303 lines
12 KiB
Perl
303 lines
12 KiB
Perl
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#!perl
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# vim:ts=4:sw=4:expandtab
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#
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# Tests for the scratchpad functionality.
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#
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use i3test;
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use List::Util qw(first);
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my $i3 = i3(get_socket_path());
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my $tmp = fresh_workspace;
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################################################################################
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# 1: Verify that the __i3 output contains the __i3_scratch workspace and that
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# it’s empty initially. Also, __i3 should not show up in GET_OUTPUTS so that
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# tools like i3bar will not handle it. Similarly, __i3_scratch should not show
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# up in GET_WORKSPACES. After all, you should not be able to switch to it.
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################################################################################
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my $tree = $i3->get_tree->recv;
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is($tree->{name}, 'root', 'root node is the first thing we get');
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my @__i3 = grep { $_->{name} eq '__i3' } @{$tree->{nodes}};
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is(scalar @__i3, 1, 'output __i3 found');
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my $content = first { $_->{type} == 2 } @{$__i3[0]->{nodes}};
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my @workspaces = @{$content->{nodes}};
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my @workspace_names = map { $_->{name} } @workspaces;
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ok('__i3_scratch' ~~ @workspace_names, '__i3_scratch workspace found');
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my $get_outputs = $i3->get_outputs->recv;
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my $get_ws = $i3->get_workspaces->recv;
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my @output_names = map { $_->{name} } @$get_outputs;
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my @ws_names = map { $_->{name} } @$get_ws;
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ok(!('__i3' ~~ @output_names), '__i3 not in GET_OUTPUTS');
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ok(!('__i3_scratch' ~~ @ws_names), '__i3_scratch ws not in GET_WORKSPACES');
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################################################################################
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# 2: Verify that you cannot switch to the __i3_scratch workspace and moving
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# windows to __i3_scratch does not work (users should be aware of the different
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# behavior and acknowledge that by using the scratchpad commands).
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################################################################################
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# Try focusing the workspace.
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my $__i3_scratch = get_ws('__i3_scratch');
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is($__i3_scratch->{focused}, 0, '__i3_scratch ws not focused');
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cmd 'workspace __i3_scratch';
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$__i3_scratch = get_ws('__i3_scratch');
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is($__i3_scratch->{focused}, 0, '__i3_scratch ws still not focused');
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# Try moving a window to it.
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is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
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my $window = open_window;
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cmd 'move workspace __i3_scratch';
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$__i3_scratch = get_ws('__i3_scratch');
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is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
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# Try moving the window with the 'output <direction>' command.
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# We hardcode output left since the pseudo-output will be initialized before
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# every other output, so it will always be the first one.
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cmd 'move output left';
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$__i3_scratch = get_ws('__i3_scratch');
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is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
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# Try moving the window with the 'output <name>' command.
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cmd 'move output __i3';
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$__i3_scratch = get_ws('__i3_scratch');
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is(scalar @{$__i3_scratch->{floating_nodes}}, 0, '__i3_scratch ws empty');
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################################################################################
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# 3: Verify that 'scratchpad toggle' sends a window to the __i3_scratch
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# workspace and sets the scratchpad flag to SCRATCHPAD_FRESH. The window’s size
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# and position will be changed (once!) on the next 'scratchpad show' and the
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# flag will be changed to SCRATCHPAD_CHANGED.
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################################################################################
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my ($nodes, $focus) = get_ws_content($tmp);
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is(scalar @$nodes, 1, 'precisely one window on current ws');
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is($nodes->[0]->{scratchpad_state}, 'none', 'scratchpad_state none');
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cmd 'move scratchpad';
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$__i3_scratch = get_ws('__i3_scratch');
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my @scratch_nodes = @{$__i3_scratch->{floating_nodes}};
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is(scalar @scratch_nodes, 1, '__i3_scratch contains our window');
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($nodes, $focus) = get_ws_content($tmp);
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is(scalar @$nodes, 0, 'no window on current ws anymore');
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is($scratch_nodes[0]->{scratchpad_state}, 'fresh', 'scratchpad_state fresh');
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$tree = $i3->get_tree->recv;
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my $__i3 = first { $_->{name} eq '__i3' } @{$tree->{nodes}};
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isnt($tree->{focus}->[0], $__i3->{id}, '__i3 output not focused');
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$get_outputs = $i3->get_outputs->recv;
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$get_ws = $i3->get_workspaces->recv;
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@output_names = map { $_->{name} } @$get_outputs;
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@ws_names = map { $_->{name} } @$get_ws;
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ok(!('__i3' ~~ @output_names), '__i3 not in GET_OUTPUTS');
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ok(!('__i3_scratch' ~~ @ws_names), '__i3_scratch ws not in GET_WORKSPACES');
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################################################################################
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# 4: Verify that 'scratchpad show' makes the window visible.
