2009-03-06 18:50:18 -05:00
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Hacking i3: How To
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==================
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Michael Stapelberg <michael+i3@stapelberg.de>
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2009-04-30 11:27:58 -04:00
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May 2009
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2009-03-06 18:50:18 -05:00
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This document is intended to be the first thing you read before looking and/or touching
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i3’s source code. It should contain all important information to help you understand
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why things are like they are. If it does not mention something you find necessary, please
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do not hesitate to contact me.
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== Window Managers
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A window manager is not necessarily needed to run X, but it is usually used in combination
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to facilitate some things. The window manager's job is to take care of the placement of
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windows, to provide the user some mechanisms to change the position/size of windows and
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to communicate with clients to a certain extent (for example handle fullscreen requests
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of clients such as MPlayer).
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There are no different contexts in which X11 clients run, so a window manager is just another
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client, like all other X11 applications. However, it handles some events which normal clients
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usually don’t handle.
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In the case of i3, the tasks (and order of them) are the following:
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. Grab the key bindings (events will be sent upon keypress/keyrelease)
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. Iterate through all existing windows (if the window manager is not started as the first
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client of X) and manage them (= reparent them, create window decorations)
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. When new windows are created, manage them
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. Handle the client’s `_WM_STATE` property, but only the `_WM_STATE_FULLSCREEN`
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. Handle the client’s `WM_NAME` property
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. Handle the client’s size hints to display them proportionally
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. Handle enter notifications (focus follows mouse)
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. Handle button (as in mouse buttons) presses for focus/raise on click
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. Handle expose events to re-draw own windows such as decorations
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. React to the user’s commands: Change focus, Move windows, Switch workspaces,
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Change the layout mode of a container (default/stacking), Start a new application,
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Restart the window manager
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In the following chapters, each of these tasks and their implementation details will be discussed.
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2009-03-07 11:02:17 -05:00
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=== Tiling window managers
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Traditionally, there are two approaches to managing windows: The most common one nowadays is
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floating, which means the user can freely move/resize the windows. The other approach is called
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tiling, which means that your window manager distributing windows to use as much space as
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possible while not overlapping.
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The idea behind tiling is that you should not need to waste your time moving/resizing windows
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while you usually want to get some work done. After all, most users sooner or later tend to
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lay out their windows in a way which corresponds to tiling or stacking mode in i3. Therefore,
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why not let i3 do this for you? Certainly, it’s faster than you could ever do it.
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The problem with most tiling window managers is that they are too unflexible. In my opinion, a
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window manager is just another tool, and similar to vim which can edit all kinds of text files
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(like source code, HTML, …) and is not limited to a specific file type, a window manager should
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not limit itself to a certain layout (like dwm, awesome, …) but provide mechanisms for you to
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easily create the layout you need at the moment.
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=== The layout table
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To accomplish flexible layouts, we decided to simply use a table. The table grows and shrinks
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as you need it. Each cell holds a container which then holds windows (see picture below). You
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can use different layouts for each container (default layout and stacking layout).
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So, when you open a terminal and immediately open another one, they reside in the same container,
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in default layout. The layout table has exactly one column, one row and therefore one cell.
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When you move one of the terminals to the right, the table needs to grow. It will be expanded
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to two columns and one row. This enables you to have different layouts for each container.
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The table then looks like this:
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[width="15%",cols="^,^"]
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|========
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| T1 | T2
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|========
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When moving terminal 2 to the bottom, the table will be expanded again.
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[width="15%",cols="^,^"]
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|========
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| T1 |
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| | T2
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|========
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You can really think of the layout table like a traditional HTML table, if you’ve ever
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designed one. Especially col- and rowspan work equally. Below you see an example of
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colspan=2 for the first container (which has T1 as window).
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[width="15%",cols="^asciidoc"]
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|========
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| T1
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[cols="^,^",frame="none"]
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!========
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! T2 ! T3
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!========
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|========
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Furthermore, you can freely resize table cells.
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2009-03-06 18:50:18 -05:00
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== Files
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include/data.h::
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Contains data definitions used by nearly all files. You really need to read this first.
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include/*.h::
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Contains forward definitions for all public functions, aswell as doxygen-compatible
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comments (so if you want to get a bit more of the big picture, either browse all
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header files or use doxygen if you prefer that).
