i3/include/config.h

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/*
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* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
*
* © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* include/config.h: Contains all structs/variables for the configurable
* part of i3 as well as functions handling the configuration file (calling
* the parser (src/cfgparse.y) with the correct path, switching key bindings
* mode).
*
*/
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#ifndef _CONFIG_H
#define _CONFIG_H
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#include <stdbool.h>
#include "queue.h"
#include "i3.h"
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typedef struct Config Config;
typedef struct Barconfig Barconfig;
extern char *current_configpath;
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extern Config config;
extern SLIST_HEAD(modes_head, Mode) modes;
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extern TAILQ_HEAD(barconfig_head, Barconfig) barconfigs;
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/**
* Used during the config file lexing/parsing to keep the state of the lexer
* in order to provide useful error messages in yyerror().
*
*/
struct context {
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bool has_errors;
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int line_number;
char *line_copy;
const char *filename;
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char *compact_error;
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/* These are the same as in YYLTYPE */
int first_column;
int last_column;
};
/**
* Part of the struct Config. It makes sense to group colors for background,
* border and text as every element in i3 has them (window decorations, bar).
*
*/
struct Colortriple {
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uint32_t border;
uint32_t background;
uint32_t text;
};
/**
* Holds a user-assigned variable for parsing the configuration file. The key
* is replaced by value in every following line of the file.
*
*/
struct Variable {
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char *key;
char *value;
char *next_match;
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SLIST_ENTRY(Variable) variables;
};
/**
* The configuration file can contain multiple sets of bindings. Apart from the
* default set (name == "default"), you can specify other sets and change the
* currently active set of bindings by using the "mode <name>" command.
*
*/
struct Mode {
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char *name;
struct bindings_head *bindings;
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SLIST_ENTRY(Mode) modes;
};
/**
* Holds part of the configuration (the part which is not already in dedicated
* structures in include/data.h).
*
*/
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struct Config {
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const char *terminal;
i3Font font;
char *ipc_socket_path;
const char *restart_state_path;
int default_layout;
int container_stack_limit;
int container_stack_limit_value;
/** Default orientation for new containers */
int default_orientation;
/** By default, focus follows mouse. If the user explicitly wants to
* turn this off (and instead rely only on the keyboard for changing
* focus), we allow him to do this with this relatively special option.
* It is not planned to add any different focus models. */
bool disable_focus_follows_mouse;
/** By default, a workspace bar is drawn at the bottom of the screen.
* If you want to have a more fancy bar, it is recommended to replace
* the whole bar by dzen2, for example using the i3-wsbar script which
* comes with i3. Thus, you can turn it off entirely. */
bool disable_workspace_bar;
/** Think of the following layout: Horizontal workspace with a tabbed
* con on the left of the screen and a terminal on the right of the
* screen. You are in the second container in the tabbed container and
* focus to the right. By default, i3 will set focus to the terminal on
* the right. If you are in the first container in the tabbed container
* however, focusing to the left will wrap. This option forces i3 to
* always wrap, which will result in you having to use "focus parent"
* more often. */
bool force_focus_wrapping;
/** By default, use the RandR API for multi-monitor setups.
* Unfortunately, the nVidia binary graphics driver doesn't support
* this API. Instead, it only support the less powerful Xinerama API,
* which can be enabled by this option.
*
* Note: this option takes only effect on the initial startup (eg.
* reconfiguration is not possible). On startup, the list of screens
* is fetched once and never updated. */
bool force_xinerama;
/** Automatic workspace back and forth switching. If this is set, a
* switch to the currently active workspace will switch to the
* previously focused one instead, making it possible to fast toggle
* between two workspaces. */
bool workspace_auto_back_and_forth;
/** The default border style for new windows. */
border_style_t default_border;
/** The default border style for new floating windows. */
border_style_t default_floating_border;
/** The modifier which needs to be pressed in combination with your mouse
* buttons to do things with floating windows (move, resize) */
uint32_t floating_modifier;
/* Color codes are stored here */
struct config_client {
uint32_t background;
struct Colortriple focused;
struct Colortriple focused_inactive;
struct Colortriple unfocused;
struct Colortriple urgent;
} client;
struct config_bar {
struct Colortriple focused;
struct Colortriple unfocused;
struct Colortriple urgent;
} bar;
/** What should happen when a new popup is opened during fullscreen mode */
enum {
PDF_LEAVE_FULLSCREEN = 0,
PDF_IGNORE = 1
} popup_during_fullscreen;
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};
/**
* Holds the status bar configuration (i3bar). One of these structures is
* created for each 'bar' block in the config.
*
*/
struct Barconfig {
/** Automatically generated ID for this bar config. Used by the bar process
* to request a specific configuration. */
char *id;
/** Number of outputs in the outputs array */
int num_outputs;
/** Outputs on which this bar should show up on. We use an array for
* simplicity (since we store just strings). */
char **outputs;
/** Output on which the tray should be shown. The special value of 'no'
* disables the tray (its enabled by default). */
char *tray_output;
/** Path to the i3 IPC socket. This option is discouraged since programs
* can find out the path by looking for the I3_SOCKET_PATH property on the
* root window! */
char *socket_path;
/** Bar display mode (hide unless modifier is pressed or show in dock mode) */
enum { M_HIDE = 0, M_DOCK = 1 } mode;
/** Bar position (bottom by default). */
enum { P_BOTTOM = 0, P_TOP = 1 } position;
/** Command that should be run to get a statusline, for example 'i3status'.
* Will be passed to the shell. */
char *status_command;
/** Font specification for all text rendered on the bar. */
char *font;
/** Hide workspace buttons? Configuration option is 'workspace_buttons no'
* but we invert the bool to get the correct default when initializing with
* zero. */
bool hide_workspace_buttons;
/** Enable verbose mode? Useful for debugging purposes. */
bool verbose;
struct bar_colors {
char *background;
char *statusline;
char *focused_workspace_text;
char *focused_workspace_bg;
char *active_workspace_text;
char *active_workspace_bg;
char *inactive_workspace_text;
char *inactive_workspace_bg;
char *urgent_workspace_text;
char *urgent_workspace_bg;
} colors;
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TAILQ_ENTRY(Barconfig) configs;
};
/**
* Reads the configuration from ~/.i3/config or /etc/i3/config if not found.
*
* If you specify override_configpath, only this path is used to look for a
* configuration file.
*
*/
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void load_configuration(xcb_connection_t *conn, const char *override_configfile, bool reload);
/**
* Translates keysymbols to keycodes for all bindings which use keysyms.
*
*/
void translate_keysyms();
/**
* Ungrabs all keys, to be called before re-grabbing the keys because of a
* mapping_notify event or a configuration file reload
*
*/
void ungrab_all_keys(xcb_connection_t *conn);
/**
* Grab the bound keys (tell X to send us keypress events for those keycodes)
*
*/
void grab_all_keys(xcb_connection_t *conn, bool bind_mode_switch);
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/**
* Switches the key bindings to the given mode, if the mode exists
*
*/
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void switch_mode(const char *new_mode);
/**
* Returns a pointer to the Binding with the specified modifiers and keycode
* or NULL if no such binding exists.
*
*/
Binding *get_binding(uint16_t modifiers, xcb_keycode_t keycode);
/**
* Kills the configerror i3-nagbar process, if any.
*
* Called when reloading/restarting.
*
* If wait_for_it is set (restarting), this function will waitpid(), otherwise,
* ev is assumed to handle it (reloading).
*
*/
void kill_configerror_nagbar(bool wait_for_it);
/* prototype for src/cfgparse.y */
void parse_file(const char *f);
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#endif