i3/parser-specs/commands.spec

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RPMSpec
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# vim:ts=2:sw=2:expandtab
#
# i3 - an improved dynamic tiling window manager
# © 2009-2012 Michael Stapelberg and contributors (see also: LICENSE)
#
# parser-specs/commands.spec: Specification file for generate-command-parser.pl
# which will generate the appropriate header files for our C parser.
#
# Use :source highlighting.vim in vim to get syntax highlighting
# for this file.
state INITIAL:
# We have an end token here for all the commands which just call some
# function without using an explicit 'end' token.
end ->
'[' -> call cmd_criteria_init(); CRITERIA
'move' -> MOVE
'exec' -> EXEC
'exit' -> call cmd_exit()
'restart' -> call cmd_restart()
'reload' -> call cmd_reload()
'border' -> BORDER
'layout' -> LAYOUT
'append_layout' -> APPEND_LAYOUT
'workspace' -> WORKSPACE
'focus' -> FOCUS
'kill' -> KILL
'open' -> call cmd_open()
'fullscreen' -> FULLSCREEN
'split' -> SPLIT
'floating' -> FLOATING
'mark' -> MARK
'resize' -> RESIZE
'rename' -> RENAME
'nop' -> NOP
'scratchpad' -> SCRATCHPAD
'mode' -> MODE
state CRITERIA:
ctype = 'class' -> CRITERION
ctype = 'instance' -> CRITERION
ctype = 'window_role' -> CRITERION
ctype = 'con_id' -> CRITERION
ctype = 'id' -> CRITERION
ctype = 'con_mark' -> CRITERION
ctype = 'title' -> CRITERION
ctype = 'urgent' -> CRITERION
']' -> call cmd_criteria_match_windows(); INITIAL
state CRITERION:
'=' -> CRITERION_STR
state CRITERION_STR:
cvalue = word
-> call cmd_criteria_add($ctype, $cvalue); CRITERIA
# exec [--no-startup-id] <command>
state EXEC:
nosn = '--no-startup-id'
->
command = string
-> call cmd_exec($nosn, $command)
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# border normal|none|1pixel|toggle
state BORDER:
border_style = 'normal', 'none', '1pixel', 'toggle'
-> call cmd_border($border_style)
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-03 21:04:00 -04:00
# layout default|stacked|stacking|tabbed|splitv|splith
# layout toggle [split|all]
state LAYOUT:
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-03 21:04:00 -04:00
layout_mode = 'default', 'stacked', 'stacking', 'tabbed', 'splitv', 'splith'
-> call cmd_layout($layout_mode)
Introduce splith/splitv layouts, remove orientation With this commit, the "default" layout is replaced by the splith and splitv layouts. splith is equivalent to default with orientation horizontal and splitv is equivalent to default with orientation vertical. The "split h" and "split v" commands continue to work as before, they split the current container and you will end up in a split container with layout splith (after "split h") or splitv (after "split v"). To change a splith container into a splitv container, use either "layout splitv" or "layout toggle split". The latter command is used in the default config as mod+l (previously "layout default"). In case you have "layout default" in your config file, it is recommended to just replace it by "layout toggle split", which will work as "layout default" did before when pressing it once, but toggle between horizontal/vertical when pressing it repeatedly. The rationale behind this commit is that it’s cleaner to have all parameters that influence how windows are rendered in the layout itself rather than having a special parameter in combination with only one layout. This enables us to change existing split containers in all cases without breaking existing features (see ticket #464). Also, users should feel more confident about whether they are actually splitting or just changing an existing split container now. As a nice side-effect, this commit brings back the "layout toggle" feature we once had in i3 version 3 (see the userguide). AFAIK, it is safe to use in-place restart to upgrade into versions after this commit (switching to an older version will break your layout, though). Fixes #464
2012-08-03 21:04:00 -04:00
'toggle'
-> LAYOUT_TOGGLE
# layout toggle [split|all]
state LAYOUT_TOGGLE:
end
-> call cmd_layout_toggle($toggle_mode)
toggle_mode = 'split', 'all'
-> call cmd_layout_toggle($toggle_mode)
# append_layout <path>
state APPEND_LAYOUT:
path = string -> call cmd_append_layout($path)