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src/commands.c::
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Parsing commands
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src/config.c::
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Parses the configuration file
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src/debug.c::
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Contains debugging functions to print unhandled X events
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src/handlers.c::
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Contains all handlers for all kind of X events
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src/layout.c::
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Renders your layout (screens, workspaces, containers)
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src/mainx.c::
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Initializes the window manager
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2009-05-09 11:48:35 -04:00
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src/resize.c::
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Contains the functions to resize columns/rows in the table.
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src/table.c::
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Manages the most important internal data structure, the design table.
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src/util.c::
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Contains useful functions which are not really dependant on anything.
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src/xcb.c::
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Contains wrappers to use xcb more easily.
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src/xinerama.c::
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(Re-)initializes the available screens and converts them to virtual screens (see below).
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== Data structures
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See include/data.h for documented data structures. The most important ones are explained
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right here.
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2009-04-30 11:27:58 -04:00
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image:bigpicture.png[The Big Picture]
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So, the hierarchy is:
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. *Virtual screens* (Screen 0 in this example)
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. *Workspaces* (Workspace 1 in this example)
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. *Table* (There can only be one table per Workspace)
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. *Container* (left and right in this example)
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. *Client* (The two clients in the left container)
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=== Virtual screens
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A virtual screen (type `i3Screen`) is generated from the connected screens obtained
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through Xinerama. The difference to the raw Xinerama monitors as seen when using +xrandr(1)+
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is that it falls back to the lowest common resolution of the logical screens.
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For example, if your notebook has 1280x800 and you connect a video projector with
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1024x768, set up in clone mode (+xrandr \--output VGA \--mode 1024x768 \--same-as LVDS+),
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i3 will have one virtual screen.
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However, if you configure it using +xrandr \--output VGA \--mode 1024x768 \--right-of LVDS+,
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i3 will generate two virtual screens. For each virtual screen, a new workspace will be
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assigned. New workspaces are created on the screen you are currently on.
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=== Workspace
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A workspace is identified by its number. Basically, you could think of workspaces
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as different desks in your bureau, if you like the desktop methaphor. They just contain
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different sets of windows and are completely separate of each other. Other window
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managers also call this ``Virtual desktops''.
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=== The layout table
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Each workspace has a table, which is just a two-dimensional dynamic array containing
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Containers (see below). This table grows and shrinks as you need it (by moving windows
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to the right you can create a new column in the table, by moving them to the bottom
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you create a new row).
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=== Container
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A container is the content of a table’s cell. It holds an arbitrary amount of windows
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and has a specific layout (default layout or stack layout). Containers can consume
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multiple table cells by modifying their colspan/rowspan attribute.
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=== Client
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A client is x11-speak for a window.
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== List/queue macros
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i3 makes heavy use of the list macros defined in BSD operating systems. To ensure
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that the operating system on which i3 is compiled has all the awaited features,
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i3 comes with `include/queue.h`. On BSD systems, you can use man `queue(3)`. On Linux,
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you have to use google.
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The lists used are `SLIST` (single linked lists) and `CIRCLEQ` (circular queues).
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Usually, only forward traversal is necessary, so an `SLIST` works fine. However,
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for the windows inside a container, a `CIRCLEQ` is necessary to go from the currently
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selected window to the window above/below.
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== Naming conventions
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There is a row of standard variables used in many events. The following names should be
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chosen for those:
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* ``conn'' is the xcb_connection_t
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* ``event'' is the event of the particular type
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* ``container'' names a container
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* ``client'' names a client, for example when using a `CIRCLEQ_FOREACH`
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== Startup (src/mainx.c, main())
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* Establish the xcb connection
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* Check for XKB extension on the separate X connection
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* Check for Xinerama screens
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* Grab the keycodes for which bindings exist
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* Manage all existing windows
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* Enter the event loop
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== Keybindings
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=== Grabbing the bindings
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Grabbing the bindings is quite straight-forward. You pass X your combination of modifiers and
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the keycode you want to grab and whether you want to grab them actively or passively. Most
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bindings (everything except for bindings using Mode_switch) are grabbed passively, that is,
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just the window manager gets the event and cannot replay it.