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################################################################################
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# Open another window so that we can check if focus is on the scratchpad window
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# after showing it.
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my $second_window = open_window;
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my $old_focus = get_focused($tmp);
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cmd 'scratchpad show';
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isnt(get_focused($tmp), $old_focus, 'focus changed');
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$__i3_scratch = get_ws('__i3_scratch');
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@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
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is(scalar @scratch_nodes, 0, '__i3_scratch is now empty');
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my $ws = get_ws($tmp);
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my $output = $tree->{nodes}->[1];
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my $scratchrect = $ws->{floating_nodes}->[0]->{rect};
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my $outputrect = $output->{rect};
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is($scratchrect->{width}, $outputrect->{width} * 0.5, 'scratch width is 50%');
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is($scratchrect->{height}, $outputrect->{height} * 0.75, 'scratch height is 75%');
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is($scratchrect->{x},
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($outputrect->{width} / 2) - ($scratchrect->{width} / 2),
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'scratch window centered horizontally');
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is($scratchrect->{y},
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($outputrect->{height} / 2 ) - ($scratchrect->{height} / 2),
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'scratch window centered vertically');
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################################################################################
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# 5: Another 'scratchpad show' should make that window go to the scratchpad
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# again.
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################################################################################
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cmd 'scratchpad show';
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$__i3_scratch = get_ws('__i3_scratch');
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@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
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is(scalar @scratch_nodes, 1, '__i3_scratch contains our window');
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is($scratch_nodes[0]->{scratchpad_state}, 'changed', 'scratchpad_state changed');
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################################################################################
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# 6: Verify that repeated 'scratchpad show' cycle through the stack, that is,
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# toggling a visible window should insert it at the bottom of the stack of the
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# __i3_scratch workspace.
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################################################################################
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my $third_window = open_window(name => 'scratch-match');
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cmd 'move scratchpad';
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$__i3_scratch = get_ws('__i3_scratch');
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@scratch_nodes = @{$__i3_scratch->{floating_nodes}};
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is(scalar @scratch_nodes, 2, '__i3_scratch contains both windows');
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is($scratch_nodes[0]->{scratchpad_state}, 'changed', 'changed window first');
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is($scratch_nodes[1]->{scratchpad_state}, 'fresh', 'fresh window is second');
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my $changed_id = $scratch_nodes[0]->{nodes}->[0]->{id};
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my $fresh_id = $scratch_nodes[1]->{nodes}->[0]->{id};
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is($scratch_nodes[0]->{id}, $__i3_scratch->{focus}->[0], 'changed window first');
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is($scratch_nodes[1]->{id}, $__i3_scratch->{focus}->[1], 'fresh window second');
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# Repeatedly use 'scratchpad show' and check that the windows are different.
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cmd 'scratchpad show';
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is(get_focused($tmp), $changed_id, 'focus changed');
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$ws = get_ws($tmp);
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$scratchrect = $ws->{floating_nodes}->[0]->{rect};
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is($scratchrect->{width}, $outputrect->{width} * 0.5, 'scratch width is 50%');
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is($scratchrect->{height}, $outputrect->{height} * 0.75, 'scratch height is 75%');
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is($scratchrect->{x},
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($outputrect->{width} / 2) - ($scratchrect->{width} / 2),
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'scratch window centered horizontally');
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is($scratchrect->{y},
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($outputrect->{height} / 2 ) - ($scratchrect->{height} / 2),
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'scratch window centered vertically');
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cmd 'scratchpad show';
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isnt(get_focused($tmp), $changed_id, 'focus changed');
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cmd 'scratchpad show';
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is(get_focused($tmp), $fresh_id, 'focus changed');
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cmd 'scratchpad show';
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isnt(get_focused($tmp), $fresh_id, 'focus changed');
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################################################################################
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# 7: Verify that using scratchpad show with criteria works as expected:
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# When matching a scratchpad window which is visible, it should hide it.
