initial commit
This commit is contained in:
commit
5575a3177d
1
.gitignore
vendored
Normal file
1
.gitignore
vendored
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@ -0,0 +1 @@
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||||
/www/fsm.js
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31
build.py
Executable file
31
build.py
Executable file
@ -0,0 +1,31 @@
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#!/usr/bin/python
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import os, time, sys
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def sources():
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path = './src/'
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return [os.path.join(base, f) for base, folders, files in os.walk(path) for f in files if f.endswith('.js')]
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def build():
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path = './www/fsm.js'
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data = '\n'.join(open(file, 'r').read() for file in sources())
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with open(path, 'w') as f:
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f.write(data)
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print 'built %s (%u bytes)' % (path, len(data))
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def stat():
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return [os.stat(file).st_mtime for file in sources()]
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def monitor():
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a = stat()
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while True:
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time.sleep(0.5)
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b = stat()
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if a != b:
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a = b
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build()
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if __name__ == '__main__':
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build()
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if '--watch' in sys.argv:
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monitor()
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27
src/_license.js
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27
src/_license.js
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/*
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Finite State Machine Designer (http://madebyevan.com/fsm/)
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License: MIT License (see below)
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Copyright (c) 2010 Evan Wallace
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following
|
||||
conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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145
src/elements/link.js
Normal file
145
src/elements/link.js
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function Link(a, b) {
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this.nodeA = a;
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this.nodeB = b;
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this.text = '';
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this.lineAngleAdjust = 0; // value to add to textAngle when link is straight line
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// make anchor point relative to the locations of nodeA and nodeB
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this.parallelPart = 0.5; // percentage from nodeA to nodeB
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this.perpendicularPart = 0; // pixels from line between nodeA and nodeB
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}
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Link.prototype.getAnchorPoint = function() {
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var dx = this.nodeB.x - this.nodeA.x;
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var dy = this.nodeB.y - this.nodeA.y;
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var scale = Math.sqrt(dx * dx + dy * dy);
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return {
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'x': this.nodeA.x + dx * this.parallelPart - dy * this.perpendicularPart / scale,
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'y': this.nodeA.y + dy * this.parallelPart + dx * this.perpendicularPart / scale
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};
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};
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Link.prototype.setAnchorPoint = function(x, y) {
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var dx = this.nodeB.x - this.nodeA.x;
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var dy = this.nodeB.y - this.nodeA.y;
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var scale = Math.sqrt(dx * dx + dy * dy);
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this.parallelPart = (dx * (x - this.nodeA.x) + dy * (y - this.nodeA.y)) / (scale * scale);
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this.perpendicularPart = (dx * (y - this.nodeA.y) - dy * (x - this.nodeA.x)) / scale;
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// snap to a straight line
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if(this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < snapToPadding) {
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this.lineAngleAdjust = (this.perpendicularPart < 0) * Math.PI;
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this.perpendicularPart = 0;
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}
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};
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Link.prototype.getEndPointsAndCircle = function() {
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if(this.perpendicularPart == 0) {
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var midX = (this.nodeA.x + this.nodeB.x) / 2;
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var midY = (this.nodeA.y + this.nodeB.y) / 2;
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var start = this.nodeA.closestPointOnCircle(midX, midY);
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var end = this.nodeB.closestPointOnCircle(midX, midY);
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return {
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'hasCircle': false,
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'startX': start.x,
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'startY': start.y,
