i3/data.h

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/*
* This file defines all data structures used by i3
*
*/
#include "queue.h"
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/*
* Defines a position in the table
*
*/
typedef struct Cell {
int row;
int column;
} Cell;
/*
* We need to save the height of a font because it is required for each drawing of
* text but relatively hard to get. As soon as a new font needs to be loaded, a
* Font-entry will be filled for later use.
*
*/
typedef struct Font {
char *name;
int height;
} Font;
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/*
* A client is X11-speak for a window.
*
*/
typedef struct Client {
/* TODO: this is NOT final */
Cell old_position; /* if you set a client to floating and set it back to managed,
it does remember its old position and *tries* to get back there */
/* XCB contexts */
xcb_gcontext_t titlegc;
xcb_window_t window;
xcb_window_t child;
/* The following entry provides the necessary list pointers to use Client with LIST_* macros */
LIST_ENTRY(Client) clients;
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} Client;