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# When matching a scratchpad window which is on __i3_scratch, it should show it.
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# When matching a non-scratchpad window, it should be a no-op.
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################################################################################
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# Verify that using 'scratchpad show' without any matching windows is a no-op.
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$old_focus = get_focused($tmp);
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cmd '[title="nomatch"] scratchpad show';
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is(get_focused($tmp), $old_focus, 'non-matching criteria have no effect');
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# Verify that we can use criteria to show a scratchpad window.
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cmd '[title="scratch-match"] scratchpad show';
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my $scratch_focus = get_focused($tmp);
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isnt($scratch_focus, $old_focus, 'matching criteria works');
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cmd '[title="scratch-match"] scratchpad show';
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isnt(get_focused($tmp), $scratch_focus, 'matching criteria works');
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is(get_focused($tmp), $old_focus, 'focus restored');
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# Verify that we cannot use criteria to show a non-scratchpad window.
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my $tmp2 = fresh_workspace;
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my $non_scratch_window = open_window(name => 'non-scratch');
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cmd "workspace $tmp";
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is(get_focused($tmp), $old_focus, 'focus still ok');
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cmd '[title="non-match"] scratchpad show';
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is(get_focused($tmp), $old_focus, 'focus unchanged');
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################################################################################
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# 8: Show it, move it around, hide it. Verify that the position is retained
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# when showing it again.
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################################################################################
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cmd '[title="scratch-match"] scratchpad show';
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isnt(get_focused($tmp), $old_focus, 'scratchpad window shown');
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my $oldrect = get_ws($tmp)->{floating_nodes}->[0]->{rect};
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cmd 'move left';
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$scratchrect = get_ws($tmp)->{floating_nodes}->[0]->{rect};
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isnt($scratchrect->{x}, $oldrect->{x}, 'x position changed');
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$oldrect = $scratchrect;
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# hide it, then show it again
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cmd '[title="scratch-match"] scratchpad show';
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cmd '[title="scratch-match"] scratchpad show';
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# verify the position is still the same
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$scratchrect = get_ws($tmp)->{floating_nodes}->[0]->{rect};
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is_deeply($scratchrect, $oldrect, 'position/size the same');
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# hide it again for the next test
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cmd '[title="scratch-match"] scratchpad show';
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is(get_focused($tmp), $old_focus, 'scratchpad window hidden');
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is(scalar @{get_ws($tmp)->{nodes}}, 1, 'precisely one window on current ws');
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################################################################################
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# 9: restart i3 and verify that the scratchpad show still works
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################################################################################
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$__i3_scratch = get_ws('__i3_scratch');
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my $old_nodes = scalar @{$__i3_scratch->{nodes}};
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my $old_floating_nodes = scalar @{$__i3_scratch->{floating_nodes}};
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cmd 'restart';
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sleep 1;
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does_i3_live;
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$__i3_scratch = get_ws('__i3_scratch');
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is(scalar @{$__i3_scratch->{nodes}}, $old_nodes, "number of nodes matches ($old_nodes)");
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is(scalar @{$__i3_scratch->{floating_nodes}}, $old_floating_nodes, "number of floating nodes matches ($old_floating_nodes)");
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is(scalar @{get_ws($tmp)->{nodes}}, 1, 'still precisely one window on current ws');
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is(scalar @{get_ws($tmp)->{floating_nodes}}, 0, 'still no floating windows on current ws');
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# verify that we can display the scratchpad window
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cmd '[title="scratch-match"] scratchpad show';
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$ws = get_ws($tmp);
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is(scalar @{$ws->{nodes}}, 1, 'still precisely one window on current ws');
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is(scalar @{$ws->{floating_nodes}}, 1, 'precisely one floating windows on current ws');
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is($ws->{floating_nodes}->[0]->{scratchpad_state}, 'changed', 'scratchpad_state is "changed"');
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# TODO: make i3bar display *something* when a window on the scratchpad has the urgency hint
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done_testing;
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