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'endX': end.x,
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'endY': end.y,
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};
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}
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var anchor = this.getAnchorPoint();
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var circle = circleFromThreePoints(this.nodeA.x, this.nodeA.y, this.nodeB.x, this.nodeB.y, anchor.x, anchor.y);
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var isReversed = (this.perpendicularPart > 0);
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var reverseScale = isReversed ? 1 : -1;
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var startAngle = Math.atan2(this.nodeA.y - circle.y, this.nodeA.x - circle.x) - reverseScale * nodeRadius / circle.radius;
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var endAngle = Math.atan2(this.nodeB.y - circle.y, this.nodeB.x - circle.x) + reverseScale * nodeRadius / circle.radius;
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var startX = circle.x + circle.radius * Math.cos(startAngle);
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var startY = circle.y + circle.radius * Math.sin(startAngle);
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var endX = circle.x + circle.radius * Math.cos(endAngle);
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var endY = circle.y + circle.radius * Math.sin(endAngle);
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return {
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'hasCircle': true,
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'startX': startX,
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'startY': startY,
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'endX': endX,
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'endY': endY,
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'startAngle': startAngle,
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'endAngle': endAngle,
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'circleX': circle.x,
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'circleY': circle.y,
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'circleRadius': circle.radius,
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'reverseScale': reverseScale,
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'isReversed': isReversed,
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};
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};
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Link.prototype.draw = function(c) {
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var stuff = this.getEndPointsAndCircle();
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// draw arc
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c.beginPath();
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if(stuff.hasCircle) {
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c.arc(stuff.circleX, stuff.circleY, stuff.circleRadius, stuff.startAngle, stuff.endAngle, stuff.isReversed);
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} else {
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c.moveTo(stuff.startX, stuff.startY);
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c.lineTo(stuff.endX, stuff.endY);
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}
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c.stroke();
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// draw the head of the arrow
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if(stuff.hasCircle) {
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drawArrow(c, stuff.endX, stuff.endY, stuff.endAngle - stuff.reverseScale * (Math.PI / 2));
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} else {
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drawArrow(c, stuff.endX, stuff.endY, Math.atan2(stuff.endY - stuff.startY, stuff.endX - stuff.startX));
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}
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// draw the text
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if(stuff.hasCircle) {
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var startAngle = stuff.startAngle;
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var endAngle = stuff.endAngle;
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if(endAngle < startAngle) {
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endAngle += Math.PI * 2;
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}
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var textAngle = (startAngle + endAngle) / 2 + stuff.isReversed * Math.PI;
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var textX = stuff.circleX + stuff.circleRadius * Math.cos(textAngle);
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var textY = stuff.circleY + stuff.circleRadius * Math.sin(textAngle);
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drawText(c, this.text, textX, textY, textAngle, selectedObject == this);
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} else {
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var textX = (stuff.startX + stuff.endX) / 2;
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var textY = (stuff.startY + stuff.endY) / 2;
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var textAngle = Math.atan2(stuff.endX - stuff.startX, stuff.startY - stuff.endY);
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drawText(c, this.text, textX, textY, textAngle + this.lineAngleAdjust, selectedObject == this);
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}
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};
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Link.prototype.containsPoint = function(x, y) {
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var stuff = this.getEndPointsAndCircle();
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if(stuff.hasCircle) {
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var dx = x - stuff.circleX;
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var dy = y - stuff.circleY;
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var distance = Math.sqrt(dx*dx + dy*dy) - stuff.circleRadius;
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if(Math.abs(distance) < hitTargetPadding) {
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var angle = Math.atan2(dy, dx);
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var startAngle = stuff.startAngle;
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var endAngle = stuff.endAngle;
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if(stuff.isReversed) {
