i3/include/match.h

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/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
* © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
* command like this: [title="*Firefox*"] kill. The title member of the match
* data structure will then be filled and i3 will check each window using
* match_matches_window() to find the windows affected by this command.
*
*/
#pragma once
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/*
* Initializes the Match data structure. This function is necessary because the
* members representing boolean values (like dock) need to be initialized with
* -1 instead of 0.
*
*/
void match_init(Match *match);
/**
* Check if a match is empty. This is necessary while parsing commands to see
* whether the user specified a match at all.
*
*/
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bool match_is_empty(Match *match);
/**
* Copies the data of a match from src to dest.
*
*/
void match_copy(Match *dest, Match *src);
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/**
* Check if a match data structure matches the given window.
*
*/
bool match_matches_window(Match *match, i3Window *window);
/**
* Frees the given match. It must not be used afterwards!
*
*/
void match_free(Match *match);
/**
* Interprets a ctype=cvalue pair and adds it to the given match specification.
*
*/
void match_parse_property(Match *match, const char *ctype, const char *cvalue);