i3/include/i3.h

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/*
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* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE)
*
* i3.h: global variables that are used all over i3.
*
*/
#pragma once
#include <sys/time.h>
#include <sys/resource.h>
#include <xcb/xcb_keysyms.h>
#include <xcb/xkb.h>
#include <X11/XKBlib.h>
#define SN_API_NOT_YET_FROZEN 1
#include <libsn/sn-launcher.h>
#include "queue.h"
#include "data.h"
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#include "xcb.h"
/** Git commit identifier, from version.c */
extern const char *i3_version;
/** The original value of RLIMIT_CORE when i3 was started. We need to restore
* this before starting any other process, since we set RLIMIT_CORE to
* RLIM_INFINITY for i3 debugging versions. */
extern struct rlimit original_rlimit_core;
/** Whether this version of i3 is a debug build or a release build. */
extern bool debug_build;
/** The number of file descriptors passed via socket activation. */
extern int listen_fds;
extern xcb_connection_t *conn;
extern int conn_screen;
/** The last timestamp we got from X11 (timestamps are included in some events
* and are used for some things, like determining a unique ID in startup
* notification). */
extern xcb_timestamp_t last_timestamp;
extern SnDisplay *sndisplay;
extern xcb_key_symbols_t *keysyms;
extern char **start_argv;
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extern Display *xlibdpy, *xkbdpy;
extern int xkb_current_group;
extern TAILQ_HEAD(bindings_head, Binding) * bindings;
extern TAILQ_HEAD(autostarts_head, Autostart) autostarts;
extern TAILQ_HEAD(autostarts_always_head, Autostart) autostarts_always;
extern TAILQ_HEAD(ws_assignments_head, Workspace_Assignment) ws_assignments;
extern TAILQ_HEAD(assignments_head, Assignment) assignments;
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extern SLIST_HEAD(stack_wins_head, Stack_Window) stack_wins;
extern xcb_screen_t *root_screen;
/* Color depth, visual id and colormap to use when creating windows and
* pixmaps. Will use 32 bit depth and an appropriate visual, if available,
* otherwise the root windows default (usually 24 bit TrueColor). */
extern uint8_t root_depth;
extern xcb_visualid_t visual_id;
extern xcb_colormap_t colormap;
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extern bool xcursor_supported, xkb_supported;
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extern xcb_window_t root;
extern struct ev_loop *main_loop;
extern bool only_check_config;