i3/src/tree.c

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/*
* vim:ts=4:sw=4:expandtab
*/
#include "all.h"
struct Con *croot;
struct Con *focused;
struct all_cons_head all_cons = TAILQ_HEAD_INITIALIZER(all_cons);
/*
* Loads tree from ~/.i3/_restart.json (used for in-place restarts).
*
*/
bool tree_restore(const char *path) {
char *globbed = resolve_tilde(path);
if (!path_exists(globbed)) {
LOG("%s does not exist, not restoring tree\n", globbed);
free(globbed);
return false;
}
/* TODO: refactor the following */
croot = con_new(NULL);
focused = croot;
tree_append_json(globbed);
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printf("appended tree, using new root\n");
croot = TAILQ_FIRST(&(croot->nodes_head));
printf("new root = %p\n", croot);
Con *out = TAILQ_FIRST(&(croot->nodes_head));
printf("out = %p\n", out);
Con *ws = TAILQ_FIRST(&(out->nodes_head));
printf("ws = %p\n", ws);
return true;
}
/*
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* Initializes the tree by creating the root node. The CT_OUTPUT Cons below the
* root node are created in randr.c for each Output.
*
*/
void tree_init() {
croot = con_new(NULL);
FREE(croot->name);
croot->name = "root";
croot->type = CT_ROOT;
}
/*
* Opens an empty container in the current container
*
*/
Con *tree_open_con(Con *con) {
if (con == NULL) {
/* every focusable Con has a parent (outputs have parent root) */
con = focused->parent;
/* If the parent is an output, we are on a workspace. In this case,
* the new container needs to be opened as a leaf of the workspace. */
if (con->type == CT_OUTPUT)
con = focused;
/* If the currently focused container is a floating container, we
* attach the new container to the workspace */
if (con->type == CT_FLOATING_CON)
con = con->parent;
}
assert(con != NULL);
/* 3: re-calculate child->percent for each child */
con_fix_percent(con, WINDOW_ADD);
/* 4: add a new container leaf to this con */
Con *new = con_new(con);
con_focus(new);
return new;
}
/*
* vanishing is the container that is about to be closed (so any floating
* client which has old_parent == vanishing needs to be "re-parented").
*
*/
static void fix_floating_parent(Con *con, Con *vanishing) {
Con *child;
if (con->old_parent == vanishing) {
LOG("Fixing vanishing old_parent (%p) of container %p to be %p\n",
vanishing, con, vanishing->parent);
con->old_parent = vanishing->parent;
}
TAILQ_FOREACH(child, &(con->floating_head), floating_windows)
fix_floating_parent(child, vanishing);
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
fix_floating_parent(child, vanishing);
}
static bool _is_con_mapped(Con *con) {
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
if (_is_con_mapped(child))
return true;
return con->mapped;
}
/*
* Closes the given container including all children
*
*/
void tree_close(Con *con, bool kill_window, bool dont_kill_parent) {
bool was_mapped = con->mapped;
Con *parent = con->parent;
if (!was_mapped) {
/* Even if the container itself is not mapped, its children may be
* mapped (for example split containers don't have a mapped window on
* their own but usually contain mapped children). */
was_mapped = _is_con_mapped(con);
}
/* check floating clients and adjust old_parent if necessary */
fix_floating_parent(croot, con);
/* Get the container which is next focused */
Con *next = con_next_focused(con);
DLOG("next = %p, focused = %p\n", next, focused);
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DLOG("closing %p, kill_window = %d\n", con, kill_window);
Con *child;
/* We cannot use TAILQ_FOREACH because the children get deleted
* in their parents nodes_head */
while (!TAILQ_EMPTY(&(con->nodes_head))) {
child = TAILQ_FIRST(&(con->nodes_head));
DLOG("killing child=%p\n", child);
tree_close(child, kill_window, true);
}
if (con->window != NULL) {
if (kill_window)
x_window_kill(con->window->id);
else {
/* un-parent the window */
xcb_reparent_window(conn, con->window->id, root, 0, 0);
/* TODO: client_unmap to set state to withdrawn */
}
FREE(con->window->class_class);
FREE(con->window->class_instance);
FREE(con->window->name_x);
FREE(con->window->name_json);
free(con->window);
}
/* kill the X11 part of this container */
x_con_kill(con);
con_detach(con);
if (con->type != CT_FLOATING_CON) {
/* If the container is *not* floating, we might need to re-distribute
* percentage values for the resized containers. */
con_fix_percent(parent, WINDOW_REMOVE);
}
if (con_is_floating(con)) {
Con *ws = con_get_workspace(con);
DLOG("Container was floating, killing floating container\n");
tree_close(parent, false, false);
DLOG("parent container killed\n");
if (con == focused) {
DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
next = con_next_focused(ws);
dont_kill_parent = true;
DLOG("Alright, focusing %p\n", next);
} else {
next = NULL;
}
}
free(con->name);
TAILQ_REMOVE(&all_cons, con, all_cons);
free(con);
/* in the case of floating windows, we already focused another container
* when closing the parent, so we can exit now. */
if (!next) {
DLOG("No next container, i will just exit now\n");
return;
}
if (was_mapped || con == focused) {
DLOG("focusing %p / %s\n", next, next->name);
/* TODO: check if the container (or one of its children) was focused */
con_focus(next);
} else {
DLOG("not focusing, was not mapped\n");
}
/* check if the parent container is empty now and close it */
if (!dont_kill_parent &&
parent->type != CT_WORKSPACE &&
TAILQ_EMPTY(&(parent->nodes_head))) {
DLOG("Closing empty parent container\n");
/* TODO: check if this container would swallow any other client and
* dont close it automatically. */
tree_close(parent, false, false);
}
}
/*
* Closes the current container using tree_close().