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var temp = startAngle;
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startAngle = endAngle;
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endAngle = temp;
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}
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if(endAngle < startAngle) {
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endAngle += Math.PI * 2;
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}
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if(angle < startAngle) {
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angle += Math.PI * 2;
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} else if(angle > endAngle) {
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angle -= Math.PI * 2;
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}
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return (angle > startAngle && angle < endAngle);
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}
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} else {
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var dx = stuff.endX - stuff.startX;
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var dy = stuff.endY - stuff.startY;
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var length = Math.sqrt(dx*dx + dy*dy);
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var percent = (dx * (x - stuff.startX) + dy * (y - stuff.startY)) / (length * length);
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var distance = (dx * (y - stuff.startY) - dy * (x - stuff.startX)) / length;
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return (percent > 0 && percent < 1 && Math.abs(distance) < hitTargetPadding);
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}
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return false;
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};
|
49
src/elements/node.js
Normal file
49
src/elements/node.js
Normal file
@ -0,0 +1,49 @@
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function Node(x, y) {
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this.x = x;
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this.y = y;
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this.mouseOffsetX = 0;
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this.mouseOffsetY = 0;
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this.isAcceptState = false;
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this.text = '';
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}
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Node.prototype.setMouseStart = function(x, y) {
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this.mouseOffsetX = this.x - x;
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this.mouseOffsetY = this.y - y;
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};
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Node.prototype.setAnchorPoint = function(x, y) {
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this.x = x + this.mouseOffsetX;
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this.y = y + this.mouseOffsetY;
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};
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Node.prototype.draw = function(c) {
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// draw the circle
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c.beginPath();
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c.arc(this.x, this.y, nodeRadius, 0, 2 * Math.PI, false);
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c.stroke();
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// draw the text
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drawText(c, this.text, this.x, this.y, null, selectedObject == this);
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// draw a double circle for an accept state
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if(this.isAcceptState) {
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c.beginPath();
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c.arc(this.x, this.y, nodeRadius - 6, 0, 2 * Math.PI, false);
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||||
c.stroke();
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||||
}
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||||
};
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Node.prototype.closestPointOnCircle = function(x, y) {
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var dx = x - this.x;
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var dy = y - this.y;
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var scale = Math.sqrt(dx * dx + dy * dy);
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return {
|
||||
'x': this.x + dx * nodeRadius / scale,
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'y': this.y + dy * nodeRadius / scale,
|
||||
};
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||||
};
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Node.prototype.containsPoint = function(x, y) {
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return (x - this.x)*(x - this.x) + (y - this.y)*(y - this.y) < nodeRadius*nodeRadius;
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||||
};
|
70
src/elements/self_link.js
Normal file
70
src/elements/self_link.js
Normal file
@ -0,0 +1,70 @@
|
||||
function SelfLink(node, mouse) {
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this.node = node;
|
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this.anchorAngle = 0;
|
||||
this.mouseOffsetAngle = 0;
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||||
this.text = '';
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||||
|
||||
if(mouse) {
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this.setAnchorPoint(mouse.x, mouse.y);
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||||
}
|
||||
}
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||||
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||||
SelfLink.prototype.setMouseStart = function(x, y) {
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||||
this.mouseOffsetAngle = this.anchorAngle - Math.atan2(y - this.node.y, x - this.node.x);
|
||||
};
|
||||
|
||||
SelfLink.prototype.setAnchorPoint = function(x, y) {
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this.anchorAngle = Math.atan2(y - this.node.y, x - this.node.x) + this.mouseOffsetAngle;
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||||
// snap to 90 degrees
|
||||
var snap = Math.round(this.anchorAngle / (Math.PI / 2)) * (Math.PI / 2);
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||||
if(Math.abs(this.anchorAngle - snap) < 0.1) this.anchorAngle = snap;
