i3/include/x.h

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
* x.c: Interface to X11, transfers our in-memory state to X11 (see also
* render.c). Basically a big state machine.
*
*/
#ifndef _X_H
#define _X_H
/** Stores the X11 window ID of the currently focused window */
extern xcb_window_t focused_id;
/**
* Initializes the X11 part for the given container. Called exactly once for
* every container from con_new().
*
*/
void x_con_init(Con *con);
/**
* Moves a child window from Container src to Container dest.
*
*/
void x_move_win(Con *src, Con *dest);
/**
* Reparents the child window of the given container (necessary for sticky
* containers). The reparenting happens in the next call of x_push_changes().
*
*/
void x_reparent_child(Con *con, Con *old);
/**
* Re-initializes the associated X window state for this container. You have
* to call this when you assign a client to an empty container to ensure that
* its state gets updated correctly.
*
*/
void x_reinit(Con *con);
/**
* Kills the window decoration associated with the given container.
*
*/
void x_con_kill(Con *con);
/**
* Returns true if the client supports the given protocol atom (like WM_DELETE_WINDOW)
*
*/
bool window_supports_protocol(xcb_window_t window, xcb_atom_t atom);
/**
* Kills the given X11 window using WM_DELETE_WINDOW (if supported).
*
*/
void x_window_kill(xcb_window_t window, kill_window_t kill_window);
/**
* Draws the decoration of the given container onto its parent.
*
*/
void x_draw_decoration(Con *con);
/**
* Recursively calls x_draw_decoration. This cannot be done in x_push_node
* because x_push_node uses focus order to recurse (see the comment above)
* while drawing the decoration needs to happen in the actual order.
*
*/
void x_deco_recurse(Con *con);
/**
* This function pushes the properties of each node of the layout tree to
* X11 if they have changed (like the map state, position of the window, ).
* It recursively traverses all children of the given node.
*
*/
void x_push_node(Con *con);
/**
* Pushes all changes (state of each node, see x_push_node() and the window
* stack) to X11.
*
*/
void x_push_changes(Con *con);
/**
* Raises the specified container in the internal stack of X windows. The
* next call to x_push_changes() will make the change visible in X11.
*
*/
void x_raise_con(Con *con);
/**
* Sets the WM_NAME property (so, no UTF8, but used only for debugging anyways)
* of the given name. Used for properly tagging the windows for easily spotting
* i3 windows in xwininfo -root -all.
*
*/
void x_set_name(Con *con, const char *name);
/**
* Sets up i3 specific atoms (I3_SOCKET_PATH and I3_CONFIG_PATH)
*
*/
void x_set_i3_atoms();
/**
* Set warp_to coordinates. This will trigger on the next call to
* x_push_changes().
*
*/
void x_set_warp_to(Rect *rect);
#endif