*
*/
void tree_close_con() {
assert(focused != NULL);
if (focused->type == CT_WORKSPACE) {
LOG("Cannot close workspace\n");
return;
}
/* There *should* be no possibility to focus outputs / root container */
assert(focused->type != CT_OUTPUT);
assert(focused->type != CT_ROOT);
/* Kill con */
tree_close(focused, true, false);
}
/*
* Splits (horizontally or vertically) the given container by creating a new
* container which contains the old one and the future ones.
*
*/
void tree_split(Con *con, orientation_t orientation) {
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/* for a workspace, we just need to change orientation */
if (con->type == CT_WORKSPACE) {
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DLOG("Workspace, simply changing orientation to %d\n", orientation);
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con->orientation = orientation;
return;
}
Con *parent = con->parent;
/* if we are in a container whose parent contains only one
* child (its split functionality is unused so far), we just change the
* orientation (more intuitive than splitting again) */
if (con_num_children(parent) == 1) {
parent->orientation = orientation;
DLOG("Just changing orientation of existing container\n");
return;
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}
DLOG("Splitting in orientation %d\n", orientation);
/* 2: replace it with a new Con */
Con *new = con_new(NULL);
TAILQ_REPLACE(&(parent->nodes_head), con, new, nodes);
TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
new->parent = parent;
new->orientation = orientation;
/* 3: swap 'percent' (resize factor) */
new->percent = con->percent;
con->percent = 0.0;
/* 4: add it as a child to the new Con */
con_attach(con, new, false);
}
/*
* Moves focus one level up.
*
*/
void level_up() {
/* We can focus up to the workspace, but not any higher in the tree */
if (focused->parent->type != CT_CON &&
focused->parent->type != CT_WORKSPACE) {
printf("cannot go up\n");
return;
}
con_focus(focused->parent);
}
/*
* Moves focus one level down.
*
*/
void level_down() {
/* Go down the focus stack of the current node */
Con *next = TAILQ_FIRST(&(focused->focus_head));
if (next == TAILQ_END(&(focused->focus_head))) {
printf("cannot go down\n");
return;
}
con_focus(next);
}
static void mark_unmapped(Con *con) {
Con *current;
con->mapped = false;
TAILQ_FOREACH(current, &(con->nodes_head), nodes)
mark_unmapped(current);
if (con->type == CT_WORKSPACE) {
TAILQ_FOREACH(current, &(con->floating_head), floating_windows) {
current->mapped = false;
Con *child = TAILQ_FIRST(&(current->nodes_head));
child->mapped = false;
}
}
}
/*
* Renders the tree, that is rendering all outputs using render_con() and
* pushing the changes to X11 using x_push_changes().
*
*/
void tree_render() {
if (croot == NULL)
return;
DLOG("-- BEGIN RENDERING --\n");
/* Reset map state for all nodes in tree */
/* TODO: a nicer method to walk all nodes would be good, maybe? */
mark_unmapped(croot);
croot->mapped = true;
/* We start rendering at an output */
Con *output;
TAILQ_FOREACH(output, &(croot->nodes_head), nodes) {
DLOG("output %p / %s\n", output, output->name);
render_con(output, false);
}
x_push_changes(croot);
DLOG("-- END RENDERING --\n");
}
/*
* Changes focus in the given way (next/previous) and given orientation
* (horizontal/vertical).