|
||||
// keep in the range -pi to pi so our containsPoint() function always works
|
||||
if(this.anchorAngle < -Math.PI) this.anchorAngle += 2 * Math.PI;
|
||||
if(this.anchorAngle > Math.PI) this.anchorAngle -= 2 * Math.PI;
|
||||
};
|
||||
|
||||
SelfLink.prototype.getEndPointsAndCircle = function() {
|
||||
var circleX = this.node.x + 1.5 * nodeRadius * Math.cos(this.anchorAngle);
|
||||
var circleY = this.node.y + 1.5 * nodeRadius * Math.sin(this.anchorAngle);
|
||||
var circleRadius = 0.75 * nodeRadius;
|
||||
var startAngle = this.anchorAngle - Math.PI * 0.8;
|
||||
var endAngle = this.anchorAngle + Math.PI * 0.8;
|
||||
var startX = circleX + circleRadius * Math.cos(startAngle);
|
||||
var startY = circleY + circleRadius * Math.sin(startAngle);
|
||||
var endX = circleX + circleRadius * Math.cos(endAngle);
|
||||
var endY = circleY + circleRadius * Math.sin(endAngle);
|
||||
return {
|
||||
'hasCircle': true,
|
||||
'startX': startX,
|
||||
'startY': startY,
|
||||
'endX': endX,
|
||||
'endY': endY,
|
||||
'startAngle': startAngle,
|
||||
'endAngle': endAngle,
|
||||
'circleX': circleX,
|
||||
'circleY': circleY,
|
||||
'circleRadius': circleRadius
|
||||
};
|
||||
};
|
||||
|
||||
SelfLink.prototype.draw = function(c) {
|
||||
var stuff = this.getEndPointsAndCircle();
|
||||
// draw arc
|
||||
c.beginPath();
|
||||
c.arc(stuff.circleX, stuff.circleY, stuff.circleRadius, stuff.startAngle, stuff.endAngle, false);
|
||||
c.stroke();
|
||||
// draw the text on the loop farthest from the node
|
||||
var textX = stuff.circleX + stuff.circleRadius * Math.cos(this.anchorAngle);
|
||||
var textY = stuff.circleY + stuff.circleRadius * Math.sin(this.anchorAngle);
|
||||
drawText(c, this.text, textX, textY, this.anchorAngle, selectedObject == this);
|
||||
// draw the head of the arrow
|
||||
drawArrow(c, stuff.endX, stuff.endY, stuff.endAngle + Math.PI * 0.4);
|
||||
};
|
||||
|
||||
SelfLink.prototype.containsPoint = function(x, y) {
|
||||
var stuff = this.getEndPointsAndCircle();
|
||||
var dx = x - stuff.circleX;
|
||||
var dy = y - stuff.circleY;
|
||||
var distance = Math.sqrt(dx*dx + dy*dy) - stuff.circleRadius;
|
||||
return (Math.abs(distance) < hitTargetPadding);
|
||||
};
|
62
src/elements/start_link.js
Normal file
62
src/elements/start_link.js
Normal file
@ -0,0 +1,62 @@
|
||||
function StartLink(node, start) {
|
||||
this.node = node;
|
||||
this.deltaX = 0;
|
||||
this.deltaY = 0;
|
||||
this.text = '';
|
||||
|
||||
if(start) {
|
||||
this.setAnchorPoint(start.x, start.y);
|
||||
}
|
||||
}
|
||||
|
||||
StartLink.prototype.setAnchorPoint = function(x, y) {
|
||||
this.deltaX = x - this.node.x;
|
||||
this.deltaY = y - this.node.y;
|
||||
|
||||
if(Math.abs(this.deltaX) < snapToPadding) {
|
||||
this.deltaX = 0;
|
||||
}
|
||||
|
||||
if(Math.abs(this.deltaY) < snapToPadding) {
|
||||
this.deltaY = 0;
|
||||
}
|
||||
};
|
||||
|
||||
StartLink.prototype.getEndPoints = function() {
|
||||
var startX = this.node.x + this.deltaX;
|
||||
var startY = this.node.y + this.deltaY;
|
||||
var end = this.node.closestPointOnCircle(startX, startY);
|
||||
return {
|
||||
'startX': startX,
|
||||
'startY': startY,
|
||||
'endX': end.x,
|
||||
'endY': end.y,
|
||||
};
|
||||
};
|
||||
|
||||
StartLink.prototype.draw = function(c) {
|
||||
var stuff = this.getEndPoints();
|
||||
|
||||
// draw the line
|
||||
c.beginPath();
|
||||
c.moveTo(stuff.startX, stuff.startY);
|
||||
c.lineTo(stuff.endX, stuff.endY);
|
||||
c.stroke();
|
||||
|
||||
// draw the text at the end without the arrow
|
||||
var textAngle = Math.atan2(stuff.startY - stuff.endY, stuff.startX - stuff.endX);
|
||||
drawText(c, this.text, stuff.startX, stuff.startY, textAngle, selectedObject == this);
|
||||
|
||||
// draw the head of the arrow
|
||||
drawArrow(c, stuff.endX, stuff.endY, Math.atan2(-this.deltaY, -this.deltaX));
|
||||
};
|
||||
|
||||
StartLink.prototype.containsPoint = function(x, y) {
|
||||
var stuff = this.getEndPoints();
|
||||
var dx = stuff.endX - stuff.startX;
|
||||
var dy = stuff.endY - stuff.startY;
|
||||
var length = Math.sqrt(dx*dx + dy*dy);
|
||||
var percent = (dx * (x - stuff.startX) + dy * (y - stuff.startY)) / (length * length);
|
||||
var distance = (dx * (y - stuff.startY) - dy * (x - stuff.startX)) / length;
|
||||
return (percent > 0 && percent < 1 && Math.abs(distance) < hitTargetPadding);
|
||||
};
|
15
src/elements/temporary_link.js
Normal file
15
src/elements/temporary_link.js
Normal file
@ -0,0 +1,15 @@
|
||||
function TemporaryLink(from, to) {
|
||||
this.from = from;
|
||||
this.to = to;
|
||||
}
|
||||
|
||||
TemporaryLink.prototype.draw = function(c) {
|
||||
// draw the line
|
||||
c.beginPath();
|
||||
c.moveTo(this.to.x, this.to.y);
|
||||
c.lineTo(this.from.x, this.from.y);
|
||||
c.stroke();
|
||||
|
||||
// draw the head of the arrow
|
||||
drawArrow(c, this.to.x, this.to.y, Math.atan2(this.to.y - this.from.y, this.to.x - this.from.x));
|
||||
};
|
105
src/export_as/latex.js
Normal file
105
src/export_as/latex.js
Normal file
@ -0,0 +1,105 @@
|
||||
// draw using this instead of a canvas and call toLaTeX() afterward
|
||||
function ExportAsLaTeX() {
|
||||
this._points = [];
|
||||
this._texData = '';
|
||||
this._scale = 0.1; // to convert pixels to document space (TikZ breaks if the numbers get too big, above 500?)
|
||||
|
||||
this.toLaTeX = function() {
|
||||
return '\\documentclass[12pt]{article}\n' +
|
||||
'\\usepackage{tikz}\n' +
|
||||
'\n' +
|
||||
'\\begin{document}\n' +
|
||||
'\n' +
|
||||
'\\begin{center}\n' +
|
||||
'\\begin{tikzpicture}[scale=0.2]\n' +
|
||||
'\\tikzstyle{every node}+=[inner sep=0pt]\n' +
|
||||
this._texData +
|
||||
'\\end{tikzpicture}\n' +
|
||||
'\\end{center}\n' +
|
||||
'\n' +
|
||||
'\\end{document}\n';
|
||||
};
|
||||
|
||||
this.beginPath = function() {
|
||||
this._points = [];
|
||||
};
|
||||
this.arc = function(x, y, radius, startAngle, endAngle, isReversed) {
|
||||
x *= this._scale;
|
||||
y *= this._scale;
|
||||
radius *= this._scale;
|
||||
if(endAngle - startAngle == Math.PI * 2) {
|
||||
this._texData += '\\draw [' + this.strokeStyle + '] (' + fixed(x, 3) + ',' + fixed(-y, 3) + ') circle (' + fixed(radius, 3) + ');\n';
|
||||
} else {
|
||||
if(isReversed) {
|
||||
var temp = startAngle;
|
||||
startAngle = endAngle;
|
||||
endAngle = temp;
|
||||
}
|
||||
if(endAngle < startAngle) {
|
||||
endAngle += Math.PI * 2;
|
||||
}
|
||||
// TikZ needs the angles to be in between -2pi and 2pi or it breaks
|
||||
if(Math.min(startAngle, endAngle) < -2*Math.PI) {
|
||||
startAngle += 2*Math.PI;
|
||||
endAngle += 2*Math.PI;
|
||||
} else if(Math.max(startAngle, endAngle) > 2*Math.PI) {
|
||||
startAngle -= 2*Math.PI;
|
||||
endAngle -= 2*Math.PI;
