i3/include/client.h

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/*
* vim:ts=8:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* (c) 2009 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
*/
#include <xcb/xcb.h>
#include "data.h"
#ifndef _CLIENT_H
#define _CLIENT_H
/**
* Removes the given client from the container, either because it will be
* inserted into another one or because it was unmapped
*
*/
void client_remove_from_container(xcb_connection_t *conn, Client *client,
Container *container,
bool remove_from_focusstack);
/**
* Warps the pointer into the given client (in the middle of it, to be
* specific), therefore selecting it
*
*/
void client_warp_pointer_into(xcb_connection_t *conn, Client *client);
/**
* Kills the given window using WM_DELETE_WINDOW or xcb_kill_window
*
*/
void client_kill(xcb_connection_t *conn, Client *window);
/**
* Checks if the given window class and title match the given client Window
* title is passed as "normal" string and as UCS-2 converted string for
* matching _NET_WM_NAME capable clients as well as those using legacy hints.
*
*/
bool client_matches_class_name(Client *client, char *to_class, char *to_title,
char *to_title_ucs, int to_title_ucs_len);
/**
* Enters fullscreen mode for the given client. This is called by toggle_fullscreen
* and when moving a fullscreen client to another screen.
*
*/
void client_enter_fullscreen(xcb_connection_t *conn, Client *client);
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/**
* Toggles fullscreen mode for the given client. It updates the data
* structures and reconfigures (= resizes/moves) the client and its frame to
* the full size of the screen. When leaving fullscreen, re-rendering the
* layout is forced.
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*
*/
void client_toggle_fullscreen(xcb_connection_t *conn, Client *client);
/**
* Sets the position of the given client in the X stack to the highest (tiling
* layer is always on the same position, so this doesnt matter) below the
* first floating client, so that floating windows are always on top.
*
*/
void client_set_below_floating(xcb_connection_t *conn, Client *client);
/**
* Returns true if the client is floating. Makes the code more beatiful, as
* floating is not simply a boolean, but also saves whether the user selected
* the current state or whether it was automatically set.
*
*/
bool client_is_floating(Client *client);
#endif