*
*/
void tree_next(char way, orientation_t orientation) {
/* 1: get the first parent with the same orientation */
Con *parent = focused->parent;
while (focused->type != CT_WORKSPACE &&
con_orientation(parent) != orientation) {
LOG("need to go one level further up\n");
/* if the current parent is an output, we are at a workspace
* and the orientation still does not match */
if (parent->type == CT_WORKSPACE)
return;
parent = parent->parent;
}
Con *current = TAILQ_FIRST(&(parent->focus_head));
assert(current != TAILQ_END(&(parent->focus_head)));
/* 2: chose next (or previous) */
Con *next;
if (way == 'n') {
next = TAILQ_NEXT(current, nodes);
/* if we are at the end of the list, we need to wrap */
if (next == TAILQ_END(&(parent->nodes_head)))
next = TAILQ_FIRST(&(parent->nodes_head));
} else {
next = TAILQ_PREV(current, nodes_head, nodes);
/* if we are at the end of the list, we need to wrap */
if (next == TAILQ_END(&(parent->nodes_head)))
next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
}
/* 3: focus choice comes in here. at the moment we will go down
* until we find a window */
/* TODO: check for window, atm we only go down as far as possible */
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while (!TAILQ_EMPTY(&(next->focus_head)))
next = TAILQ_FIRST(&(next->focus_head));
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DLOG("focusing %p\n", next);
con_focus(next);
}
/*
* Moves the current container in the given way (next/previous) and given
* orientation (horizontal/vertical).
*
*/
void tree_move(char way, orientation_t orientation) {
/* 1: get the first parent with the same orientation */
Con *parent = focused->parent;
Con *old_parent = parent;
if (focused->type == CT_WORKSPACE)
return;
bool level_changed = false;
while (con_orientation(parent) != orientation) {
DLOG("need to go one level further up\n");
/* If the current parent is an output, we are at a workspace
* and the orientation still does not match. In this case, we split the
* workspace to have the same look & feel as in older i3 releases. */
if (parent->type == CT_WORKSPACE) {
DLOG("Arrived at workspace, splitting...\n");
/* 1: create a new split container */
Con *new = con_new(NULL);
new->parent = parent;
/* 2: copy layout and orientation from workspace */
new->layout = parent->layout;
new->orientation = parent->orientation;
Con *old_focused = TAILQ_FIRST(&(parent->focus_head));
if (old_focused == TAILQ_END(&(parent->focus_head)))
old_focused = NULL;
/* 3: move the existing cons of this workspace below the new con */
DLOG("Moving cons\n");
Con *child;
while (!TAILQ_EMPTY(&(parent->nodes_head))) {
child = TAILQ_FIRST(&(parent->nodes_head));
con_detach(child);
con_attach(child, new, true);
}
/* 4: switch workspace orientation */
parent->orientation = orientation;
/* 4: attach the new split container to the workspace */
DLOG("Attaching new split to ws\n");
con_attach(new, parent, false);
if (old_focused)
con_focus(old_focused);
level_changed = true;
break;
}
parent = parent->parent;
level_changed = true;
}
Con *current = TAILQ_FIRST(&(parent->focus_head));
assert(current != TAILQ_END(&(parent->focus_head)));
/* 2: chose next (or previous) */
Con *next = current;
if (way == 'n') {
LOG("i would insert it after %p / %s\n", next, next->name);
/* Have a look at the next container: If there is no next container or
* if it is a leaf node, we move the focused one left to it. However,
* for split containers, we descend into it. */
next = TAILQ_NEXT(next, nodes);
if (next == TAILQ_END(&(next->parent->nodes_head))) {
if (focused == current)
return;
next = current;
} else {
if (level_changed && con_is_leaf(next)) {
next = current;
} else {
/* if this is a split container, we need to go down */
while (!TAILQ_EMPTY(&(next->focus_head)))
next = TAILQ_FIRST(&(next->focus_head));
}
}
con_detach(focused);
focused->parent = next->parent;
TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
/* TODO: dont influence focus handling? */
} else {
LOG("i would insert it before %p / %s\n", current, current->name);
bool gone_down = false;
next = TAILQ_PREV(next, nodes_head, nodes);
if (next == TAILQ_END(&(next->parent->nodes_head))) {
if (focused == current)
return;
next = current;
} else {
if (level_changed && con_is_leaf(next)) {
next = current;
} else {
/* if this is a split container, we need to go down */
while (!TAILQ_EMPTY(&(next->focus_head))) {
gone_down = true;
next = TAILQ_FIRST(&(next->focus_head));
}
}
}
con_detach(focused);
focused->parent = next->parent;
/* After going down in the tree, we insert the container *after*
* the currently focused one even though the command used "before".
* This is to keep the user experience clear, since the before/after
* only signifies the direction of the movement on top-level */
if (gone_down)
TAILQ_INSERT_AFTER(&(next->parent->nodes_head), next, focused, nodes);
else TAILQ_INSERT_BEFORE(next, focused, nodes);
TAILQ_INSERT_HEAD(&(next->parent->focus_head), focused, focused);
/* TODO: dont influence focus handling? */
}
/* We need to call con_focus() to fix the focus stack "above" the container
* we just inserted the focused container into (otherwise, the parent
* container(s) would still point to the old container(s)). */
con_focus(focused);
if (con_num_children(old_parent) == 0) {
DLOG("Old container empty after moving. Let's close it\n");
tree_close(old_parent, false, false);
}
}