i3/include/con.h

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
* con.c: Functions which deal with containers directly (creating containers,
* searching containers, getting specific properties from containers,
* ).
*
*/
#pragma once
/**
* Create a new container (and attach it to the given parent, if not NULL).
* This function only initializes the data structures.
*
*/
Con *con_new_skeleton(Con *parent, i3Window *window);
/* A wrapper for con_new_skeleton, to retain the old con_new behaviour
*
*/
Con *con_new(Con *parent, i3Window *window);
/**
* Sets input focus to the given container. Will be updated in X11 in the next
* run of x_push_changes().
*
*/
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void con_focus(Con *con);
/**
* Returns true when this node is a leaf node (has no children)
*
*/
bool con_is_leaf(Con *con);
/**
* Returns true when this con is a leaf node with a managed X11 window (e.g.,
* excluding dock containers)
*/
bool con_has_managed_window(Con *con);
/*
* Returns true if a container should be considered split.
*
*/
bool con_is_split(Con *con);
/**
* Returns true if this node has regular or floating children.
*
*/
bool con_has_children(Con *con);
/**
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
*
*/
bool con_accepts_window(Con *con);
/**
* Gets the output container (first container with CT_OUTPUT in hierarchy) this
* node is on.
*
*/
Con *con_get_output(Con *con);
/**
* Gets the workspace container this node is on.
*
*/
Con *con_get_workspace(Con *con);
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/**
* Searches parenst of the given 'con' until it reaches one with the specified
* 'orientation'. Aborts when it comes across a floating_con.
*
*/
Con *con_parent_with_orientation(Con *con, orientation_t orientation);
/**
* Returns the first fullscreen node below this node.
*
*/
Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode);
/**
* Returns true if the container is internal, such as __i3_scratch
*
*/
bool con_is_internal(Con *con);
/**
* Returns true if the node is floating.
*
*/
bool con_is_floating(Con *con);
/**
* Checks if the given container is either floating or inside some floating
* container. It returns the FLOATING_CON container.
*
*/
Con *con_inside_floating(Con *con);
/**
* Checks if the given container is inside a focused container.
*
*/
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bool con_inside_focused(Con *con);
/**
* Returns the container with the given client window ID or NULL if no such
* container exists.
*
*/
Con *con_by_window_id(xcb_window_t window);
/**
* Returns the container with the given frame ID or NULL if no such container
* exists.
*
*/
Con *con_by_frame_id(xcb_window_t frame);
/**
* Returns the container with the given mark or NULL if no such container
* exists.
*
*/
Con *con_by_mark(const char *mark);
/**
* Returns the first container below 'con' which wants to swallow this window
* TODO: priority
*
*/
Con *con_for_window(Con *con, i3Window *window, Match **store_match);
/**
* Returns the number of children of this container.
*
*/
int con_num_children(Con *con);
/**
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
* tree.
*
* ignore_focus is to just insert the Con at the end (useful when creating a
* new split container *around* some containers, that is, detaching and
* attaching them in order without wanting to mess with the focus in between).
*
*/
void con_attach(Con *con, Con *parent, bool ignore_focus);
/**
* Detaches the given container from its current parent
*
*/
void con_detach(Con *con);
/**
* Updates the percent attribute of the children of the given container. This
* function needs to be called when a window is added or removed from a
* container.
*
*/
void con_fix_percent(Con *con);
/**
* Toggles fullscreen mode for the given container. Fullscreen mode will not be
* entered when there already is a fullscreen container on this workspace.
*
*/
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void con_toggle_fullscreen(Con *con, int fullscreen_mode);
/**
* Enables fullscreen mode for the given container, if necessary.
*
*/
void con_enable_fullscreen(Con *con, fullscreen_mode_t fullscreen_mode);
/**
* Disables fullscreen mode for the given container, if necessary.
*
*/
void con_disable_fullscreen(Con *con);
/**
* Moves the given container to the currently focused container on the given
* workspace.
*
* The fix_coordinates flag will translate the current coordinates (offset from
* the monitor position basically) to appropriate coordinates on the
* destination workspace.
* Not enabling this behaviour comes in handy when this function gets called by
* floating_maybe_reassign_ws, which will only "move" a floating window when it
* *already* changed its coordinates to a different output.
*
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
* TODO: is there a better place for this function?
*
*/
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp);
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/**
* Returns the orientation of the given container (for stacked containers,
* vertical orientation is used regardless of the actual orientation of the
* container).
