rect *inset = &(con->window_rect);
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*inset = (Rect){0, 0, con->rect.width, con->rect.height};
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/* TODO: different border styles */
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inset->x += 2;
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inset->width -= 2 * 2;
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inset->height -= 2;
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if (con->border_style == BS_NORMAL)
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*inset = (Rect){2, 0, con->rect.width - (2 * 2), con->rect.height - 2};
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else if (con->border_style == BS_1PIXEL)
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*inset = (Rect){1, 1, con->rect.width - 2, con->rect.height - 1};
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else *inset = (Rect){0, 0, con->rect.width, con->rect.height};
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/* Obey the aspect ratio, if any */
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if (con->proportional_height != 0 &&
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@ -131,7 +132,7 @@ void render_con(Con *con) {
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}
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/* first we have the decoration, if this is a leaf node */
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if (con_is_leaf(child)) {
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if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
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printf("that child is a leaf node, subtracting deco\n");
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/* TODO: make a function for relative coords? */
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child->deco_rect.x = child->rect.x - con->rect.x;
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