# workspace next|prev|next_on_output|prev_on_output
# workspace back_and_forth
# workspace <name>
# workspace number <number>
state WORKSPACE:
direction = 'next_on_output', 'prev_on_output', 'next', 'prev'
-> call cmd_workspace($direction)
'back_and_forth'
-> call cmd_workspace_back_and_forth()
'number'
-> WORKSPACE_NUMBER
workspace = string
-> call cmd_workspace_name($workspace)
state WORKSPACE_NUMBER:
workspace = string
-> call cmd_workspace_number($workspace)
# focus left|right|up|down
# focus output <output>
# focus tiling|floating|mode_toggle
# focus parent|child
# focus
state FOCUS:
direction = 'left', 'right', 'up', 'down'
-> call cmd_focus_direction($direction)
'output'
-> FOCUS_OUTPUT
window_mode = 'tiling', 'floating', 'mode_toggle'
-> call cmd_focus_window_mode($window_mode)
level = 'parent', 'child'
-> call cmd_focus_level($level)
end
-> call cmd_focus()
state FOCUS_OUTPUT:
output = string
-> call cmd_focus_output($output)
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# kill [window|client]
state KILL:
kill_mode = 'window', 'client'
-> call cmd_kill($kill_mode)
end
-> call cmd_kill($kill_mode)
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# fullscreen [global]
state FULLSCREEN:
fullscreen_mode = 'global'
-> call cmd_fullscreen($fullscreen_mode)
end
-> call cmd_fullscreen($fullscreen_mode)
# split v|h|vertical|horizontal
state SPLIT:
direction = 'horizontal', 'vertical', 'v', 'h'
-> call cmd_split($direction)
# floating enable|disable|toggle
state FLOATING:
floating = 'enable', 'disable', 'toggle'
-> call cmd_floating($floating)
# mark <mark>
state MARK:
mark = string
-> call cmd_mark($mark)
# resize
state RESIZE:
way = 'grow', 'shrink'
-> RESIZE_DIRECTION
state RESIZE_DIRECTION:
direction = 'up', 'down', 'left', 'right', 'width', 'height'
-> RESIZE_PX
state RESIZE_PX:
resize_px = word
-> RESIZE_TILING
end
-> call cmd_resize($way, $direction, "10", "10")
state RESIZE_TILING:
'px'
->
'or'
-> RESIZE_TILING_OR
end
-> call cmd_resize($way, $direction, $resize_px, "10")
state RESIZE_TILING_OR:
'ppt'
->
resize_ppt = word
->
end
-> call cmd_resize($way, $direction, $resize_px, $resize_ppt)
# rename workspace <name> to <name>
state RENAME:
'workspace'
-> RENAME_WORKSPACE
state RENAME_WORKSPACE:
old_name = word
-> RENAME_WORKSPACE_TO
state RENAME_WORKSPACE_TO:
'to'
->
new_name = string
-> call cmd_rename_workspace($old_name, $new_name)
# move <direction> [<pixels> [px]]
# move [window|container] [to] workspace [<str>|next|prev|current]
# move [window|container] [to] output <str>
# move [window|container] [to] scratchpad
# move workspace to [output] <str>
# move scratchpad
# move [window|container] [to] [absolute] position [ [<pixels> [px] <pixels> [px]] | center ]
state MOVE:
'window'
->
'container'
->
'to'
->
'workspace'
-> MOVE_WORKSPACE
'output'
-> MOVE_TO_OUTPUT
'scratchpad'
-> call cmd_move_scratchpad()
direction = 'left', 'right', 'up', 'down'
-> MOVE_DIRECTION
method = 'position'
-> MOVE_TO_POSITION
method = 'absolute'
-> MOVE_TO_ABSOLUTE_POSITION
state MOVE_DIRECTION:
pixels = word
-> MOVE_DIRECTION_PX
end
-> call cmd_move_direction($direction, "10")
state MOVE_DIRECTION_PX:
'px'
-> call cmd_move_direction($direction, $pixels)
end
-> call cmd_move_direction($direction, $pixels)
state MOVE_WORKSPACE:
'to'
-> MOVE_WORKSPACE_TO_OUTPUT
workspace = 'next', 'prev', 'next_on_output', 'prev_on_output', 'current'
-> call cmd_move_con_to_workspace($workspace)
'number'
-> MOVE_WORKSPACE_NUMBER
workspace = string
-> call cmd_move_con_to_workspace_name($workspace)
state MOVE_WORKSPACE_NUMBER:
number = string
-> call cmd_move_con_to_workspace_number($number)
state MOVE_TO_OUTPUT:
output = string
-> call cmd_move_con_to_output($output)
state MOVE_WORKSPACE_TO_OUTPUT:
'output'
->
output = string
-> call cmd_move_workspace_to_output($output)
state MOVE_TO_ABSOLUTE_POSITION:
'position'
-> MOVE_TO_POSITION
state MOVE_TO_POSITION:
'center'
-> call cmd_move_window_to_center($method)
coord_x = word
-> MOVE_TO_POSITION_X
state MOVE_TO_POSITION_X:
'px'
->
coord_y = word
-> MOVE_TO_POSITION_Y
state MOVE_TO_POSITION_Y:
'px', end
-> call cmd_move_window_to_position($method, $coord_x, $coord_y)
# mode <string>
state MODE:
mode = string
-> call cmd_mode($mode)
state NOP:
comment = string
-> call cmd_nop($comment)
state SCRATCHPAD:
'show'
-> call cmd_scratchpad_show()