|
||||
}
|
||||
startAngle = -startAngle;
|
||||
endAngle = -endAngle;
|
||||
this._texData += '\\draw [' + this.strokeStyle + '] (' + fixed(x + radius * Math.cos(startAngle), 3) + ',' + fixed(-y + radius * Math.sin(startAngle), 3) + ') arc (' + fixed(startAngle * 180 / Math.PI, 5) + ':' + fixed(endAngle * 180 / Math.PI, 5) + ':' + fixed(radius, 3) + ');\n';
|
||||
}
|
||||
};
|
||||
this.moveTo = this.lineTo = function(x, y) {
|
||||
x *= this._scale;
|
||||
y *= this._scale;
|
||||
this._points.push({ 'x': x, 'y': y });
|
||||
};
|
||||
this.stroke = function() {
|
||||
if(this._points.length == 0) return;
|
||||
this._texData += '\\draw [' + this.strokeStyle + ']';
|
||||
for(var i = 0; i < this._points.length; i++) {
|
||||
var p = this._points[i];
|
||||
this._texData += (i > 0 ? ' --' : '') + ' (' + fixed(p.x, 2) + ',' + fixed(-p.y, 2) + ')';
|
||||
}
|
||||
this._texData += ';\n';
|
||||
};
|
||||
this.fill = function() {
|
||||
if(this._points.length == 0) return;
|
||||
this._texData += '\\fill [' + this.strokeStyle + ']';
|
||||
for(var i = 0; i < this._points.length; i++) {
|
||||
var p = this._points[i];
|
||||
this._texData += (i > 0 ? ' --' : '') + ' (' + fixed(p.x, 2) + ',' + fixed(-p.y, 2) + ')';
|
||||
}
|
||||
this._texData += ';\n';
|
||||
};
|
||||
this.measureText = function(text) {
|
||||
var c = canvas.getContext('2d');
|
||||
c.font = '20px "Times New Romain", serif';
|
||||
return c.measureText(text);
|
||||
};
|
||||
this.advancedFillText = function(text, originalText, x, y, angleOrNull) {
|
||||
if(text.replace(' ', '').length > 0) {
|
||||
var nodeParams = '';
|
||||
// x and y start off as the center of the text, but will be moved to one side of the box when angleOrNull != null
|
||||
if(angleOrNull != null) {
|
||||
var width = this.measureText(text).width;
|
||||
var dx = Math.cos(angleOrNull);
|
||||
var dy = Math.sin(angleOrNull);
|
||||
if(Math.abs(dx) > Math.abs(dy)) {
|
||||
if(dx > 0) nodeParams = '[right] ', x -= width / 2;
|
||||
else nodeParams = '[left] ', x += width / 2;
|
||||
} else {
|
||||
if(dy > 0) nodeParams = '[below] ', y -= 10;
|
||||
else nodeParams = '[above] ', y += 10;
|
||||
}
|
||||
}
|
||||
x *= this._scale;
|
||||
y *= this._scale;
|
||||
this._texData += '\\draw (' + fixed(x, 2) + ',' + fixed(-y, 2) + ') node ' + nodeParams + '{$' + originalText.replace(/ /g, '\\mbox{ }') + '$};\n';
|
||||
}
|
||||
};
|
||||
|
||||
this.translate = this.save = this.restore = this.clearRect = function(){};
|
||||
}
|
93
src/export_as/svg.js
Normal file
93
src/export_as/svg.js
Normal file
@ -0,0 +1,93 @@
|
||||
// draw using this instead of a canvas and call toSVG() afterward
|
||||
function ExportAsSVG() {
|
||||
this.fillStyle = 'black';
|
||||
this.strokeStyle = 'black';
|
||||
this.lineWidth = 1;
|
||||
this.font = '12px Arial, sans-serif';
|
||||
this._points = [];
|
||||
this._svgData = '';
|
||||
this._transX = 0;
|
||||
this._transY = 0;
|
||||
|
||||
this.toSVG = function() {
|
||||
return '<?xml version="1.0" standalone="no"?>\n<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">\n\n<svg width="800" height="600" version="1.1" xmlns="http://www.w3.org/2000/svg">\n' + this._svgData + '</svg>\n';
|
||||
};
|
||||
|
||||
this.beginPath = function() {
|
||||
this._points = [];
|
||||
};
|
||||
this.arc = function(x, y, radius, startAngle, endAngle, isReversed) {
|
||||
x += this._transX;
|
||||
y += this._transY;
|
||||
var style = 'stroke="' + this.strokeStyle + '" stroke-width="' + this.lineWidth + '" fill="none"';
|
||||
|
||||
if(endAngle - startAngle == Math.PI * 2) {
|
||||
this._svgData += '\t<ellipse ' + style + ' cx="' + fixed(x, 3) + '" cy="' + fixed(y, 3) + '" rx="' + fixed(radius, 3) + '" ry="' + fixed(radius, 3) + '"/>\n';
|
||||
} else {
|
||||
if(isReversed) {
|
||||
var temp = startAngle;
|
||||
startAngle = endAngle;
|
||||
endAngle = temp;
|
||||
}
|
||||
|
||||
if(endAngle < startAngle) {
|
||||
endAngle += Math.PI * 2;
|
||||
}
|
||||
|
||||
var startX = x + radius * Math.cos(startAngle);
|
||||
var startY = y + radius * Math.sin(startAngle);
|
||||
var endX = x + radius * Math.cos(endAngle);
|
||||
var endY = y + radius * Math.sin(endAngle);
|
||||
var useGreaterThan180 = (Math.abs(endAngle - startAngle) > Math.PI);
|
||||
var goInPositiveDirection = 1;
|
||||
|
||||
this._svgData += '\t<path ' + style + ' d="';
|
||||
this._svgData += 'M ' + fixed(startX, 3) + ',' + fixed(startY, 3) + ' '; // startPoint(startX, startY)
|
||||
this._svgData += 'A ' + fixed(radius, 3) + ',' + fixed(radius, 3) + ' '; // radii(radius, radius)
|
||||
this._svgData += '0 '; // value of 0 means perfect circle, others mean ellipse
|
||||
this._svgData += +useGreaterThan180 + ' ';
|
||||
this._svgData += +goInPositiveDirection + ' ';
|
||||
this._svgData += fixed(endX, 3) + ',' + fixed(endY, 3); // endPoint(endX, endY)
|
||||
this._svgData += '"/>\n';
|
||||
}
|
||||
};
|
||||
this.moveTo = this.lineTo = function(x, y) {
|
||||
x += this._transX;
|
||||
y += this._transY;
|
||||
this._points.push({ 'x': x, 'y': y });
|
||||
};
|
||||
this.stroke = function() {
|
||||
if(this._points.length == 0) return;
|
||||
this._svgData += '\t<polygon stroke="' + this.strokeStyle + '" stroke-width="' + this.lineWidth + '" points="';
|
||||
for(var i = 0; i < this._points.length; i++) {
|
||||
this._svgData += (i > 0 ? ' ' : '') + fixed(this._points[i].x, 3) + ',' + fixed(this._points[i].y, 3);
|
||||
}
|
||||
this._svgData += '"/>\n';
|
||||
};
|
||||
this.fill = function() {
|
||||
if(this._points.length == 0) return;
|
||||
this._svgData += '\t<polygon fill="' + this.fillStyle + '" stroke-width="' + this.lineWidth + '" points="';
|
||||
for(var i = 0; i < this._points.length; i++) {
|
||||
this._svgData += (i > 0 ? ' ' : '') + fixed(this._points[i].x, 3) + ',' + fixed(this._points[i].y, 3);
|
||||
}
|
||||
this._svgData += '"/>\n';
|
||||
};
|
||||
this.measureText = function(text) {
|
||||
var c = canvas.getContext('2d');
|
||||
c.font = '20px "Times New Romain", serif';
|
||||
return c.measureText(text);
|
||||
};
|
||||
this.fillText = function(text, x, y) {
|
||||
x += this._transX;
|
||||
y += this._transY;
|
||||
if(text.replace(' ', '').length > 0) {
|
||||
this._svgData += '\t<text x="' + fixed(x, 3) + '" y="' + fixed(y, 3) + '" font-family="Times New Roman" font-size="20">' + textToXML(text) + '</text>\n';
|
||||
}
|
||||
};
|
||||
this.translate = function(x, y) {
|
||||
this._transX = x;
|
||||
this._transY = y;
|
||||
};
|
||||
|
||||
this.save = this.restore = this.clearRect = function(){};
|
||||
}
|
399
src/main/fsm.js
Normal file
399
src/main/fsm.js
Normal file
@ -0,0 +1,399 @@
|
||||