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We need to grab bindings that use Mode_switch actively because of a bug in X. When the window
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manager receives the keypress/keyrelease event for an actively grabbed keycode, it has to decide
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what to do with this event: It can either replay it so that other applications get it or it
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can prevent other applications from receiving it.
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So, why do we need to grab keycodes actively? Because X does not set the state-property of
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keypress/keyrelease events properly. The Mode_switch bit is not set and we need to get it
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using XkbGetState. This means we cannot pass X our combination of modifiers containing Mode_switch
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when grabbing the key and therefore need to grab the keycode itself without any modiffiers.
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This means, if you bind Mode_switch + keycode 38 ("a"), i3 will grab keycode 38 ("a") and
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check on each press of "a" if the Mode_switch bit is set using XKB. If yes, it will handle
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the event, if not, it will replay the event.
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=== Handling a keypress
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As mentioned in "Grabbing the bindings", upon a keypress event, i3 first gets the correct state.
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Then, it looks through all bindings and gets the one which matches the received event.
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The bound command is parsed directly in command mode.
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== Manage windows (src/mainx.c, manage_window() and reparent_window())
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`manage_window()` does some checks to decide whether the window should be managed at all:
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* Windows have to be mapped, that is, visible on screen
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* The override_redirect must not be set. Windows with override_redirect shall not be
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managed by a window manager
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Afterwards, i3 gets the intial geometry and reparents the window if it wasn’t already
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managed.
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Reparenting means that for each window which is reparented, a new window, slightly larger
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than the original one, is created. The original window is then reparented to the bigger one
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(called "frame").
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After reparenting, the window type (`_NET_WM_WINDOW_TYPE`) is checked to see whether this
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window is a dock (`_NET_WM_WINDOW_TYPE_DOCK`), like dzen2 for example. Docks are handled
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differently, they don’t have decorations and are not assigned to a specific container.
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Instead, they are positioned at the bottom of the screen. To get the height which needsd
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to be reserved for the window, the `_NET_WM_STRUT_PARTIAL` property is used.
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== What happens when an application is started?
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i3 does not care for applications. All it notices is when new windows are mapped (see
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`src/handlers.c`, `handle_map_notify_event()`). The window is then reparented (see section
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"Manage windows").
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After reparenting the window, `render_layout()` is called which renders the internal
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layout table. The window was placed in the currently focused container and
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therefore the new window and the old windows (if any) need te be moved/resized
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so that the currently active layout (default mode/stacking mode) is rendered
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correctly. To move/resize windows, a window is ``configured'' in X11-speak.
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2009-03-06 18:50:18 -05:00
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Some applications, such as MPlayer obivously assume the window manager is stupid
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and therefore configure their windows by themselves. This generates an event called
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configurenotify. i3 handles these events and pushes the window back to its position/size.
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== _NET_WM_STATE
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2009-03-07 00:24:31 -05:00
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Only the _NET_WM_STATE_FULLSCREEN atom is handled. It calls ``toggle_fullscreen()'' for the
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2009-03-06 18:50:18 -05:00
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specific client which just configures the client to use the whole screen on which it
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currently is. Also, it is set as fullscreen_client for the i3Screen.
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== WM_NAME
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When the WM_NAME property of a window changes, its decoration (containing the title)
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is re-rendered.
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== Size hints
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2009-04-30 11:27:58 -04:00
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Size hints specify the minimum/maximum size for a given window aswell as its aspect ratio.
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At the moment, as i3 does not have a floating mode yet, only the aspect ratio is parsed.
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This is important for clients like mplayer, who only set the aspect ratio and resize their
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window to be as small as possible (but only with some video outputs, for example in Xv,
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while when using x11, mplayer does the necessary centering for itself).
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So, when an aspect ratio was specified, i3 adjusts the height of the window until the
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size maintains the correct aspect ratio. For the code to do this, see src/layout.c,
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function resize_client().
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2009-03-07 00:24:31 -05:00
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== Rendering (src/layout.c, render_layout() and render_container())
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2009-03-06 18:50:18 -05:00
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There are two entry points to rendering: render_layout() and render_container(). The
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former one renders all virtual screens, the currently active workspace of each virtual
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screen and all containers (inside the table cells) of these workspaces using
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render_container(). Therefore, if you need to render only a single container, for
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example because a window was removed, added or changed its title, you should directly
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call render_container().