*
*/
orientation_t con_orientation(Con *con);
/**
* Returns the container which will be focused next when the given container
* is not available anymore. Called in tree_close and con_move_to_workspace
* to properly restore focus.
*
*/
Con *con_next_focused(Con *con);
/**
* Get the next/previous container in the specified orientation. This may
* travel up until it finds a container with suitable orientation.
*
*/
Con *con_get_next(Con *con, char way, orientation_t orientation);
/**
* Returns the focused con inside this client, descending the tree as far as
* possible. This comes in handy when attaching a con to a workspace at the
* currently focused position, for example.
*
*/
Con *con_descend_focused(Con *con);
/**
* Returns the focused con inside this client, descending the tree as far as
* possible. This comes in handy when attaching a con to a workspace at the
* currently focused position, for example.
*
* Works like con_descend_focused but considers only tiling cons.
*
*/
Con *con_descend_tiling_focused(Con *con);
/*
* Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
* direction is D_LEFT, then we return the rightmost container and if direction
* is D_RIGHT, we return the leftmost container. This is because if we are
* moving D_LEFT, and thus want the rightmost container.
*/
Con *con_descend_direction(Con *con, direction_t direction);
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/**
* Returns a "relative" Rect which contains the amount of pixels that need to
* be added to the original Rect to get the final position (obviously the
* amount of pixels for normal, 1pixel and borderless are different).
*
*/
Rect con_border_style_rect(Con *con);
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/**
* Returns adjacent borders of the window. We need this if hide_edge_borders is
* enabled.
*/
adjacent_t con_adjacent_borders(Con *con);
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/**
* Use this function to get a containers border style. This is important
* because when inside a stack, the border style is always BS_NORMAL.
* For tabbed mode, the same applies, with one exception: when the container is
* borderless and the only element in the tabbed container, the border is not
* rendered.
*
* For children of a CT_DOCKAREA, the border style is always none.
*
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*/
int con_border_style(Con *con);
/**
* Sets the given border style on con, correctly keeping the position/size of a
* floating window.
*
*/
void con_set_border_style(Con *con, int border_style, int border_width);
/**
* This function changes the layout of a given container. Use it to handle
* special cases like changing a whole workspace to stacked/tabbed (creates a
* new split container before).
*
*/
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void con_set_layout(Con *con, layout_t layout);
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
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/**
* This function toggles the layout of a given container. toggle_mode can be
* either 'default' (toggle only between stacked/tabbed/last_split_layout),
* 'split' (toggle only between splitv/splith) or 'all' (toggle between all
* layouts).
*
*/
void con_toggle_layout(Con *con, const char *toggle_mode);
/**
* Determines the minimum size of the given con by looking at its children (for
* split/stacked/tabbed cons). Will be called when resizing floating cons
*
*/
Rect con_minimum_size(Con *con);
/**
* Returns true if changing the focus to con would be allowed considering
* the fullscreen focus constraints. Specifically, if a fullscreen container or
* any of its descendants is focused, this function returns true if and only if
* focusing con would mean that focus would still be visible on screen, i.e.,
* the newly focused container would not be obscured by a fullscreen container.
*
* In the simplest case, if a fullscreen container or any of its descendants is
* fullscreen, this functions returns true if con is the fullscreen container
* itself or any of its descendants, as this means focus wouldn't escape the
* boundaries of the fullscreen container.
*
* In case the fullscreen container is of type CF_OUTPUT, this function returns
* true if con is on a different workspace, as focus wouldn't be obscured by
* the fullscreen container that is constrained to a different workspace.
*
* Note that this same logic can be applied to moving containers. If a
* container can be focused under the fullscreen focus constraints, it can also
* become a parent or sibling to the currently focused container.
*
*/
bool con_fullscreen_permits_focusing(Con *con);
/**
* Checks if the given container has an urgent child.
*
*/
bool con_has_urgent_child(Con *con);
/**
* Make all parent containers urgent if con is urgent or clear the urgent flag
* of all parent containers if there are no more urgent children left.
*
*/
void con_update_parents_urgency(Con *con);
/**
* Set urgency flag to the container, all the parent containers and the workspace.
*
*/
void con_set_urgency(Con *con, bool urgent);
/**
* Create a string representing the subtree under con.
*
*/
char *con_get_tree_representation(Con *con);
/**
* force parent split containers to be redrawn
*
*/
void con_force_split_parents_redraw(Con *con);