var greekLetterNames = [ 'Alpha', 'Beta', 'Gamma', 'Delta', 'Epsilon', 'Zeta', 'Eta', 'Theta', 'Iota', 'Kappa', 'Lambda', 'Mu', 'Nu', 'Xi', 'Omicron', 'Pi', 'Rho', 'Sigma', 'Tau', 'Upsilon', 'Phi', 'Chi', 'Psi', 'Omega' ];
|
||||
|
||||
function convertLatexShortcuts(text) {
|
||||
// html greek characters
|
||||
for(var i = 0; i < greekLetterNames.length; i++) {
|
||||
var name = greekLetterNames[i];
|
||||
text = text.replace(new RegExp('\\\\' + name, 'g'), String.fromCharCode(913 + i + (i > 16)));
|
||||
text = text.replace(new RegExp('\\\\' + name.toLowerCase(), 'g'), String.fromCharCode(945 + i + (i > 16)));
|
||||
}
|
||||
|
||||
// subscripts
|
||||
for(var i = 0; i < 10; i++) {
|
||||
text = text.replace(new RegExp('_' + i, 'g'), String.fromCharCode(8320 + i));
|
||||
}
|
||||
|
||||
return text;
|
||||
}
|
||||
|
||||
function textToXML(text) {
|
||||
text = text.replace(/&/g, '&').replace(/</g, '<').replace(/>/g, '>');
|
||||
var result = '';
|
||||
for(var i = 0; i < text.length; i++) {
|
||||
var c = text.charCodeAt(i);
|
||||
if(c >= 0x20 && c <= 0x7E) {
|
||||
result += text[i];
|
||||
} else {
|
||||
result += '&#' + c + ';';
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
function drawArrow(c, x, y, angle) {
|
||||
var dx = Math.cos(angle);
|
||||
var dy = Math.sin(angle);
|
||||
c.beginPath();
|
||||
c.moveTo(x, y);
|
||||
c.lineTo(x - 8 * dx + 5 * dy, y - 8 * dy - 5 * dx);
|
||||
c.lineTo(x - 8 * dx - 5 * dy, y - 8 * dy + 5 * dx);
|
||||
c.fill();
|
||||
}
|
||||
|
||||
function canvasHasFocus() {
|
||||
return (document.activeElement || document.body) == document.body;
|
||||
}
|
||||
|
||||
function drawText(c, originalText, x, y, angleOrNull, isSelected) {
|
||||
text = convertLatexShortcuts(originalText);
|
||||
c.font = '20px "Times New Roman", serif';
|
||||
var width = c.measureText(text).width;
|
||||
|
||||
// center the text
|
||||
x -= width / 2;
|
||||
|
||||
// position the text intelligently if given an angle
|
||||
if(angleOrNull != null) {
|
||||
var cos = Math.cos(angleOrNull);
|
||||
var sin = Math.sin(angleOrNull);
|
||||
var cornerPointX = (width / 2 + 5) * (cos > 0 ? 1 : -1);
|
||||
var cornerPointY = (10 + 5) * (sin > 0 ? 1 : -1);
|
||||
var slide = sin * Math.pow(Math.abs(sin), 40) * cornerPointX - cos * Math.pow(Math.abs(cos), 10) * cornerPointY;
|
||||
x += cornerPointX - sin * slide;
|
||||
y += cornerPointY + cos * slide;
|
||||
}
|
||||
|
||||
// draw text and caret (round the coordinates so the caret falls on a pixel)
|
||||
if('advancedFillText' in c) {
|
||||
c.advancedFillText(text, originalText, x + width / 2, y, angleOrNull);
|
||||
} else {
|
||||
x = Math.round(x);
|
||||
y = Math.round(y);
|
||||
c.fillText(text, x, y + 6);
|
||||
if(isSelected && caretVisible && canvasHasFocus() && document.hasFocus()) {
|
||||
x += width;
|
||||
c.beginPath();
|
||||
c.moveTo(x, y - 10);
|
||||
c.lineTo(x, y + 10);
|
||||
c.stroke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var caretTimer;
|
||||
var caretVisible = true;
|
||||
|
||||
function resetCaret() {
|
||||
clearInterval(caretTimer);
|
||||
caretTimer = setInterval('caretVisible = !caretVisible; draw()', 500);
|
||||
caretVisible = true;
|
||||
}
|
||||
|
||||
var canvas;
|
||||
var nodeRadius = 30;
|
||||
var nodes = [];
|
||||
var links = [];
|
||||
|
||||
var cursorVisible = true;
|
||||
var snapToPadding = 6; // pixels
|
||||
var hitTargetPadding = 6; // pixels
|
||||
var selectedObject = null; // either a Link or a Node
|
||||
var currentLink = null; // a Link
|
||||
var movingObject = false;
|
||||
var originalClick;
|
||||
|
||||
function drawUsing(c) {
|
||||
c.clearRect(0, 0, canvas.width, canvas.height);
|
||||
c.save();
|
||||
c.translate(0.5, 0.5);
|
||||
|
||||
for(var i = 0; i < nodes.length; i++) {
|
||||
c.lineWidth = 1;
|
||||
c.fillStyle = c.strokeStyle = (nodes[i] == selectedObject) ? 'blue' : 'black';
|
||||
nodes[i].draw(c);
|
||||
}
|
||||
for(var i = 0; i < links.length; i++) {
|
||||
c.lineWidth = 1;
|
||||
c.fillStyle = c.strokeStyle = (links[i] == selectedObject) ? 'blue' : 'black';
|
||||
links[i].draw(c);
|
||||
}
|
||||
if(currentLink != null) {
|
||||
c.lineWidth = 1;
|
||||
c.fillStyle = c.strokeStyle = 'black';
|
||||
currentLink.draw(c);
|
||||
}
|
||||
|
||||
c.restore();
|
||||
}
|
||||
|
||||
function draw() {
|
||||
drawUsing(canvas.getContext('2d'));
|
||||
saveBackup();
|
||||
}
|
||||
|
||||
function selectObject(x, y) {
|
||||
for(var i = 0; i < nodes.length; i++) {
|
||||
if(nodes[i].containsPoint(x, y)) {
|
||||
return nodes[i];
|
||||
}
|
||||
}
|
||||
for(var i = 0; i < links.length; i++) {
|
||||
if(links[i].containsPoint(x, y)) {
|
||||
return links[i];
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
function snapNode(node) {
|
||||
for(var i = 0; i < nodes.length; i++) {
|
||||
if(nodes[i] == node) continue;
|
||||
|
||||
if(Math.abs(node.x - nodes[i].x) < snapToPadding) {
|
||||
node.x = nodes[i].x;
|
||||
}
|
||||
|
||||
if(Math.abs(node.y - nodes[i].y) < snapToPadding) {
|
||||
node.y = nodes[i].y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.onload = function() {
|
||||
canvas = document.getElementById('canvas');
|
||||
restoreBackup();
|
||||
draw();
|
||||
|
||||
canvas.onmousedown = function(e) {
|
||||
var mouse = crossBrowserRelativeMousePos(e);
|
||||
selectedObject = selectObject(mouse.x, mouse.y);
|
||||
movingObject = false;
|
||||
originalClick = mouse;
|
||||
|
||||
if(selectedObject != null) {
|
||||
if(shift && selectedObject instanceof Node) {
|
||||
currentLink = new SelfLink(selectedObject, mouse);
|
||||
} else {
|
||||
movingObject = true;
|
||||
deltaMouseX = deltaMouseY = 0;
|
||||
if(selectedObject.setMouseStart) {
|
||||
selectedObject.setMouseStart(mouse.x, mouse.y);
|
||||
}
|
||||
}
|
||||
resetCaret();
|
||||
} else if(shift) {
|
||||
currentLink = new TemporaryLink(mouse, mouse);
|
||||
}
|
||||
|
||||
draw();
|
||||
|
||||
if(canvasHasFocus()) {
|
||||
// disable drag-and-drop only if the canvas is already focused
|
||||
return false;
|
||||
} else {
|
||||
// otherwise, let the browser switch the focus away from wherever it was
|
||||
resetCaret();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
canvas.ondblclick = function(e) {
|
||||
var mouse = crossBrowserRelativeMousePos(e);
|
||||
selectedObject = selectObject(mouse.x, mouse.y);
|
||||
|
||||
if(selectedObject == null) {
|
||||
selectedObject = new Node(mouse.x, mouse.y);
|
||||
nodes.push(selectedObject);
|
||||
resetCaret();
|
||||
draw();
|
||||
} else if(selectedObject instanceof Node) {
|
||||
selectedObject.isAcceptState = !selectedObject.isAcceptState;
|
||||
draw();
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmousemove = function(e) {
|
||||
var mouse = crossBrowserRelativeMousePos(e);
|