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Rendering consists of two steps: In the first one, in render_layout(), each container
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gets its position (screen offset + offset in the table) and size (container's width
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times colspan/rowspan). Then, render_container() is called:
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render_container() then takes different approaches, depending on the mode the container
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is in.
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=== Common parts
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On the frame (the window which was created around the client’s window for the decorations),
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a black rectangle is drawn as a background for windows like MPlayer, which don’t completely
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fit into the frame.
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=== Default mode
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Each clients gets the container’s width and an equal amount of height.
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=== Stack mode
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In stack mode, a window containing the decorations of all windows inside the container
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is placed at the top. The currently focused window is then given the whole remaining
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space.
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=== Window decorations
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The window decorations consist of a rectangle in the appropriate color (depends on whether
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this window is the currently focused one or the last focused one in a not focused container
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or not focused at all) forming the background. Afterwards, two lighter lines are drawn
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and the last step is drawing the window’s title (see WM_NAME) onto it.
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2009-03-07 00:24:31 -05:00
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=== Fullscreen windows
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For fullscreen windows, the `rect` (x, y, width, height) is not changed to allow the client
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to easily go back to its previous position. Instead, fullscreen windows are skipped
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when rendering.
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|
2009-03-06 18:50:18 -05:00
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=== Resizing containers
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By clicking and dragging the border of a container, you can resize it freely.
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TODO
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== User commands / commandmode (src/commands.c)
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Like in vim, you can control i3 using commands. They are intended to be a powerful
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alternative to lots of shortcuts, because they can be combined. There are a few special
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commands, which are the following:
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|
2009-03-07 00:24:31 -05:00
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|
exec <command>::
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Starts the given command by passing it to `/bin/sh`.
|
2009-03-06 18:50:18 -05:00
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restart::
|
2009-03-07 00:24:31 -05:00
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|
Restarts i3 by executing `argv[0]` (the path with which you started i3) without forking.
|
2009-03-06 18:50:18 -05:00
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w::
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"With". This is used to select a bunch of windows. Currently, only selecting the whole
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|
container in which the window is in, is supported by specifying "w".
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f, s, d::
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Toggle fullscreen, stacking, default mode for the current window/container.
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The other commands are to be combined with a direction. The directions are h, j, k and l,
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|
|
like in vim (h = left, j = down, k = up, l = right). When you just specify the direction
|
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|
|
keys, i3 will move the focus in that direction. You can provide "m" or "s" before the
|
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|
|
direction to move a window respectively or snap.
|
2009-03-07 00:24:31 -05:00
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|
== Gotchas
|
|
|
|
|
|
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|
|
|
* Forgetting to call `xcb_flush(conn);` after sending a request. This usually leads to
|
|
|
|
|
code which looks like it works fine but which does not work under certain conditions.
|
|
|
|
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|
2009-04-30 11:27:58 -04:00
|
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|
== Using git / sending patches
|
|
|
|
|
|
|
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|
|
For a short introduction into using git, see TODO.
|
|
|
|
|
|
|
|
|
|
When you want to send a patch because you fixed a bug or implemented a cool feature (please
|
|
|
|
|
talk to us before working on features to see whether they are maybe already implemented, not
|
|
|
|
|
possible because of some reason or don’t fit into the concept), please use git to create
|
|
|
|
|
a patchfile.
|
|
|
|
|
|
|
|
|
|
First of all, update your working copy to the latest version of the master branch:
|
|
|
|
|
|
|
|
|
|
--------
|
|
|
|
|
git pull
|
|
|
|
|
--------
|
|
|
|
|
|
|
|
|
|
Afterwards, make the necessary changes for your bugfix/feature. Then, review the changes
|
|
|
|
|
using +git diff+ (you might want to enable colors in the diff using +git config diff.color auto+).
|
|
|
|
|
When you are definitely done, use +git commit -a+ to commit all changes you’ve made.
|
|
|
|
|
|
|
|
|
|
Then, use the following command to generate a patchfile which we can directly apply to
|
|
|
|
|
the branch, preserving your commit message and name:
|
|
|
|
|
|
|
|
|
|
-----------------------
|
|
|
|
|
git format-patch origin
|
|
|
|
|
-----------------------
|
|
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|
|
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|
|
Just send us the generated file via mail.
|