i3/testcases/t/005-floating.t

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#!perl
# vim:ts=4:sw=4:expandtab
use i3test;
# Create a floating window which is smaller than the minimum enforced size of i3
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my $window = open_floating_window;
isa_ok($window, 'X11::XCB::Window');
my ($absolute, $top) = $window->rect;
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ok($window->mapped, 'Window is mapped');
cmp_ok($absolute->{width}, '>=', 75, 'i3 raised the width to 75');
cmp_ok($absolute->{height}, '>=', 50, 'i3 raised the height to 50');
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ok($absolute->{x} != 0 && $absolute->{y} != 0, 'i3 did not map it to (0x0)');
$window->unmap;
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$window = open_floating_window(rect => [ 1, 1, 80, 90 ]);
isa_ok($window, 'X11::XCB::Window');
($absolute, $top) = $window->rect;
cmp_ok($absolute->{width}, '==', 80, "i3 let the width at 80");
cmp_ok($absolute->{height}, '==', 90, "i3 let the height at 90");
# We need to compare the position with decorations due to the way
# we do decoration rendering (on the parent frame) in the tree branch
cmp_ok($top->{x}, '==', 1, 'i3 mapped it to x=1');
cmp_ok($top->{y}, '==', 19, 'i3 mapped it to y=18');
$window->unmap;
#####################################################################
# check that a tiling window which is then made floating still has
# at least the size of its initial geometry
#####################################################################
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$window = open_window(rect => [ 1, 1, 80, 90 ]);
isa_ok($window, 'X11::XCB::Window');
cmd 'floating enable';
sync_with_i3;
($absolute, $top) = $window->rect;
cmp_ok($absolute->{width}, '==', 80, "i3 let the width at 80");
cmp_ok($absolute->{height}, '==', 90, "i3 let the height at 90");
$window->unmap;
done_testing;