||||
|
||||
if(currentLink != null) {
|
||||
var targetNode = selectObject(mouse.x, mouse.y);
|
||||
if(!(targetNode instanceof Node)) {
|
||||
targetNode = null;
|
||||
}
|
||||
|
||||
if(selectedObject == null) {
|
||||
if(targetNode != null) {
|
||||
currentLink = new StartLink(targetNode, originalClick);
|
||||
} else {
|
||||
currentLink = new TemporaryLink(originalClick, mouse);
|
||||
}
|
||||
} else {
|
||||
if(targetNode == selectedObject) {
|
||||
currentLink = new SelfLink(selectedObject, mouse);
|
||||
} else if(targetNode != null) {
|
||||
currentLink = new Link(selectedObject, targetNode);
|
||||
} else {
|
||||
currentLink = new TemporaryLink(selectedObject.closestPointOnCircle(mouse.x, mouse.y), mouse);
|
||||
}
|
||||
}
|
||||
draw();
|
||||
}
|
||||
|
||||
if(movingObject) {
|
||||
selectedObject.setAnchorPoint(mouse.x, mouse.y);
|
||||
if(selectedObject instanceof Node) {
|
||||
snapNode(selectedObject);
|
||||
}
|
||||
draw();
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmouseup = function(e) {
|
||||
movingObject = false;
|
||||
|
||||
if(currentLink != null) {
|
||||
if(!(currentLink instanceof TemporaryLink)) {
|
||||
selectedObject = currentLink;
|
||||
links.push(currentLink);
|
||||
resetCaret();
|
||||
}
|
||||
currentLink = null;
|
||||
draw();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
var shift = false;
|
||||
|
||||
document.onkeydown = function(e) {
|
||||
var key = crossBrowserKey(e);
|
||||
|
||||
if(key == 16) {
|
||||
shift = true;
|
||||
} else if(!canvasHasFocus()) {
|
||||
// don't read keystrokes when other things have focus
|
||||
return true;
|
||||
} else if(key == 8) { // backspace key
|
||||
if(selectedObject != null && 'text' in selectedObject) {
|
||||
selectedObject.text = selectedObject.text.substr(0, selectedObject.text.length - 1);
|
||||
resetCaret();
|
||||
draw();
|
||||
}
|
||||
|
||||
// backspace is a shortcut for the back button, but do NOT want to change pages
|
||||
return false;
|
||||
} else if(key == 46) { // delete key
|
||||
if(selectedObject != null) {
|
||||
for(var i = 0; i < nodes.length; i++) {
|
||||
if(nodes[i] == selectedObject) {
|
||||
nodes.splice(i--, 1);
|
||||
}
|
||||
}
|
||||
for(var i = 0; i < links.length; i++) {
|
||||
if(links[i] == selectedObject || links[i].node == selectedObject || links[i].nodeA == selectedObject || links[i].nodeB == selectedObject) {
|
||||
links.splice(i--, 1);
|
||||
}
|
||||
}
|
||||
selectedObject = null;
|
||||
draw();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
document.onkeyup = function(e) {
|
||||
var key = crossBrowserKey(e);
|
||||
|
||||
if(key == 16) {
|
||||
shift = false;
|
||||
}
|
||||
};
|
||||
|
||||
document.onkeypress = function(e) {
|
||||
// don't read keystrokes when other things have focus
|
||||
var key = crossBrowserKey(e);
|
||||
if(!canvasHasFocus()) {
|
||||
// don't read keystrokes when other things have focus
|
||||
return true;
|
||||
} else if(key >= 0x20 && key <= 0x7E && !e.metaKey && !e.altKey && !e.ctrlKey && selectedObject != null && 'text' in selectedObject) {
|
||||
selectedObject.text += String.fromCharCode(key);
|
||||
resetCaret();
|
||||
draw();
|
||||
|
||||
// don't let keys do their actions (like space scrolls down the page)
|
||||
return false;
|
||||
} else if(key == 8) {
|
||||
// backspace is a shortcut for the back button, but do NOT want to change pages
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
function crossBrowserKey(e) {
|
||||
e = e || window.event;
|
||||
return e.which || e.keyCode;
|
||||
}
|
||||
|
||||
function crossBrowserElementPos(e) {
|
||||
e = e || window.event;
|
||||
var obj = e.target || e.srcElement;
|
||||
var x = 0, y = 0;
|
||||
while(obj.offsetParent) {
|
||||
x += obj.offsetLeft;
|
||||
y += obj.offsetTop;
|
||||
obj = obj.offsetParent;
|
||||
}
|
||||
return { 'x': x, 'y': y };
|
||||
}
|
||||
|
||||
function crossBrowserMousePos(e) {
|
||||
e = e || window.event;
|
||||
return {
|
||||
'x': e.pageX || e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft,
|
||||
'y': e.pageY || e.clientY + document.body.scrollTop + document.documentElement.scrollTop,
|
||||
};
|
||||
}
|
||||
|
||||
function crossBrowserRelativeMousePos(e) {
|
||||
var element = crossBrowserElementPos(e);
|
||||
var mouse = crossBrowserMousePos(e);
|
||||
return {
|
||||
'x': mouse.x - element.x,
|
||||
'y': mouse.y - element.y
|
||||
};
|
||||
}
|
||||
|
||||
function output(text) {
|
||||
var element = document.getElementById('output');
|
||||
element.style.display = 'block';
|
||||
element.value = text;
|
||||
}
|
||||
|
||||
function saveAsPNG() {
|
||||
var oldSelectedObject = selectedObject;
|
||||
selectedObject = null;
|
||||
drawUsing(canvas.getContext('2d'));
|
||||
selectedObject = oldSelectedObject;
|
||||
var pngData = canvas.toDataURL('image/png');
|
||||
document.location.href = pngData;
|
||||
}
|
||||
|
||||
function saveAsSVG() {
|
||||
var exporter = new ExportAsSVG();
|
||||
var oldSelectedObject = selectedObject;
|
||||
selectedObject = null;
|
||||
drawUsing(exporter);
|
||||
selectedObject = oldSelectedObject;
|
||||
var svgData = exporter.toSVG();
|
||||
output(svgData);
|
||||
// Chrome isn't ready for this yet, the 'Save As' menu item is disabled
|
||||
// document.location.href = 'data:image/svg+xml;base64,' + btoa(svgData);
|
||||
}
|
||||
|
||||
function saveAsLaTeX() {
|
||||
var exporter = new ExportAsLaTeX();
|
||||
var oldSelectedObject = selectedObject;
|
||||
selectedObject = null;
|
||||
drawUsing(exporter);
|
||||
selectedObject = oldSelectedObject;
|
||||
var texData = exporter.toLaTeX();
|
||||
output(texData);
|
||||
}
|
19
src/main/math.js
Normal file
19
src/main/math.js
Normal file
@ -0,0 +1,19 @@
|
||||
function det(a, b, c, d, e, f, g, h, i) {
|
||||
return a*e*i + b*f*g + c*d*h - a*f*h - b*d*i - c*e*g;
|
||||
}
|
||||
|
||||
function circleFromThreePoints(x1, y1, x2, y2, x3, y3) {
|
||||
var a = det(x1, y1, 1, x2, y2, 1, x3, y3, 1);
|
||||
var bx = -det(x1*x1 + y1*y1, y1, 1, x2*x2 + y2*y2, y2, 1, x3*x3 + y3*y3, y3, 1);
|
||||
var by = det(x1*x1 + y1*y1, x1, 1, x2*x2 + y2*y2, x2, 1, x3*x3 + y3*y3, x3, 1);
|
||||
var c = -det(x1*x1 + y1*y1, x1, y1, x2*x2 + y2*y2, x2, y2, x3*x3 + y3*y3, x3, y3);
|
||||
return {
|
||||
'x': -bx / (2*a),
|
||||
'y': -by / (2*a),
|
||||
'radius': Math.sqrt(bx*bx + by*by - 4*a*c) / (2*Math.abs(a))
|
||||
};
|
||||
}
|
||||
|
||||
function fixed(number, digits) {
|
||||
return number.toFixed(digits).replace(/0+$/, '').replace(/\.$/, '');
|
||||
}
|
98
src/main/save.js
Normal file
98
src/main/save.js
Normal file
@ -0,0 +1,98 @@
|
||||
function restoreBackup() {
|
||||
if(!localStorage || !JSON) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
