Correctly re-assign floating clients to the destination workspace when moving

This commit is contained in:
Michael Stapelberg 2009-06-24 17:12:12 +02:00
parent 7ed967c96f
commit 07bebdf841
4 changed files with 47 additions and 14 deletions

View File

@ -3,7 +3,7 @@
* *
* i3 - an improved dynamic tiling window manager * i3 - an improved dynamic tiling window manager
* *
* (c) 2009 Michael Stapelberg and contributors * © 2009 Michael Stapelberg and contributors
* *
* See file LICENSE for license information. * See file LICENSE for license information.
* *
@ -22,6 +22,14 @@
*/ */
void toggle_floating_mode(xcb_connection_t *conn, Client *client, bool automatic); void toggle_floating_mode(xcb_connection_t *conn, Client *client, bool automatic);
/**
* Removes the floating client from its workspace and attaches it to the new workspace.
* This is centralized here because it may happen if you move it via keyboard and
* if you move it using your mouse.
*
*/
void floating_assign_to_workspace(Client *client, Workspace *new_workspace);
/** /**
* Called whenever the user clicks on a border (not the titlebar!) of a floating window. * Called whenever the user clicks on a border (not the titlebar!) of a floating window.
* Determines on which border the user clicked and launches the drag_pointer function * Determines on which border the user clicked and launches the drag_pointer function

View File

@ -453,19 +453,7 @@ static void move_floating_window_to_workspace(xcb_connection_t *conn, Client *cl
} }
} }
/* Remove from focus stack and list of floating clients */ floating_assign_to_workspace(client, t_ws);
SLIST_REMOVE(&(client->workspace->focus_stack), client, Client, focus_clients);
TAILQ_REMOVE(&(client->workspace->floating_clients), client, floating_clients);
if (client->workspace->fullscreen_client == client)
client->workspace->fullscreen_client = NULL;
/* Insert into destination focus stack and list of floating clients */
client->workspace = t_ws;
SLIST_INSERT_HEAD(&(t_ws->focus_stack), client, focus_clients);
TAILQ_INSERT_TAIL(&(t_ws->floating_clients), client, floating_clients);
if (client->fullscreen)
t_ws->fullscreen_client = client;
/* If were moving it to an invisible screen, we need to unmap it */ /* If were moving it to an invisible screen, we need to unmap it */
if (t_ws->screen->current_workspace != t_ws->num) { if (t_ws->screen->current_workspace != t_ws->num) {

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@ -140,6 +140,28 @@ void toggle_floating_mode(xcb_connection_t *conn, Client *client, bool automatic
xcb_flush(conn); xcb_flush(conn);
} }
/*
* Removes the floating client from its workspace and attaches it to the new workspace.
* This is centralized here because it may happen if you move it via keyboard and
* if you move it using your mouse.
*
*/
void floating_assign_to_workspace(Client *client, Workspace *new_workspace) {
/* Remove from focus stack and list of floating clients */
SLIST_REMOVE(&(client->workspace->focus_stack), client, Client, focus_clients);
TAILQ_REMOVE(&(client->workspace->floating_clients), client, floating_clients);
if (client->workspace->fullscreen_client == client)
client->workspace->fullscreen_client = NULL;
/* Insert into destination focus stack and list of floating clients */
client->workspace = new_workspace;
SLIST_INSERT_HEAD(&(client->workspace->focus_stack), client, focus_clients);
TAILQ_INSERT_TAIL(&(client->workspace->floating_clients), client, floating_clients);
if (client->fullscreen)
client->workspace->fullscreen_client = client;
}
/* /*
* Called whenever the user clicks on a border (not the titlebar!) of a floating window. * Called whenever the user clicks on a border (not the titlebar!) of a floating window.

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@ -25,6 +25,7 @@
#include "xinerama.h" #include "xinerama.h"
#include "layout.h" #include "layout.h"
#include "client.h" #include "client.h"
#include "floating.h"
/* /*
* Updates *destination with new_value and returns true if it was changed or false * Updates *destination with new_value and returns true if it was changed or false
@ -173,10 +174,24 @@ void decorate_window(xcb_connection_t *conn, Client *client, xcb_drawable_t draw
* *
*/ */
void reposition_client(xcb_connection_t *conn, Client *client) { void reposition_client(xcb_connection_t *conn, Client *client) {
i3Screen *screen;
LOG("frame 0x%08x needs to be pushed to %dx%d\n", client->frame, client->rect.x, client->rect.y); LOG("frame 0x%08x needs to be pushed to %dx%d\n", client->frame, client->rect.x, client->rect.y);
/* Note: We can use a pointer to client->x like an array of uint32_ts /* Note: We can use a pointer to client->x like an array of uint32_ts
because it is followed by client->y by definition */ because it is followed by client->y by definition */
xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, &(client->rect.x)); xcb_configure_window(conn, client->frame, XCB_CONFIG_WINDOW_X | XCB_CONFIG_WINDOW_Y, &(client->rect.x));
if (!client_is_floating(client))
return;
/* If the client is floating, we need to check if we moved it to a different workspace */
if (client->workspace->screen == (screen = get_screen_containing(client->rect.x, client->rect.y)))
return;
LOG("Client is on workspace %p with screen %p\n", client->workspace, client->workspace->screen);
LOG("but screen at %d, %d is %p\n", client->rect.x, client->rect.y, screen);
floating_assign_to_workspace(client, &workspaces[screen->current_workspace]);
LOG("fixed that\n");
} }
/* /*