i3/include/util.h

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <err.h>
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#include "data.h"
#ifndef _UTIL_H
#define _UTIL_H
#define die(...) errx(EXIT_FAILURE, __VA_ARGS__);
#define exit_if_null(pointer, ...) { if (pointer == NULL) die(__VA_ARGS__); }
#define STARTS_WITH(string, needle) (strncasecmp(string, needle, strlen(needle)) == 0)
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#define CIRCLEQ_NEXT_OR_NULL(head, elm, field) (CIRCLEQ_NEXT(elm, field) != CIRCLEQ_END(head) ? \
CIRCLEQ_NEXT(elm, field) : NULL)
#define CIRCLEQ_PREV_OR_NULL(head, elm, field) (CIRCLEQ_PREV(elm, field) != CIRCLEQ_END(head) ? \
CIRCLEQ_PREV(elm, field) : NULL)
#define FOR_TABLE(workspace) \
for (int cols = 0; cols < (workspace)->cols; cols++) \
for (int rows = 0; rows < (workspace)->rows; rows++)
#define NODES_FOREACH(head) \
for (Con *child = (Con*)-1; (child == (Con*)-1) && ((child = 0), true);) \
TAILQ_FOREACH(child, &((head)->nodes_head), nodes)
/* greps the ->nodes of the given head and returns the first node that matches the given condition */
#define GREP_FIRST(dest, head, condition) \
NODES_FOREACH(head) { \
if (!(condition)) \
continue; \
\
(dest) = child; \
break; \
}
#define FREE(pointer) do { \
if (pointer != NULL) { \
free(pointer); \
pointer = NULL; \
} \
} \
while (0)
#define CALL(obj, member, ...) obj->member(obj, ## __VA_ARGS__)
int min(int a, int b);
int max(int a, int b);
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bool rect_contains(Rect rect, uint32_t x, uint32_t y);
Rect rect_add(Rect a, Rect b);
/**
* Updates *destination with new_value and returns true if it was changed or false
* if it was the same
*
*/
bool update_if_necessary(uint32_t *destination, const uint32_t new_value);
/**
* Safe-wrapper around malloc which exits if malloc returns NULL (meaning that
* there is no more memory available)
*
*/
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void *smalloc(size_t size);
/**
* Safe-wrapper around calloc which exits if malloc returns NULL (meaning that
* there is no more memory available)
*
*/
void *scalloc(size_t size);
/**
* Safe-wrapper around realloc which exits if realloc returns NULL (meaning
* that there is no more memory available).
*
*/
void *srealloc(void *ptr, size_t size);
/**
* Safe-wrapper around strdup which exits if malloc returns NULL (meaning that
* there is no more memory available)
*
*/
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char *sstrdup(const char *str);
/**
* Starts the given application by passing it through a shell. We use double
* fork to avoid zombie processes. As the started applications parent exits
* (immediately), the application is reparented to init (process-id 1), which
* correctly handles childs, so we dont have to do it :-).
*
* The shell is determined by looking for the SHELL environment variable. If
* it does not exist, /bin/sh is used.
*
*/
void start_application(const char *command);
/**
* exec()s an i3 utility, for example the config file migration script or
* i3-nagbar. This function first searches $PATH for the given utility named,
* then falls back to the dirname() of the i3 executable path and then falls
* back to the dirname() of the target of /proc/self/exe (on linux).
*
* This function should be called after fork()ing.
*
* The first argument of the given argv vector will be overwritten with the
* executable name, so pass NULL.
*
* If the utility cannot be found in any of these locations, it exits with
* return code 2.
*
*/
void exec_i3_utility(char *name, char *argv[]);
/**
* Checks a generic cookie for errors and quits with the given message if
* there was an error.
*
*/
void check_error(xcb_connection_t *conn, xcb_void_cookie_t cookie,
char *err_message);
/**
* Converts the given string to UCS-2 big endian for use with
* xcb_image_text_16(). The amount of real glyphs is stored in real_strlen, a
* buffer containing the UCS-2 encoded string (16 bit per glyph) is
* returned. It has to be freed when done.
*
*/
char *convert_utf8_to_ucs2(char *input, int *real_strlen);
/**
* This function resolves ~ in pathnames.
* It may resolve wildcards in the first part of the path, but if no match
* or multiple matches are found, it just returns a copy of path as given.
*
*/
char *resolve_tilde(const char *path);
/**
* Checks if the given path exists by calling stat().
*
*/
bool path_exists(const char *path);
/**
* Returns the name of a temporary file with the specified prefix.
*
*/
char *get_process_filename(const char *prefix);
/**
* Restart i3 in-place
* appends -a to argument list to disable autostart
*
*/
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void i3_restart(bool forget_layout);
#endif