i3/testcases/t/135-floating-focus.t

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#!perl
# vim:ts=4:sw=4:expandtab
use i3test;
use X11::XCB qw(:all);
use X11::XCB::Connection;
my $x = X11::XCB::Connection->new;
my $tmp = fresh_workspace;
#############################################################################
# 1: see if focus stays the same when toggling tiling/floating mode
#############################################################################
my $first = open_window($x);
my $second = open_window($x);
is($x->input_focus, $second->id, 'second window focused');
cmd 'floating enable';
cmd 'floating disable';
is($x->input_focus, $second->id, 'second window still focused after mode toggle');
#############################################################################
# 2: see if focus stays on the current floating window if killing another
# floating window
#############################################################################
$tmp = fresh_workspace;
$first = open_window($x); # window 2
$second = open_window($x); # window 3
my $third = open_window($x); # window 4
is($x->input_focus, $third->id, 'last container focused');
cmd 'floating enable';
cmd '[id="' . $second->id . '"] focus';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second con focused');
cmd 'floating enable';
# now kill the third one (it's floating). focus should stay unchanged
cmd '[id="' . $third->id . '"] kill';
wait_for_unmap($x);
is($x->input_focus, $second->id, 'second con still focused after killing third');
#############################################################################
# 3: see if the focus gets reverted correctly when closing floating clients
# (first to the next floating client, then to the last focused tiling client)
#############################################################################
$tmp = fresh_workspace;
$first = open_window($x, { background_color => '#ff0000' }); # window 5
$second = open_window($x, { background_color => '#00ff00' }); # window 6
my $third = open_window($x, { background_color => '#0000ff' }); # window 7
is($x->input_focus, $third->id, 'last container focused');
cmd 'floating enable';
cmd '[id="' . $second->id . '"] focus';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second con focused');
cmd 'floating enable';
# now kill the second one. focus should fall back to the third one, which is
# also floating
cmd 'kill';
wait_for_unmap($x);
is($x->input_focus, $third->id, 'third con focused');
cmd 'kill';
wait_for_unmap($x);
is($x->input_focus, $first->id, 'first con focused after killing all floating cons');
#############################################################################
# 4: same test as 3, but with another split con
#############################################################################
$tmp = fresh_workspace;
$first = open_window($x, { background_color => '#ff0000' }); # window 5
cmd 'split v';
cmd 'layout stacked';
$second = open_window($x, { background_color => '#00ff00' }); # window 6
$third = open_window($x, { background_color => '#0000ff' }); # window 7
is($x->input_focus, $third->id, 'last container focused');
cmd 'floating enable';
cmd '[id="' . $second->id . '"] focus';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second con focused');
cmd 'floating enable';
sync_with_i3($x);
# now kill the second one. focus should fall back to the third one, which is
# also floating
cmd 'kill';
wait_for_unmap($x);
is($x->input_focus, $third->id, 'third con focused');
cmd 'kill';
wait_for_unmap($x);
is($x->input_focus, $first->id, 'first con focused after killing all floating cons');
#############################################################################
# 5: see if the 'focus tiling' and 'focus floating' commands work
#############################################################################
$tmp = fresh_workspace;
$first = open_window($x, { background_color => '#ff0000' }); # window 8
$second = open_window($x, { background_color => '#00ff00' }); # window 9
sync_with_i3($x);
is($x->input_focus, $second->id, 'second container focused');
cmd 'floating enable';
is($x->input_focus, $second->id, 'second container focused');
cmd 'focus tiling';
sync_with_i3($x);
is($x->input_focus, $first->id, 'first (tiling) container focused');
cmd 'focus floating';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second (floating) container focused');
cmd 'focus floating';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second (floating) container still focused');
cmd 'focus mode_toggle';
sync_with_i3($x);
is($x->input_focus, $first->id, 'first (tiling) container focused');
cmd 'focus mode_toggle';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second (floating) container focused');
#############################################################################
# 6: see if switching floating focus using the focus left/right command works
#############################################################################
$tmp = fresh_workspace;
$first = open_floating_window($x, { background_color => '#ff0000' });# window 10
$second = open_floating_window($x, { background_color => '#00ff00' }); # window 11
$third = open_floating_window($x, { background_color => '#0000ff' }); # window 12
sync_with_i3($x);
is($x->input_focus, $third->id, 'third container focused');
cmd 'focus left';
sync_with_i3($x);
is($x->input_focus, $second->id, 'second container focused');
cmd 'focus left';
sync_with_i3($x);
is($x->input_focus, $first->id, 'first container focused');
cmd 'focus left';
sync_with_i3($x);
is($x->input_focus, $third->id, 'focus wrapped to third container');
cmd 'focus right';
sync_with_i3($x);
is($x->input_focus, $first->id, 'focus wrapped to first container');
cmd 'focus right';
sync_with_i3($x);
is($x->input_focus, $second->id, 'focus on second container');
done_testing;