var backup = JSON.parse(localStorage['fsm']);
|
||||
|
||||
for(var i = 0; i < backup.nodes.length; i++) {
|
||||
var backupNode = backup.nodes[i];
|
||||
var node = new Node(backupNode.x, backupNode.y);
|
||||
node.isAcceptState = backupNode.isAcceptState;
|
||||
node.text = backupNode.text;
|
||||
nodes.push(node);
|
||||
}
|
||||
for(var i = 0; i < backup.links.length; i++) {
|
||||
var backupLink = backup.links[i];
|
||||
var link = null;
|
||||
if(backupLink.type == 'SelfLink') {
|
||||
link = new SelfLink(nodes[backupLink.node]);
|
||||
link.anchorAngle = backupLink.anchorAngle;
|
||||
link.text = backupLink.text;
|
||||
} else if(backupLink.type == 'StartLink') {
|
||||
link = new StartLink(nodes[backupLink.node]);
|
||||
link.deltaX = backupLink.deltaX;
|
||||
link.deltaY = backupLink.deltaY;
|
||||
link.text = backupLink.text;
|
||||
} else if(backupLink.type == 'Link') {
|
||||
link = new Link(nodes[backupLink.nodeA], nodes[backupLink.nodeB]);
|
||||
link.parallelPart = backupLink.parallelPart;
|
||||
link.perpendicularPart = backupLink.perpendicularPart;
|
||||
link.text = backupLink.text;
|
||||
link.lineAngleAdjust = backupLink.lineAngleAdjust;
|
||||
}
|
||||
if(link != null) {
|
||||
links.push(link);
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
localStorage['fsm'] = '';
|
||||
}
|
||||
}
|
||||
|
||||
function saveBackup() {
|
||||
if(!localStorage || !JSON) {
|
||||
return;
|
||||
}
|
||||
|
||||
var backup = {
|
||||
'nodes': [],
|
||||
'links': [],
|
||||
};
|
||||
for(var i = 0; i < nodes.length; i++) {
|
||||
var node = nodes[i];
|
||||
var backupNode = {
|
||||
'x': node.x,
|
||||
'y': node.y,
|
||||
'text': node.text,
|
||||
'isAcceptState': node.isAcceptState,
|
||||
};
|
||||
backup.nodes.push(backupNode);
|
||||
}
|
||||
for(var i = 0; i < links.length; i++) {
|
||||
var link = links[i];
|
||||
var backupLink = null;
|
||||
if(link instanceof SelfLink) {
|
||||
backupLink = {
|
||||
'type': 'SelfLink',
|
||||
'node': nodes.indexOf(link.node),
|
||||
'text': link.text,
|
||||
'anchorAngle': link.anchorAngle,
|
||||
};
|
||||
} else if(link instanceof StartLink) {
|
||||
backupLink = {
|
||||
'type': 'StartLink',
|
||||
'node': nodes.indexOf(link.node),
|
||||
'text': link.text,
|
||||
'deltaX': link.deltaX,
|
||||
'deltaY': link.deltaY,
|
||||
};
|
||||
} else if(link instanceof Link) {
|
||||
backupLink = {
|
||||
'type': 'Link',
|
||||
'nodeA': nodes.indexOf(link.nodeA),
|
||||
'nodeB': nodes.indexOf(link.nodeB),
|
||||
'text': link.text,
|
||||
'lineAngleAdjust': link.lineAngleAdjust,
|
||||
'parallelPart': link.parallelPart,
|
||||
'perpendicularPart': link.perpendicularPart,
|
||||
};
|
||||
}
|
||||
if(backupLink != null) {
|
||||
backup.links.push(backupLink);
|
||||
}
|
||||
}
|
||||
|
||||
localStorage['fsm'] = JSON.stringify(backup);
|
||||
}
|
121
www/index.html
Executable file
121
www/index.html
Executable file
@ -0,0 +1,121 @@
|
||||
<!doctype html>
|
||||
<html><head>
|
||||
<title>Finite State Machine Designer - by Evan Wallace</title>
|
||||
<meta charset="utf-8">
|
||||
<style>
|
||||
|
||||
body {
|
||||
text-align: center;
|
||||
background: #DFDFDF;
|
||||
margin: 0 30px 100px 30px;
|
||||
font: 14px/18px 'Lucida Grande', 'Segoe UI', sans-serif;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font: bold italic 50px Georgia, serif;
|
||||
}
|
||||
|
||||
canvas {
|
||||
display: block;
|
||||
max-width: 800px;
|
||||
background: white;
|
||||
border-radius: 20px;
|
||||
-moz-border-radius: 20px;
|
||||
margin: 10px auto;
|
||||
}
|
||||
|
||||
a {
|
||||
color: black;
|
||||
}
|
||||
|
||||
div {
|
||||
margin: 30px auto;
|
||||
text-align: left;
|
||||
max-width: 800px;
|
||||
}
|
||||
|
||||
.error {
|
||||
display: block;
|
||||
color: red;
|
||||
font-size: 28px;
|
||||
line-height: 30px;
|
||||
padding: 30px;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 30px 0;
|
||||
line-height: 20px;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
textarea {
|
||||
display: none;
|
||||
width: 75%;
|
||||
height: 400px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
</style>
|
||||
<script src="fsm.js"></script>
|
||||
<script>
|
||||
|
||||
/*
|
||||
* base64.js - Base64 encoding and decoding functions
|
||||
*
|
||||
* See: http://developer.mozilla.org/en/docs/DOM:window.btoa
|
||||
* http://developer.mozilla.org/en/docs/DOM:window.atob
|
||||
*
|
||||
* Copyright (c) 2007, David Lindquist <david.lindquist@gmail.com>
|
||||
* Released under the MIT license
|
||||
*/
|
||||
|
||||
if (typeof btoa == 'undefined') {
|
||||
function btoa(str) {
|
||||
var chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';
|
||||
var encoded = [];
|
||||
var c = 0;
|
||||
while (c < str.length) {
|
||||
var b0 = str.charCodeAt(c++);
|
||||
var b1 = str.charCodeAt(c++);
|
||||
var b2 = str.charCodeAt(c++);
|
||||
var buf = (b0 << 16) + ((b1 || 0) << 8) + (b2 || 0);
|
||||
var i0 = (buf & (63 << 18)) >> 18;
|
||||
var i1 = (buf & (63 << 12)) >> 12;
|
||||
var i2 = isNaN(b1) ? 64 : (buf & (63 << 6)) >> 6;
|
||||
var i3 = isNaN(b2) ? 64 : (buf & 63);
|
||||
encoded[encoded.length] = chars.charAt(i0);
|
||||
encoded[encoded.length] = chars.charAt(i1);
|
||||
encoded[encoded.length] = chars.charAt(i2);
|
||||
encoded[encoded.length] = chars.charAt(i3);
|
||||
}
|
||||
return encoded.join('');
|
||||
}
|
||||
}
|
||||
|
||||
</script>
|
||||
</head><body>
|
||||
<h1>Finite State Machine Designer</h1>
|
||||
<canvas id="canvas" width="800" height="600">
|
||||
<span class="error">Your browser does not support<br>the HTML5 <canvas> element</span>
|
||||
</canvas>
|
||||
<div>
|
||||
<p class="center">Export as: <a href="javascript:saveAsPNG()">PNG</a> | <a href="javascript:saveAsSVG()">SVG</a> | <a href="javascript:saveAsLaTeX()">LaTeX</a></p>
|
||||
<textarea id="output"></textarea>
|
||||
<p>The big white box above is the FSM designer. Here's how to use it:</p>
|
||||
<ul>
|
||||
<li><b>Add a state:</b> double-click on the canvas</li>
|
||||
<li><b>Add an arrow:</b> shift-drag on the canvas</li>
|
||||
<li><b>Move something:</b> drag it around</li>
|
||||
<li><b>Delete something:</b> click it and press the delete key (not the backspace key)</li>
|
||||
</ul><ul>
|
||||
<li><b>Make accept state:</b> double-click on an existing state</li>
|
||||
<li><b>Type numeric subscript:</b> put an underscore before the number (like "S_0")</li>
|
||||
<li><b>Type greek letter:</b> put a backslash before it (like "\beta")</li>
|
||||
</ul>
|
||||
<p>This was made in HTML5 and JavaScript using the canvas element.</p>
|
||||
</div>
|
||||
<p>Created by <a href="http://madebyevan.com/">Evan Wallace</a> in 2010</p>
|
||||
</body></html>
|
Loading…
Reference in New Issue
Block a user