249 lines
6.4 KiB
C
249 lines
6.4 KiB
C
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/*
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* vim:ts=4:sw=4:expandtab
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*
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* i3 - an improved dynamic tiling window manager
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* © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
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*
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* con.c contains all functions which deal with containers directly (creating
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* containers, searching containers, getting specific properties from
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* containers, …).
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*
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*/
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#include "all.h"
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char *colors[] = {
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"#ff0000",
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"#00FF00",
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"#0000FF",
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"#ff00ff",
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"#00ffff",
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"#ffff00",
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"#aa0000",
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"#00aa00",
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"#0000aa",
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"#aa00aa"
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};
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Con *con_new(Con *parent) {
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Con *new = scalloc(sizeof(Con));
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TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
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new->type = CT_CON;
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new->name = strdup("");
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static int cnt = 0;
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LOG("opening window %d\n", cnt);
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/* TODO: remove window coloring after test-phase */
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LOG("color %s\n", colors[cnt]);
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new->name = strdup(colors[cnt]);
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uint32_t cp = get_colorpixel(colors[cnt]);
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cnt++;
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if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
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cnt = 0;
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x_con_init(new);
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xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &cp);
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TAILQ_INIT(&(new->floating_head));
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TAILQ_INIT(&(new->nodes_head));
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TAILQ_INIT(&(new->focus_head));
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TAILQ_INIT(&(new->swallow_head));
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if (parent != NULL)
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con_attach(new, parent);
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return new;
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}
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void con_attach(Con *con, Con *parent) {
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con->parent = parent;
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TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes);
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/* We insert to the TAIL because con_focus() will correct this.
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* This way, we have the option to insert Cons without having
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* to focus them. */
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TAILQ_INSERT_TAIL(&(parent->focus_head), con, focused);
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}
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void con_detach(Con *con) {
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if (con->type == CT_FLOATING_CON) {
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/* TODO: remove */
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} else {
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TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
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TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
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}
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}
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/*
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* Returns true when this node is a leaf node (has no children)
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*
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*/
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bool con_is_leaf(Con *con) {
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return TAILQ_EMPTY(&(con->nodes_head));
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}
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/*
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* Returns true if this node accepts a window (if the node swallows windows,
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* it might already have swallowed enough and cannot hold any more).
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*
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*/
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bool con_accepts_window(Con *con) {
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/* 1: workspaces never accept direct windows */
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if (con->parent->type == CT_OUTPUT)
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return false;
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/* TODO: if this is a swallowing container, we need to check its max_clients */
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return (con->window == NULL);
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}
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/*
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* Gets the output container (first container with CT_OUTPUT in hierarchy) this
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* node is on.
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*
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*/
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Con *con_get_output(Con *con) {
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Con *result = con;
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while (result != NULL && result->type != CT_OUTPUT)
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result = result->parent;
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/* We must be able to get an output because focus can never be set higher
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* in the tree (root node cannot be focused). */
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assert(result != NULL);
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return result;
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}
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/*
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* Gets the workspace container this node is on.
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*
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*/
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Con *con_get_workspace(Con *con) {
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Con *result = con;
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while (result != NULL && result->parent->type != CT_OUTPUT)
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result = result->parent;
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assert(result != NULL);
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return result;
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}
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/*
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* Returns the first fullscreen node below this node.
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*
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*/
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Con *con_get_fullscreen_con(Con *con) {
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Con *current;
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LOG("looking for fullscreen node\n");
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/* TODO: is breadth-first-search really appropriate? (check as soon as
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* fullscreen levels and fullscreen for containers is implemented) */
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Con **queue = NULL;
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int queue_len = 0;
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TAILQ_FOREACH(current, &(con->nodes_head), nodes) {
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queue_len++;
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queue = srealloc(queue, queue_len * sizeof(Con*));
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queue[queue_len-1] = current;
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}
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while (queue_len > 0) {
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current = queue[queue_len-1];
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LOG("checking %p\n", current);
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if (current->fullscreen_mode != CF_NONE) {
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free(queue);
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return current;
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}
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LOG("deleting from queue\n");
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queue_len--;
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queue = realloc(queue, queue_len * sizeof(Con*));
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}
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return NULL;
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}
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/*
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* Returns true if the node is floating.
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*
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*/
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bool con_is_floating(Con *con) {
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assert(con != NULL);
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LOG("checking if con %p is floating\n", con);
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return (con->floating >= FLOATING_AUTO_ON);
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}
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Con *con_by_window_id(xcb_window_t window) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->window != NULL && con->window->id == window)
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return con;
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return NULL;
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}
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Con *con_by_frame_id(xcb_window_t frame) {
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Con *con;
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TAILQ_FOREACH(con, &all_cons, all_cons)
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if (con->frame == frame)
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return con;
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return NULL;
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}
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static bool match_matches_window(Match *match, i3Window *window) {
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/* TODO: pcre, full matching, … */
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if (match->class != NULL && strcasecmp(match->class, window->class) == 0) {
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LOG("match made by window class (%s)\n", window->class);
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return true;
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}
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if (match->id != XCB_NONE && window->id == match->id) {
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LOG("match made by window id (%d)\n", window->id);
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return true;
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}
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LOG("window %d (%s) could not be matched\n", window->id, window->class);
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return false;
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}
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/*
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* Returns the first container which wants to swallow this window
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* TODO: priority
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*
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*/
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Con *con_for_window(i3Window *window, Match **store_match) {
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Con *con;
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Match *match;
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LOG("searching con for window %p\n", window);
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LOG("class == %s\n", window->class);
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TAILQ_FOREACH(con, &all_cons, all_cons)
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TAILQ_FOREACH(match, &(con->swallow_head), matches) {
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if (!match_matches_window(match, window))
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continue;
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if (store_match != NULL)
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*store_match = match;
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return con;
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}
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return NULL;
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}
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/*
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* Updates the percent attribute of the children of the given container. This
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* function needs to be called when a window is added or removed from a
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* container.
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*
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*/
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void con_fix_percent(Con *con, int action) {
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Con *child;
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int children = 0;
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TAILQ_FOREACH(child, &(con->nodes_head), nodes)
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children++;
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/* TODO: better document why this math works */
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double fix;
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if (action == WINDOW_ADD)
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fix = (1.0 - (1.0 / (children+1)));
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else
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fix = 1.0 / (1.0 - (1.0 / (children+1)));
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TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
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if (child->percent <= 0.0)
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continue;
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child->percent *= fix;
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}
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}
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