i3/src/assignments.c

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#undef I3__FILE__
#define I3__FILE__ "assignments.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* assignments.c: Assignments for specific windows (for_window).
*
*/
#include "all.h"
/*
* Checks the list of assignments for the given window and runs all matching
* ones (unless they have already been run for this specific window).
*
*/
void run_assignments(i3Window *window) {
DLOG("Checking if any assignments match this window\n");
bool needs_tree_render = false;
/* Check if any assignments match */
Assignment *current;
TAILQ_FOREACH(current, &assignments, assignments) {
if (!match_matches_window(&(current->match), window))
continue;
bool skip = false;
for (uint32_t c = 0; c < window->nr_assignments; c++) {
if (window->ran_assignments[c] != current)
continue;
DLOG("This assignment already ran for the given window, not executing it again.\n");
skip = true;
break;
}
if (skip)
continue;
/* Store that we ran this assignment to not execute it again. We have
* to do this before running the actual command to prevent infinite
* loops. */
window->nr_assignments++;
window->ran_assignments = srealloc(window->ran_assignments, sizeof(Assignment *) * window->nr_assignments);
window->ran_assignments[window->nr_assignments - 1] = current;
DLOG("matching assignment, would do:\n");
if (current->type == A_COMMAND) {
DLOG("execute command %s\n", current->dest.command);
char *full_command;
sasprintf(&full_command, "[id=\"%d\"] %s", window->id, current->dest.command);
CommandResult *result = parse_command(full_command, NULL);
free(full_command);
if (result->needs_tree_render)
needs_tree_render = true;
command_result_free(result);
}
}
/* If any of the commands required re-rendering, we will do that now. */
if (needs_tree_render)
tree_render();
}
/*
* Returns the first matching assignment for the given window.
*
*/
Assignment *assignment_for(i3Window *window, int type) {
Assignment *assignment;
TAILQ_FOREACH(assignment, &assignments, assignments) {
if ((type != A_ANY && (assignment->type & type) == 0) ||
!match_matches_window(&(assignment->match), window))
continue;
DLOG("got a matching assignment\n");
return assignment;
}
return NULL;
}